Package org.spout.vanilla.world.generator.normal.structure.mineshaft

Source Code of org.spout.vanilla.world.generator.normal.structure.mineshaft.MineshaftCorridor

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.structure.mineshaft;

import java.util.Collections;
import java.util.List;
import java.util.Random;

import com.google.common.collect.Lists;

import org.spout.api.geo.cuboid.Block;

import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.item.misc.Dye;
import org.spout.vanilla.world.generator.normal.object.LootChestObject;
import org.spout.vanilla.world.generator.structure.PieceCuboidBuilder;
import org.spout.vanilla.world.generator.structure.SimpleBlockMaterialPicker;
import org.spout.vanilla.world.generator.structure.Structure;
import org.spout.vanilla.world.generator.structure.StructurePiece;
import org.spout.vanilla.world.generator.structure.WeightedNextStructurePiece;

public class MineshaftCorridor extends WeightedNextStructurePiece {
  private static final WeightedNextPieceCache DEFAULT_NEXT = new WeightedNextPieceCache().
      add(MineshaftIntersection.class, 5).
      add(MineshaftRoom.class, 2).
      add(MineshaftStaircase.class, 2);
  private byte sections = 5;
  private boolean hasRails = false;
  private boolean caveSpiders = false;
  private boolean hasSpawner = false;
  private final LootChestObject chestObject;

  public MineshaftCorridor(Structure parent) {
    super(parent, DEFAULT_NEXT);
    randomize();
    chestObject = new LootChestObject(getRandom());
    chestObject.setMinNumberOfStacks(3);
    chestObject.setMaxNumberOfStacks(6);
    chestObject.addMaterial(VanillaMaterials.IRON_INGOT, 10, 1, 5)
        .addMaterial(VanillaMaterials.GOLD_INGOT, 5, 1, 3)
        .addMaterial(VanillaMaterials.REDSTONE_DUST, 5, 4, 9)
        .addMaterial(Dye.LAPIS_LAZULI, 5, 4, 9)
        .addMaterial(VanillaMaterials.DIAMOND, 3, 1, 2)
        .addMaterial(VanillaMaterials.COAL, 10, 3, 8)
        .addMaterial(VanillaMaterials.BREAD, 15, 1, 3)
        .addMaterial(VanillaMaterials.IRON_PICKAXE, 1, 1, 1)
        .addMaterial(VanillaMaterials.RAIL, 1, 4, 8)
        .addMaterial(VanillaMaterials.MELON_SEEDS, 10, 2, 4)
        .addMaterial(VanillaMaterials.PUMPKIN_SEEDS, 10, 2, 4);
  }

  @Override
  public boolean canPlace() {
    final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
    box.setMinMax(-1, -1, -1, 3, 3, sections * 5);
    return !box.intersectsLiquids();
  }

