/**
* Copyright 2012 MANC LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.xeiam.proprioceptron.jme.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 5 - how to map keys and mousebuttons to actions */
public class HelloInput extends SimpleApplication {
public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
protected Geometry player;
Boolean isRunning = true;
@Override
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("Player", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
initKeys(); // load my custom keybinding
}
/** Custom Keybinding: Map named actions to inputs. */
private void initKeys() {
// You can map one or several inputs to one named action
inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P));
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
// Add the names to the action listener.
inputManager.addListener(actionListener, new String[] { "Pause" });
inputManager.addListener(analogListener, new String[] { "Left", "Right", "Rotate" });
}
private ActionListener actionListener = new ActionListener() {
@Override
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Pause") && !keyPressed) {
isRunning = !isRunning;
}
}
};
private AnalogListener analogListener = new AnalogListener() {
@Override
public void onAnalog(String name, float value, float tpf) {
if (isRunning) {
if (name.equals("Rotate")) {
player.rotate(0, value * speed, 0);
}
if (name.equals("Right")) {
Vector3f v = player.getLocalTranslation();
player.setLocalTranslation(v.x + value * speed, v.y, v.z);
}
if (name.equals("Left")) {
Vector3f v = player.getLocalTranslation();
player.setLocalTranslation(v.x - value * speed, v.y, v.z);
}
} else {
System.out.println("Press P to unpause.");
}
}
};
}