Package baubles.common.event

Source Code of baubles.common.event.EventHandlerNetwork

package baubles.common.event;

import net.minecraft.entity.player.EntityPlayer;
import baubles.common.lib.PlayerHandler;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import cpw.mods.fml.relauncher.Side;

public class EventHandlerNetwork {
 
  @SubscribeEvent   
  public void playerLoggedInEvent (PlayerEvent.PlayerLoggedInEvent event)    {   
    Side side = FMLCommonHandler.instance().getEffectiveSide();       
    if (side == Side.SERVER)        {
      syncBaubles(event.player);
    }
  }
 
  public static void syncBaubles(EntityPlayer player) {
    for (int a = 0; a < 4; a++) {
      PlayerHandler.getPlayerBaubles(player).syncSlotToClients(a);
    }
  }
 
 
}
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