  @Override
  public void place() {
    // rng
    final Random random = getRandom();
    // properties
    final short lenght = (short) (sections * 5 - 1);
    // building objects
    final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
    final SimpleBlockMaterialPicker picker = new SimpleBlockMaterialPicker();
    box.setPicker(picker);
    // the basic tunnel
    picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
    box.setMinMax(0, 0, 0, 2, 1, lenght).fill();
    box.offsetMinMax(0, 2, 0, 0, 1, 0).randomFill(0.8f);
    // spider webs for spawner
    if (caveSpiders) {
      picker.setOuterMaterial(VanillaMaterials.WEB);
      box.setMinMax(0, 0, 0, 2, 1, lenght).randomFill(0.6f);
    }
    // decorate sections
    for (byte section = 0; section < sections; section++) {
      final short sectionZ = (short) (section * 5 + 2);
      // fences
      picker.setOuterMaterial(VanillaMaterials.WOODEN_FENCE);
      box.setMinMax(0, 0, sectionZ, 0, 1, sectionZ).fill();
      box.offsetMinMax(2, 0, 0, 2, 0, 0).fill();
      // ceiling planks
      picker.setOuterMaterial(VanillaMaterials.PLANK);
      if (random.nextInt(4) != 0) {
        box.setMinMax(0, 2, sectionZ, 2, 2, sectionZ).fill();
      } else {
        box.setMinMax(0, 2, sectionZ, 0, 2, sectionZ).fill();
        box.offsetMinMax(2, 0, 0, 2, 0, 0).fill();
      }
      // webs and torches
      setBlockMaterial(0.9f, 0, 2, sectionZ - 1, VanillaMaterials.WEB);
      setBlockMaterial(0.9f, 2, 2, sectionZ - 1, VanillaMaterials.WEB);
      setBlockMaterial(0.9f, 0, 2, sectionZ + 1, VanillaMaterials.WEB);
      setBlockMaterial(0.9f, 2, 2, sectionZ + 1, VanillaMaterials.WEB);
      setBlockMaterial(0.95f, 0, 2, sectionZ - 2, VanillaMaterials.WEB);
      setBlockMaterial(0.95f, 2, 2, sectionZ - 2, VanillaMaterials.WEB);
      setBlockMaterial(0.95f, 0, 2, sectionZ + 2, VanillaMaterials.WEB);
      setBlockMaterial(0.95f, 2, 2, sectionZ + 2, VanillaMaterials.WEB);
      attachMaterial(0.95f, 1, 2, sectionZ - 1, VanillaMaterials.TORCH);
      attachMaterial(0.95f, 1, 2, sectionZ + 1, VanillaMaterials.TORCH);
      // loot
      chestObject.setRandom(random);
      if (random.nextInt(100) == 0) {
        placeObject(2, 0, sectionZ - 1, chestObject);
      }
      if (random.nextInt(100) == 0) {
        placeObject(0, 0, sectionZ + 1, chestObject);
      }
      // spawner
      if (!caveSpiders || hasSpawner) {
        continue;
      }
      hasSpawner = true;
      setBlockMaterial(1, 0, sectionZ + random.nextInt(3), VanillaMaterials.MONSTER_SPAWNER);
    }
    // bridge gaps
    for (byte xx = 0; xx <= 2; xx++) {
      for (byte zz = 0; zz <= lenght; zz++) {
        final Block block = getBlock(xx, -1, zz);
        if (block.isMaterial(VanillaMaterials.AIR)) {
          block.setMaterial(VanillaMaterials.PLANK);
        }
      }
    }
    // rails
    if (hasRails) {
      for (byte zz = 0; zz <= lenght; zz++) {
        if (getBlockMaterial(1, -1, zz).isOpaque()) {
          setBlockMaterial(0.3f, 1, 0, zz, VanillaMaterials.RAIL);
        }
      }
    }
  }

  @Override
  public final void randomize() {
    final Random random = getRandom();
    sections = (byte) (random.nextInt(4) + 5);
    hasRails = random.nextInt(3) == 0;
    caveSpiders = !hasRails && random.nextInt(23) == 0;
  }

  @Override
  public List<StructurePiece> getNextPieces() {
    if (getRandom().nextFloat() <= 0.1) {
      return Collections.emptyList();
    }
    final StructurePiece piece = getNextPiece();
    piece.setPosition(position.add(rotate(0, 0, sections * 5)));
    piece.setRotation(rotation);
    piece.randomize();
    return Lists.newArrayList(piece);
  }

  public boolean hasCaveSpiders() {
    return caveSpiders;
  }

  public void setCaveSpiders(boolean caveSpiders) {
    this.caveSpiders = caveSpiders;
  }

  public boolean hasRails() {
    return hasRails;
  }

  public void setHasRails(boolean hasRails) {
    this.hasRails = hasRails;
  }

  public byte getSections() {
    return sections;
  }

  public void setSections(byte sections) {
    this.sections = sections;
  }

  @Override
  public BoundingBox getBoundingBox() {
    return new BoundingBox(transform(0, 0, 0), transform(2, 2, sections * 5 - 1));
  }
}
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