Package com.badlogic.ashley.tests.systems

Source Code of com.badlogic.ashley.tests.systems.RenderSystem

/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.ashley.tests.systems;

import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.tests.components.PositionComponent;
import com.badlogic.ashley.tests.components.VisualComponent;
import com.badlogic.ashley.utils.ImmutableArray;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class RenderSystem extends EntitySystem {
  private ImmutableArray<Entity> entities;
 
  private SpriteBatch batch;
  private OrthographicCamera camera;
 
  private ComponentMapper<PositionComponent> pm = ComponentMapper.getFor(PositionComponent.class);
  private ComponentMapper<VisualComponent> vm = ComponentMapper.getFor(VisualComponent.class);
 
  public RenderSystem(OrthographicCamera camera){
    batch = new SpriteBatch();
   
    this.camera = camera;
  }

  @Override
  public void addedToEngine(Engine engine) {
    entities = engine.getEntitiesFor(Family.getFor(PositionComponent.class, VisualComponent.class));
  }

  @Override
  public void removedFromEngine(Engine engine) {

  }

  @Override
  public void update(float deltaTime) {
    PositionComponent position;
    VisualComponent visual;
   
    camera.update();
   
    batch.begin();
    batch.setProjectionMatrix(camera.combined);
   
    for (int i = 0; i < entities.size(); ++i) {
      Entity e = entities.get(i);
     
      position = pm.get(e);
      visual = vm.get(e);
     
      batch.draw(visual.region, position.x, position.y);
    }
   
    batch.end();
  }
}
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