Package robocode

Source Code of robocode.HitRobotEvent$SerializableHelper

/**
* Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*/
package robocode;


import net.sf.robocode.peer.IRobotStatics;
import net.sf.robocode.serialization.ISerializableHelper;
import net.sf.robocode.serialization.RbSerializer;
import robocode.robotinterfaces.IBasicEvents;
import robocode.robotinterfaces.IBasicRobot;

import java.awt.*;
import java.nio.ByteBuffer;


/**
* A HitRobotEvent is sent to {@link Robot#onHitRobot(HitRobotEvent) onHitRobot()}
* when your robot collides with another robot.
* You can use the information contained in this event to determine what to do.
*
* @author Mathew A. Nelson (original)
* @author Flemming N. Larsen (contributor)
*/
public final class HitRobotEvent extends Event {
  private static final long serialVersionUID = 1L;
  private final static int DEFAULT_PRIORITY = 40;

  private final String robotName;
  private final double bearing;
  private final double energy;
  private final boolean atFault;

  /**
   * Called by the game to create a new HitRobotEvent.
   *
   * @param name  the name of the robot you hit
   * @param bearing the bearing to the robot that your robot hit, in radians
   * @param energy  the amount of energy of the robot you hit
   * @param atFault {@code true} if your robot was moving toward the other
   *                robot; {@code false} otherwise
   */
  public HitRobotEvent(String name, double bearing, double energy, boolean atFault) {
    this.robotName = name;
    this.bearing = bearing;
    this.energy = energy;
    this.atFault = atFault;
  }

  /**
   * Returns the bearing to the robot you hit, relative to your robot's
   * heading, in degrees (-180 <= getBearing() < 180)
   *
   * @return the bearing to the robot you hit, in degrees
   */
  public double getBearing() {
    return bearing * 180.0 / Math.PI;
  }

  /**
   * @return the bearing to the robot you hit, in degrees
   * @deprecated Use {@link #getBearing()} instead.
   */
  @Deprecated
  public double getBearingDegrees() {
    return getBearing();
  }

  /**
   * Returns the bearing to the robot you hit, relative to your robot's
   * heading, in radians (-PI <= getBearingRadians() < PI)
   *
   * @return the bearing to the robot you hit, in radians
   */
  public double getBearingRadians() {
    return bearing;
  }

  /**
   * Returns the amount of energy of the robot you hit.
   *
   * @return the amount of energy of the robot you hit
   */
  public double getEnergy() {
    return energy;
  }

  /**
   * Returns the name of the robot you hit.
   *
   * @return the name of the robot you hit
   */
  public String getName() {
    return robotName;
  }

  /**
   * @return the name of the robot you hit
   * @deprecated Use {@link #getName()} instead.
   */
  @Deprecated
  public String getRobotName() {
    return robotName;
  }

  /**
   * Checks if your robot was moving towards the robot that was hit.
   * <p/>
   * If {@link #isMyFault()} returns {@code true} then your robot's movement
   * (including turning) will have stopped and been marked complete.
   * <p/>
   * Note: If two robots are moving toward each other and collide, they will
   * each receive two HitRobotEvents. The first will be the one if
   * {@link #isMyFault()} returns {@code true}.
   *
   * @return {@code true} if your robot was moving towards the robot that was
   *         hit; {@code false} otherwise.
   */
  public boolean isMyFault() {
    return atFault;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  public final int compareTo(Event event) {
    final int res = super.compareTo(event);

    if (res != 0) {
      return res;
    }

    // Compare the isMyFault, if the events are HitRobotEvents
    // The isMyFault has higher priority when it is set compared to when it is not set
    if (event instanceof HitRobotEvent) {
      int compare1 = (this).isMyFault() ? -1 : 0;
      int compare2 = ((HitRobotEvent) event).isMyFault() ? -1 : 0;

      return compare1 - compare2;
    }

    // No difference found
    return 0;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final int getDefaultPriority() {
    return DEFAULT_PRIORITY;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) {
    IBasicEvents listener = robot.getBasicEventListener();

    if (listener != null) {
      listener.onHitRobot(this);
    }
  }

  /**
   * {@inheritDoc}
   */
  @Override
  byte getSerializationType() {
    return RbSerializer.HitRobotEvent_TYPE;
  }

  static ISerializableHelper createHiddenSerializer() {
    return new SerializableHelper();
  }

  private static class SerializableHelper implements ISerializableHelper {
    public int sizeOf(RbSerializer serializer, Object object) {
      HitRobotEvent obj = (HitRobotEvent) object;

      return RbSerializer.SIZEOF_TYPEINFO + serializer.sizeOf(obj.robotName) + 2 * RbSerializer.SIZEOF_DOUBLE
          + RbSerializer.SIZEOF_BOOL;
    }

    public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) {
      HitRobotEvent obj = (HitRobotEvent) object;

      serializer.serialize(buffer, obj.robotName);
      serializer.serialize(buffer, obj.bearing);
      serializer.serialize(buffer, obj.energy);
      serializer.serialize(buffer, obj.atFault);
    }

    public Object deserialize(RbSerializer serializer, ByteBuffer buffer) {
      String robotName = serializer.deserializeString(buffer);
      double bearing = buffer.getDouble();
      double energy = buffer.getDouble();
      boolean atFault = serializer.deserializeBoolean(buffer);

      return new HitRobotEvent(robotName, bearing, energy, atFault);
    }
  }
}
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