Package net.machinemuse.powersuits.client.render.entity

Source Code of net.machinemuse.powersuits.client.render.entity.RenderLuxCapacitorEntity

package net.machinemuse.powersuits.client.render.entity;

import net.machinemuse.numina.geometry.Colour;
import net.machinemuse.numina.render.MuseTextureUtils;
import net.machinemuse.numina.render.RenderState;
import net.machinemuse.powersuits.common.Config;
import net.machinemuse.powersuits.entity.EntityLuxCapacitor;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.obj.WavefrontObject;

import static org.lwjgl.opengl.GL11.*;

public class RenderLuxCapacitorEntity extends MuseRender {
    protected static WavefrontObject lightmodel;
    protected static WavefrontObject framemodel;

    public static WavefrontObject getLightModel() {
        if (lightmodel == null) {
            lightmodel = (WavefrontObject) AdvancedModelLoader.loadModel(new ResourceLocation(Config.RESOURCE_PREFIX() + "models/lightCore.obj"));
        }
        return lightmodel;
    }

    public static WavefrontObject getFrameModel() {
        if (framemodel == null) {
            framemodel = (WavefrontObject) AdvancedModelLoader.loadModel(new ResourceLocation(Config.RESOURCE_PREFIX() + "models/lightBase.obj"));
        }
        return framemodel;
    }

    @Override
    public void doRender(Entity undifferentiatedentity, double x, double y, double z, float yaw, float partialTickTime) {
        EntityLuxCapacitor entity = (EntityLuxCapacitor) undifferentiatedentity;
        MuseTextureUtils.pushTexture(Config.TEXTURE_PREFIX() + "models/thusters_uvw_2.png");
        glPushMatrix();
        glTranslated(x, y, z);
        double scale = 0.0625;
        glScaled(scale, scale, scale);
        getFrameModel().renderAll();
        RenderState.glowOn();
        new Colour(entity.red, entity.green, entity.blue, 1.0).doGL();
        getLightModel().renderAll();
        RenderState.glowOff();
        glPopMatrix();
        MuseTextureUtils.popTexture();
    }

}
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