Package com.bulletphysics.collision.shapes

Source Code of com.bulletphysics.collision.shapes.ConvexHullShape

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.shapes;

import com.bulletphysics.BulletGlobals;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.VectorUtil;
import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* ConvexHullShape implements an implicit convex hull of an array of vertices.
* Bullet provides a general and fast collision detector for convex shapes based
* on GJK and EPA using localGetSupportingVertex.
*
* @author jezek2
*/
public class ConvexHullShape extends PolyhedralConvexShape {

  private final ObjectArrayList<Vector3f> points = new ObjectArrayList<Vector3f>();
 
  /**
   * TODO: This constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive float (x,y,z), the striding defines the number of bytes between each point, in memory.
   * It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
   * ConvexHullShape make an internal copy of the points.
   */
  // TODO: make better constuctors (ByteBuffer, etc.)
  public ConvexHullShape(ObjectArrayList<Vector3f> points) {
    // JAVA NOTE: rewritten
   
    for (int i=0; i<points.size(); i++) {
      this.points.add(new Vector3f(points.getQuick(i)));
    }
   
    recalcLocalAabb();
  }

  @Override
  public void setLocalScaling(Vector3f scaling) {
    localScaling.set(scaling);
    recalcLocalAabb();
  }
 
  public void addPoint(Vector3f point) {
    points.add(new Vector3f(point));
    recalcLocalAabb();
  }

  public ObjectArrayList<Vector3f> getPoints() {
    return points;
  }

  public int getNumPoints() {
    return points.size();
  }

  @Override
  public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec0, Vector3f out) {
    Vector3f supVec = out;
    supVec.set(0f, 0f, 0f);
    float newDot, maxDot = -1e30f;

    Vector3f vec = Stack.alloc(vec0);
    float lenSqr = vec.lengthSquared();
    if (lenSqr < 0.0001f) {
      vec.set(1f, 0f, 0f);
    }
    else {
      float rlen = 1f / (float) Math.sqrt(lenSqr);
      vec.scale(rlen);
    }


    Vector3f vtx = Stack.alloc(Vector3f.class);
    for (int i = 0; i < points.size(); i++) {
      VectorUtil.mul(vtx, points.getQuick(i), localScaling);

      newDot = vec.dot(vtx);
      if (newDot > maxDot) {
        maxDot = newDot;
        supVec.set(vtx);
      }
    }
    return out;
  }

  @Override
  public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
    float newDot;

    // JAVA NOTE: rewritten as code used W coord for temporary usage in Vector3
    // TODO: optimize it
    float[] wcoords = new float[numVectors];

    // use 'w' component of supportVerticesOut?
    {
      for (int i = 0; i < numVectors; i++) {
        //supportVerticesOut[i][3] = btScalar(-1e30);
        wcoords[i] = -1e30f;
      }
    }
    Vector3f vtx = Stack.alloc(Vector3f.class);
    for (int i = 0; i < points.size(); i++) {
      VectorUtil.mul(vtx, points.getQuick(i), localScaling);

      for (int j = 0; j < numVectors; j++) {
        Vector3f vec = vectors[j];

        newDot = vec.dot(vtx);
        //if (newDot > supportVerticesOut[j][3])
        if (newDot > wcoords[j]) {
          // WARNING: don't swap next lines, the w component would get overwritten!
          supportVerticesOut[j].set(vtx);
          //supportVerticesOut[j][3] = newDot;
          wcoords[j] = newDot;
        }
      }
    }
  }

  @Override
  public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) {
    Vector3f supVertex = localGetSupportingVertexWithoutMargin(vec, out);

    if (getMargin() != 0f) {
      Vector3f vecnorm = Stack.alloc(vec);
      if (vecnorm.lengthSquared() < (BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON)) {
        vecnorm.set(-1f, -1f, -1f);
      }
      vecnorm.normalize();
      supVertex.scaleAdd(getMargin(), vecnorm, supVertex);
    }
    return out;
  }

  /**
   * Currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection.
   * Please note that you can debug-draw ConvexHullShape with the Raytracer Demo.
   */
  @Override
  public int getNumVertices() {
    return points.size();
  }

  @Override
  public int getNumEdges() {
    return points.size();
  }

  @Override
  public void getEdge(int i, Vector3f pa, Vector3f pb) {
    int index0 = i % points.size();
    int index1 = (i + 1) % points.size();
    VectorUtil.mul(pa, points.getQuick(index0), localScaling);
    VectorUtil.mul(pb, points.getQuick(index1), localScaling);
  }

  @Override
  public void getVertex(int i, Vector3f vtx) {
    VectorUtil.mul(vtx, points.getQuick(i), localScaling);
  }

  @Override
  public int getNumPlanes() {
    return 0;
  }

  @Override
  public void getPlane(Vector3f planeNormal, Vector3f planeSupport, int i) {
    assert false;
  }

  @Override
  public boolean isInside(Vector3f pt, float tolerance) {
    assert false;
    return false;
  }

  @Override
  public BroadphaseNativeType getShapeType() {
    return BroadphaseNativeType.CONVEX_HULL_SHAPE_PROXYTYPE;
  }

  @Override
  public String getName() {
    return "Convex";
  }

}
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