/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.structure.stronghold;
import java.util.List;
import com.google.common.collect.Lists;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.world.generator.normal.structure.stronghold.StrongholdDoor.EmptyDoorway;
import org.spout.vanilla.world.generator.structure.PieceCuboidBuilder;
import org.spout.vanilla.world.generator.structure.Structure;
import org.spout.vanilla.world.generator.structure.StructurePiece;
import org.spout.vanilla.world.generator.structure.WeightedNextStructurePiece;
public class StrongholdSpiralStaircase extends WeightedNextStructurePiece {
private static final WeightedNextPieceCache DEFAULT_NEXT = new WeightedNextPieceCache().
add(StrongholdLibrary.class, 5).
add(StrongholdLargeIntersection.class, 5).
add(StrongholdSpiralStaircase.class, 15).
add(StrongholdRoom.class, 15).
add(StrongholdPrison.class, 15).
add(StrongholdIntersection.class, 15).
add(StrongholdStaircase.class, 15).
add(StrongholdTurn.class, 15);
public StrongholdSpiralStaircase(Structure parent) {
super(parent, DEFAULT_NEXT);
}
@Override
public boolean canPlace() {
final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
box.setMinMax(-1, -7, -1, 5, 5, 5);
return !box.intersectsLiquids();
}
@Override
public void place() {
// General shape
final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
box.setPicker(new StrongholdBlockMaterialPicker(getRandom()));
box.setMinMax(0, -6, 0, 4, 4, 4).toggleIgnoreAir().fill();
box.toggleIgnoreAir();
// Place the doors
StrongholdDoor.getRandomDoor(this, getRandom()).place(1, 1, 0);
new EmptyDoorway(this).place(1, -5, 4);
// Place the steps
setBlockMaterial(2, 0, 1, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, -1, 1, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, 0, 1, VanillaMaterials.SLAB);
setBlockMaterial(1, -1, 2, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, -2, 3, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, -1, 3, VanillaMaterials.SLAB);
setBlockMaterial(2, -2, 3, VanillaMaterials.STONE_BRICK);
setBlockMaterial(3, -3, 3, VanillaMaterials.STONE_BRICK);
setBlockMaterial(3, -2, 3, VanillaMaterials.SLAB);
setBlockMaterial(3, -3, 2, VanillaMaterials.STONE_BRICK);
setBlockMaterial(3, -4, 1, VanillaMaterials.STONE_BRICK);
setBlockMaterial(3, -3, 1, VanillaMaterials.SLAB);
setBlockMaterial(2, -4, 1, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, -5, 1, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, -4, 1, VanillaMaterials.SLAB);
setBlockMaterial(1, -5, 2, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, -5, 3, VanillaMaterials.SLAB);
}
@Override
public void randomize() {
}
@Override
public List<StructurePiece> getNextPieces() {
final StructurePiece piece = getNextPiece();
piece.setPosition(position.add(rotate(0, -6, 5)));
piece.setRotation(rotation);
piece.randomize();
return Lists.newArrayList(piece);
}
@Override
public BoundingBox getBoundingBox() {
return new BoundingBox(transform(0, -6, 0), transform(4, 4, 4));
}
}