Package org.spout.vanilla.world.generator.normal.decorator

Source Code of org.spout.vanilla.world.generator.normal.decorator.TallGrassDecorator$TallGrassFactory

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.decorator;

import java.util.Random;

import org.spout.api.geo.World;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.geo.cuboid.Chunk;
import org.spout.api.material.block.BlockFace;

import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.block.plant.TallGrass;
import org.spout.vanilla.world.generator.decorator.VariableAmountDecorator;
import org.spout.vanilla.world.lighting.VanillaLighting;

public class TallGrassDecorator extends VariableAmountDecorator {
  private TallGrassFactory factory;

  public TallGrassDecorator() {
    super(1, 0);
  }

  @Override
  public void populate(Chunk chunk, Random random) {
    if (chunk.getY() != 4) {
      return;
    }
    final World world = chunk.getWorld();
    final int amount = getAmount(random);
    for (byte count = 0; count < amount; count++) {
      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
      for (byte size = 30; size > 0; size--) {
        final int xx = x - 7 + random.nextInt(15);
        final int zz = z - 7 + random.nextInt(15);
        final int yy = getHighestWorkableBlock(world, xx, zz);
        if (yy != -1 && world.getBlockMaterial(xx, yy, zz) == VanillaMaterials.AIR
            && canTallGrassStay(world.getBlock(xx, yy, zz))) {
          final TallGrass grass = factory.make(random);
          world.setBlockMaterial(xx, yy, zz, grass, grass.getData(), null);
        }
      }
    }
  }

  // TODO: this needs to be added to tall grass itself (valid for flowers too)
  private boolean canTallGrassStay(Block block) {
    return (VanillaLighting.getLight(block) > 7 || block.isAtSurface())
        && block.translate(BlockFace.BOTTOM).getMaterial().isMaterial(VanillaMaterials.GRASS, VanillaMaterials.DIRT, VanillaMaterials.FARMLAND);
  }

  private int getHighestWorkableBlock(World world, int x, int z) {
    int y = world.getSurfaceHeight(x, z);
    while (world.getBlockMaterial(x, y, z).isMaterial(VanillaMaterials.AIR, VanillaMaterials.LEAVES)) {
      if (--y <= 0) {
        return -1;
      }
    }
    return ++y;
  }

  public void setFactory(TallGrassFactory factory) {
    this.factory = factory;
  }

  public static interface TallGrassFactory {
    public TallGrass make(Random random);
  }
}
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