Package com.bulletphysics.linearmath

Source Code of com.bulletphysics.linearmath.GeometryUtil

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.linearmath;

import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4f;

/**
* GeometryUtil helper class provides a few methods to convert between plane
* equations and vertices.
*
* @author jezek2
*/
public class GeometryUtil {

  public static boolean isPointInsidePlanes(ObjectArrayList<Vector4f> planeEquations, Vector3f point, float margin) {
    int numbrushes = planeEquations.size();
    for (int i = 0; i < numbrushes; i++) {
      Vector4f N1 = planeEquations.getQuick(i);
      float dist = VectorUtil.dot3(N1, point) + N1.w - margin;
      if (dist > 0f) {
        return false;
      }
    }
    return true;
  }
 
  public static boolean areVerticesBehindPlane(Vector4f planeNormal, ObjectArrayList<Vector3f> vertices, float margin) {
    int numvertices = vertices.size();
    for (int i = 0; i < numvertices; i++) {
      Vector3f N1 = vertices.getQuick(i);
      float dist = VectorUtil.dot3(planeNormal, N1) + planeNormal.w - margin;
      if (dist > 0f) {
        return false;
      }
    }
    return true;
  }
 
  private static boolean notExist(Vector4f planeEquation, ObjectArrayList<Vector4f> planeEquations) {
    int numbrushes = planeEquations.size();
    for (int i = 0; i < numbrushes; i++) {
      Vector4f N1 = planeEquations.getQuick(i);
      if (VectorUtil.dot3(planeEquation, N1) > 0.999f) {
        return false;
      }
    }
    return true;
  }

  public static void getPlaneEquationsFromVertices(ObjectArrayList<Vector3f> vertices, ObjectArrayList<Vector4f> planeEquationsOut) {
    Vector4f planeEquation = Stack.alloc(Vector4f.class);
    Vector3f edge0 = Stack.alloc(Vector3f.class), edge1 = Stack.alloc(Vector3f.class);
    Vector3f tmp = Stack.alloc(Vector3f.class);

    int numvertices = vertices.size();
    // brute force:
    for (int i = 0; i < numvertices; i++) {
      Vector3f N1 = vertices.getQuick(i);

      for (int j = i + 1; j < numvertices; j++) {
        Vector3f N2 = vertices.getQuick(j);

        for (int k = j + 1; k < numvertices; k++) {
          Vector3f N3 = vertices.getQuick(k);

          edge0.sub(N2, N1);
          edge1.sub(N3, N1);
          float normalSign = 1f;
          for (int ww = 0; ww < 2; ww++) {
            tmp.cross(edge0, edge1);
            planeEquation.x = normalSign * tmp.x;
            planeEquation.y = normalSign * tmp.y;
            planeEquation.z = normalSign * tmp.z;

            if (VectorUtil.lengthSquared3(planeEquation) > 0.0001f) {
              VectorUtil.normalize3(planeEquation);
              if (notExist(planeEquation, planeEquationsOut)) {
                planeEquation.w = -VectorUtil.dot3(planeEquation, N1);

                // check if inside, and replace supportingVertexOut if needed
                if (areVerticesBehindPlane(planeEquation, vertices, 0.01f)) {
                  planeEquationsOut.add(new Vector4f(planeEquation));
                }
              }
            }
            normalSign = -1f;
          }
        }
      }
    }
  }
 
  public static void getVerticesFromPlaneEquations(ObjectArrayList<Vector4f> planeEquations, ObjectArrayList<Vector3f> verticesOut) {
    Vector3f n2n3 = Stack.alloc(Vector3f.class);
    Vector3f n3n1 = Stack.alloc(Vector3f.class);
    Vector3f n1n2 = Stack.alloc(Vector3f.class);
    Vector3f potentialVertex = Stack.alloc(Vector3f.class);

    int numbrushes = planeEquations.size();
    // brute force:
    for (int i = 0; i < numbrushes; i++) {
      Vector4f N1 = planeEquations.getQuick(i);

      for (int j = i + 1; j < numbrushes; j++) {
        Vector4f N2 = planeEquations.getQuick(j);

        for (int k = j + 1; k < numbrushes; k++) {
          Vector4f N3 = planeEquations.getQuick(k);

          VectorUtil.cross3(n2n3, N2, N3);
          VectorUtil.cross3(n3n1, N3, N1);
          VectorUtil.cross3(n1n2, N1, N2);

          if ((n2n3.lengthSquared() > 0.0001f) &&
              (n3n1.lengthSquared() > 0.0001f) &&
              (n1n2.lengthSquared() > 0.0001f)) {
            // point P out of 3 plane equations:

            //        d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 ) 
            // P =  ------------------------------------------------------------------------- 
            //    N1 . ( N2 * N3 ) 

            float quotient = VectorUtil.dot3(N1, n2n3);
            if (Math.abs(quotient) > 0.000001f) {
              quotient = -1f / quotient;
              n2n3.scale(N1.w);
              n3n1.scale(N2.w);
              n1n2.scale(N3.w);
              potentialVertex.set(n2n3);
              potentialVertex.add(n3n1);
              potentialVertex.add(n1n2);
              potentialVertex.scale(quotient);

              // check if inside, and replace supportingVertexOut if needed
              if (isPointInsidePlanes(planeEquations, potentialVertex, 0.01f)) {
                verticesOut.add(new Vector3f(potentialVertex));
              }
            }
          }
        }
      }
    }
  }
 
}
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