package fr.neatmonster.nocheatplus.checks.blockinteract;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.ViolationData;
import fr.neatmonster.nocheatplus.utilities.TrigUtil;
/**
* The Reach check will find out if a player interacts with something that's too far away.
*/
public class Reach extends Check {
/** The maximum distance allowed to interact with a block in creative mode. */
public static final double CREATIVE_DISTANCE = 5.6D;
/** The maximum distance allowed to interact with a block in survival mode. */
public static final double SURVIVAL_DISTANCE = 5.2D;
/**
* Instantiates a new reach check.
*/
public Reach() {
super(CheckType.BLOCKINTERACT_REACH);
}
/**
* Checks a player.
*
* @param player
* the player
* @param blockLocation
* the location
* @return true, if successful
*/
public boolean check(final Player player, final Location loc, final Block block, final BlockInteractData data, final BlockInteractConfig cc) {
boolean cancel = false;
final double distanceLimit = player.getGameMode() == GameMode.CREATIVE ? CREATIVE_DISTANCE : SURVIVAL_DISTANCE;
// Distance is calculated from eye location to center of targeted block. If the player is further away from their
// target than allowed, the difference will be assigned to "distance".
final double distance = TrigUtil.distance(loc.getX(), loc.getY() + player.getEyeHeight(), loc.getZ(), 0.5 + block.getX(), 0.5 + block.getY(), 0.5 + block.getZ()) - distanceLimit;
if (distance > 0) {
// They failed, increment violation level.
data.reachVL += distance;
// Remember how much further than allowed he tried to reach for logging, if necessary.
data.reachDistance = distance;
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
final ViolationData vd = new ViolationData(this, player, data.reachVL, distance, cc.reachActions);
vd.setParameter(ParameterName.REACH_DISTANCE, String.valueOf(Math.round(data.reachDistance)));
cancel = executeActions(vd);
} else
// Player passed the check, reward them.
data.reachVL *= 0.9D;
return cancel;
}
}