Package org.spout.vanilla.world.generator.normal.structure.stronghold

Source Code of org.spout.vanilla.world.generator.normal.structure.stronghold.StrongholdCorridor

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.structure.stronghold;

import java.util.ArrayList;
import java.util.List;

import org.spout.math.imaginary.Quaternionf;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.world.generator.structure.PieceCuboidBuilder;
import org.spout.vanilla.world.generator.structure.Structure;
import org.spout.vanilla.world.generator.structure.StructurePiece;
import org.spout.vanilla.world.generator.structure.WeightedNextStructurePiece;

public class StrongholdCorridor extends WeightedNextStructurePiece {
  private static final WeightedNextPieceCache DEFAULT_NEXT = new WeightedNextPieceCache().
      add(StrongholdLargeIntersection.class, 1).
      add(StrongholdIntersection.class, 1).
      add(StrongholdRoom.class, 1).
      add(StrongholdSpiralStaircase.class, 1).
      add(StrongholdPrison.class, 2).
      add(StrongholdTurn.class, 2).
      add(StrongholdStaircase.class, 2);
  private boolean startOfStronghold = false;
  private byte length = 4;

  public StrongholdCorridor(Structure parent) {
    super(parent, DEFAULT_NEXT);
  }

  @Override
  public boolean canPlace() {
    final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
    box.setMinMax(-1, -1, -1, 5, 5, length + 1);
    return !box.intersectsLiquids();
  }

  @Override
  public void place() {
    // It's a simple tube
    for (int i = 0; i < length; i++) {
      setBlockMaterial(0, 0, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(1, 0, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(2, 0, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(3, 0, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(4, 0, i, VanillaMaterials.STONE_BRICK);
      for (int ii = 1; ii <= 3; ii++) {
        setBlockMaterial(0, ii, i, VanillaMaterials.STONE_BRICK);
        setBlockMaterial(1, ii, i, VanillaMaterials.AIR);
        setBlockMaterial(2, ii, i, VanillaMaterials.AIR);
        setBlockMaterial(3, ii, i, VanillaMaterials.AIR);
        setBlockMaterial(4, ii, i, VanillaMaterials.STONE_BRICK);
      }
      setBlockMaterial(0, 4, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(1, 4, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(2, 4, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(3, 4, i, VanillaMaterials.STONE_BRICK);
      setBlockMaterial(4, 4, i, VanillaMaterials.STONE_BRICK);
    }
  }

  @Override
  public void randomize() {
    length = (byte) (getRandom().nextInt(5) + 4);
  }

  @Override
  public List<StructurePiece> getNextPieces() {
    final List<StructurePiece> pieces = new ArrayList<StructurePiece>();
    if (startOfStronghold) {
      final StructurePiece piece = new StrongholdPortalRoom(parent);
      piece.setPosition(position.add(rotate(4, 0, -1)));
      piece.setRotation(Quaternionf.fromAngleDegAxis(180, 0, 1, 0).mul(rotation));
      piece.randomize();
      pieces.add(piece);
    }
    final StructurePiece piece = getNextPiece();
    piece.setPosition(position.add(rotate(0, 0, length)));
    piece.setRotation(rotation);
    piece.randomize();
    pieces.add(piece);
    return pieces;
  }

  @Override
  public BoundingBox getBoundingBox() {
    return new BoundingBox(transform(0, 0, 0), transform(4, 4, length - 1));
  }

  public int getLength() {
    return length;
  }

  public void setLength(byte length) {
    this.length = length;
  }

  public boolean isStartOfStronghold() {
    return startOfStronghold;
  }

  public void setStartOfStronghold(boolean startOfStronghold) {
    this.startOfStronghold = startOfStronghold;
  }
}
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