Package com.jme3.collision

Source Code of com.jme3.collision.CollisionResult

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
*   may be used to endorse or promote products derived from this software
*   without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.collision;

import com.jme3.math.Triangle;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;

/**
* A <code>CollisionResult</code> represents a single collision instance
* between two {@link Collidable}. A collision check can result in many
* collision instances (places where collision has occured).
*
* @author Kirill Vainer
*/
public class CollisionResult implements Comparable<CollisionResult> {

    private Geometry geometry;
    private Vector3f contactPoint;
    private Vector3f contactNormal;
    private float distance;
    private int triangleIndex;

    public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) {
        this.geometry = geometry;
        this.contactPoint = contactPoint;
        this.distance = distance;
        this.triangleIndex = triangleIndex;
    }

    public CollisionResult(Vector3f contactPoint, float distance) {
        this.contactPoint = contactPoint;
        this.distance = distance;
    }

    public CollisionResult(){
    }

    public void setGeometry(Geometry geom){
        this.geometry = geom;
    }

    public void setContactNormal(Vector3f norm){
        this.contactNormal = norm;
    }

    public void setContactPoint(Vector3f point){
        this.contactPoint = point;
    }

    public void setDistance(float dist){
        this.distance = dist;
    }

    public void setTriangleIndex(int index){
        this.triangleIndex = index;
    }

    public Triangle getTriangle(Triangle store){
        if (store == null)
            store = new Triangle();

        Mesh m = geometry.getMesh();
        m.getTriangle(triangleIndex, store);
        store.calculateCenter();
        store.calculateNormal();
        return store;
    }

    public int compareTo(CollisionResult other) {
        return Float.compare(distance, other.distance);
    }

    @Override
    public boolean equals(Object obj) {
        if(obj instanceof CollisionResult){
            return ((CollisionResult)obj).compareTo(this) == 0;
        }
        return super.equals(obj);
    }

    public Vector3f getContactPoint() {
        return contactPoint;
    }

    public Vector3f getContactNormal() {
        return contactNormal;
    }

    public float getDistance() {
        return distance;
    }

    public Geometry getGeometry() {
        return geometry;
    }

    public int getTriangleIndex() {
        return triangleIndex;
    }

    public String toString() {
        return "CollisionResult[geometry=" + geometry
                                + ", contactPoint=" + contactPoint
                                + ", contactNormal=" + contactNormal
                                + ", distance=" + distance
                                + ", triangleIndex=" + triangleIndex
                                + "]";
    }
}
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