Package robocode

Source Code of robocode.HitByBulletEvent

/**
* Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*/
package robocode;


import net.sf.robocode.peer.IRobotStatics;
import net.sf.robocode.serialization.ISerializableHelper;
import net.sf.robocode.serialization.RbSerializer;
import robocode.robotinterfaces.IBasicEvents;
import robocode.robotinterfaces.IBasicRobot;

import java.awt.*;
import java.nio.ByteBuffer;


/**
* A HitByBulletEvent is sent to {@link Robot#onHitByBullet(HitByBulletEvent)
* onHitByBullet()} when your robot has been hit by a bullet.
* You can use the information contained in this event to determine what to do.
*
* @author Mathew A. Nelson (original)
* @author Flemming N. Larsen (contributor)
*/
public final class HitByBulletEvent extends Event {
  private static final long serialVersionUID = 1L;
  private final static int DEFAULT_PRIORITY = 20;

  private final double bearing;
  private final Bullet bullet;

  /**
   * Called by the game to create a new HitByBulletEvent.
   *
   * @param bearing the bearing of the bullet that hit your robot, in radians
   * @param bullet  the bullet that has hit your robot
   */
  public HitByBulletEvent(double bearing, Bullet bullet) {
    super();
    this.bearing = bearing;
    this.bullet = bullet;
  }

  /**
   * Returns the bearing to the bullet, relative to your robot's heading,
   * in degrees (-180 < getBearing() <= 180).
   * <p/>
   * If you were to turnRight(event.getBearing()), you would be facing the
   * direction the bullet came from. The calculation used here is:
   * (bullet's heading in degrees + 180) - (your heading in degrees)
   *
   * @return the bearing to the bullet, in degrees
   */
  public double getBearing() {
    return bearing * 180.0 / Math.PI;
  }

  /**
   * Returns the bearing to the bullet, relative to your robot's heading,
   * in radians (-Math.PI < getBearingRadians() <= Math.PI).
   * <p/>
   * If you were to turnRightRadians(event.getBearingRadians()), you would be
   * facing the direction the bullet came from. The calculation used here is:
   * (bullet's heading in radians + Math.PI) - (your heading in radians)
   *
   * @return the bearing to the bullet, in radians
   */
  public double getBearingRadians() {
    return bearing;
  }

  /**
   * Returns the bullet that hit your robot.
   *
   * @return the bullet that hit your robot
   */
  public Bullet getBullet() {
    return bullet;
  }

  /**
   * Returns the heading of the bullet when it hit you, in degrees
   * (0 <= getHeading() < 360).
   * <p/>
   * Note: This is not relative to the direction you are facing. The robot
   * that fired the bullet was in the opposite direction of getHeading() when
   * it fired the bullet.
   *
   * @return the heading of the bullet, in degrees
   */
  public double getHeading() {
    return bullet.getHeading();
  }

  /**
   * @return the heading of the bullet, in degrees
   * @deprecated Use {@link #getHeading()} instead.
   */
  @Deprecated
  public double getHeadingDegrees() {
    return getHeading();
  }

  /**
   * Returns the heading of the bullet when it hit you, in radians
   * (0 <= getHeadingRadians() < 2 * PI).
   * <p/>
   * Note: This is not relative to the direction you are facing. The robot
   * that fired the bullet was in the opposite direction of
   * getHeadingRadians() when it fired the bullet.
   *
   * @return the heading of the bullet, in radians
   */
  public double getHeadingRadians() {
    return bullet.getHeadingRadians();
  }

  /**
   * Returns the name of the robot that fired the bullet.
   *
   * @return the name of the robot that fired the bullet
   */
  public String getName() {
    return bullet.getName();
  }

  /**
   * Returns the power of this bullet. The damage you take (in fact, already
   * took) is 4 * power, plus 2 * (power-1) if power > 1. The robot that fired
   * the bullet receives 3 * power back.
   *
   * @return the power of the bullet
   */
  public double getPower() {
    return bullet.getPower();
  }

  /**
   * Returns the velocity of this bullet.
   *
   * @return the velocity of the bullet
   */
  public double getVelocity() {
    return bullet.getVelocity();
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final int getDefaultPriority() {
    return DEFAULT_PRIORITY;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) {
    IBasicEvents listener = robot.getBasicEventListener();

    if (listener != null) {
      listener.onHitByBullet(this);
    }
  }

  /**
   * {@inheritDoc}
   */
  @Override
  byte getSerializationType() {
    return RbSerializer.HitByBulletEvent_TYPE;
  }

  static ISerializableHelper createHiddenSerializer() {
    return new SerializableHelper();
  }

  private static class SerializableHelper implements ISerializableHelper {
    public int sizeOf(RbSerializer serializer, Object object) {
      HitByBulletEvent obj = (HitByBulletEvent) object;

      return RbSerializer.SIZEOF_TYPEINFO + serializer.sizeOf(RbSerializer.Bullet_TYPE, obj.bullet)
          + RbSerializer.SIZEOF_DOUBLE;
    }

    public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) {
      HitByBulletEvent obj = (HitByBulletEvent) object;

      serializer.serialize(buffer, RbSerializer.Bullet_TYPE, obj.bullet);
      serializer.serialize(buffer, obj.bearing);
    }

    public Object deserialize(RbSerializer serializer, ByteBuffer buffer) {
      Bullet bullet = (Bullet) serializer.deserializeAny(buffer);
      double bearing = buffer.getDouble();

      return new HitByBulletEvent(bearing, bullet);
    }
  }
}
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