Package com.bulletphysics.extras.gimpact

Source Code of com.bulletphysics.extras.gimpact.PrimitiveTriangle

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: projectileman@yahoo.com
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.extras.gimpact;

import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4f;

/**
*
* @author jezek2
*/
public class PrimitiveTriangle {

  private final ObjectArrayList<Vector3f> tmpVecList1 = new ObjectArrayList<Vector3f>(TriangleContact.MAX_TRI_CLIPPING);
  private final ObjectArrayList<Vector3f> tmpVecList2 = new ObjectArrayList<Vector3f>(TriangleContact.MAX_TRI_CLIPPING);
  private final ObjectArrayList<Vector3f> tmpVecList3 = new ObjectArrayList<Vector3f>(TriangleContact.MAX_TRI_CLIPPING);
 
  {
    for (int i=0; i<TriangleContact.MAX_TRI_CLIPPING; i++) {
      tmpVecList1.add(new Vector3f());
      tmpVecList2.add(new Vector3f());
      tmpVecList3.add(new Vector3f());
    }
  }
 
  public final Vector3f[] vertices = new Vector3f[3];
  public final Vector4f plane = new Vector4f();
  public float margin = 0.01f;

  public PrimitiveTriangle() {
    for (int i=0; i<vertices.length; i++) {
      vertices[i] = new Vector3f();
    }
  }
 
  public void set(PrimitiveTriangle tri) {
    throw new UnsupportedOperationException();
  }
 
  public void buildTriPlane() {
    Vector3f tmp1 = Stack.alloc(Vector3f.class);
    Vector3f tmp2 = Stack.alloc(Vector3f.class);

    Vector3f normal = Stack.alloc(Vector3f.class);
    tmp1.sub(vertices[1], vertices[0]);
    tmp2.sub(vertices[2], vertices[0]);
    normal.cross(tmp1, tmp2);
    normal.normalize();

    plane.set(normal.x, normal.y, normal.z, vertices[0].dot(normal));
  }

  /**
   * Test if triangles could collide.
   */
  public boolean overlap_test_conservative(PrimitiveTriangle other) {
    float total_margin = margin + other.margin;
    // classify points on other triangle
    float dis0 = ClipPolygon.distance_point_plane(plane, other.vertices[0]) - total_margin;

    float dis1 = ClipPolygon.distance_point_plane(plane, other.vertices[1]) - total_margin;

    float dis2 = ClipPolygon.distance_point_plane(plane, other.vertices[2]) - total_margin;

    if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) {
      return false; // classify points on this triangle
    }
   
    dis0 = ClipPolygon.distance_point_plane(other.plane, vertices[0]) - total_margin;

    dis1 = ClipPolygon.distance_point_plane(other.plane, vertices[1]) - total_margin;

    dis2 = ClipPolygon.distance_point_plane(other.plane, vertices[2]) - total_margin;

    if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) {
      return false;
    }
    return true;
  }
 
  /**
   * Calcs the plane which is paralele to the edge and perpendicular to the triangle plane.
   * This triangle must have its plane calculated.
   */
  public void get_edge_plane(int edge_index, Vector4f plane) {
    Vector3f e0 = vertices[edge_index];
    Vector3f e1 = vertices[(edge_index + 1) % 3];

    Vector3f tmp = Stack.alloc(Vector3f.class);
    tmp.set(this.plane.x, this.plane.y, this.plane.z);

    GeometryOperations.edge_plane(e0, e1, tmp, plane);
  }

  public void applyTransform(Transform t) {
    t.transform(vertices[0]);
    t.transform(vertices[1]);
    t.transform(vertices[2]);
  }
 
  /**
   * Clips the triangle against this.
   *
   * @param clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
   * @return the number of clipped points
   */
  public int clip_triangle(PrimitiveTriangle other, ObjectArrayList<Vector3f> clipped_points) {
    // edge 0
    ObjectArrayList<Vector3f> temp_points = tmpVecList1;

    Vector4f edgeplane = Stack.alloc(Vector4f.class);

    get_edge_plane(0, edgeplane);

    int clipped_count = ClipPolygon.plane_clip_triangle(edgeplane, other.vertices[0], other.vertices[1], other.vertices[2], temp_points);

    if (clipped_count == 0) {
      return 0;
    }
    ObjectArrayList<Vector3f> temp_points1 = tmpVecList2;

    // edge 1
    get_edge_plane(1, edgeplane);

    clipped_count = ClipPolygon.plane_clip_polygon(edgeplane, temp_points, clipped_count, temp_points1);

    if (clipped_count == 0) {
      return 0; // edge 2
    }
    get_edge_plane(2, edgeplane);

    clipped_count = ClipPolygon.plane_clip_polygon(edgeplane, temp_points1, clipped_count, clipped_points);

    return clipped_count;
  }
 
  /**
   * Find collision using the clipping method.
   * This triangle and other must have their triangles calculated.
   */
  public boolean find_triangle_collision_clip_method(PrimitiveTriangle other, TriangleContact contacts) {
    float margin = this.margin + other.margin;

    ObjectArrayList<Vector3f> clipped_points = tmpVecList3;

    int clipped_count;
    //create planes
    // plane v vs U points

    TriangleContact contacts1 = Stack.alloc(TriangleContact.class);

    contacts1.separating_normal.set(plane);

    clipped_count = clip_triangle(other, clipped_points);

    if (clipped_count == 0) {
      return false; // Reject
    }

    // find most deep interval face1
    contacts1.merge_points(contacts1.separating_normal, margin, clipped_points, clipped_count);
    if (contacts1.point_count == 0) {
      return false; // too far
    // Normal pointing to this triangle
    }
    contacts1.separating_normal.x *= -1.f;
    contacts1.separating_normal.y *= -1.f;
    contacts1.separating_normal.z *= -1.f;

    // Clip tri1 by tri2 edges
    TriangleContact contacts2 = Stack.alloc(TriangleContact.class);
    contacts2.separating_normal.set(other.plane);

    clipped_count = other.clip_triangle(this, clipped_points);

    if (clipped_count == 0) {
      return false; // Reject
    }

    // find most deep interval face1
    contacts2.merge_points(contacts2.separating_normal, margin, clipped_points, clipped_count);
    if (contacts2.point_count == 0) {
      return false; // too far

    // check most dir for contacts
    }
    if (contacts2.penetration_depth < contacts1.penetration_depth) {
      contacts.copy_from(contacts2);
    }
    else {
      contacts.copy_from(contacts1);
    }
    return true;
  }
 
}
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