Package org.spout.vanilla.world.generator.normal.decorator

Source Code of org.spout.vanilla.world.generator.normal.decorator.SandAndClayDecorator

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.decorator;

import java.util.Random;

import org.spout.api.generator.biome.Decorator;
import org.spout.api.geo.World;
import org.spout.api.geo.cuboid.Chunk;
import org.spout.api.material.BlockMaterial;

import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.block.Solid;
import org.spout.vanilla.world.generator.normal.object.BlockPatchObject;

public class SandAndClayDecorator extends Decorator {
  private int firstSandAmount = 3;
  private int secondSandAmount = 1;
  private int clayAmount = 1;

  @Override
  public void populate(Chunk chunk, Random random) {
    if (chunk.getY() != 4) {
      return;
    }
    final World world = chunk.getWorld();
    final BlockPatchObject sand = new BlockPatchObject(VanillaMaterials.SAND);
    sand.setRandom(random);
    for (byte count = 0; count < firstSandAmount; count++) {
      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
      final int y = getHighestWorkableBlock(world, x, z);
      sand.randomize();
      if (y != -1 && sand.canPlaceObject(world, x, y, z)) {
        sand.placeObject(world, x, y, z);
      }
    }
    final BlockPatchObject clay = new BlockPatchObject(VanillaMaterials.CLAY_BLOCK);
    clay.setHeightRadius((byte) 1);
    clay.getOverridableMaterials().clear();
    clay.getOverridableMaterials().add(VanillaMaterials.DIRT);
    clay.setRandom(random);
    for (byte count = 0; count < clayAmount; count++) {
      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
      final int y = getHighestWorkableBlock(world, x, z);
      clay.randomize();
      if (y != -1 && clay.canPlaceObject(world, x, y, z)) {
        clay.placeObject(world, x, y, z);
      }
    }
    for (byte count = 0; count < secondSandAmount; count++) {
      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
      final int y = getHighestWorkableBlock(world, x, z);
      sand.randomize();
      if (y != -1 && sand.canPlaceObject(world, x, y, z)) {
        sand.placeObject(world, x, y, z);
      }
    }
  }

  private int getHighestWorkableBlock(World world, int x, int z) {
    int y = world.getSurfaceHeight(x, z);
    BlockMaterial material;
    while ((material = world.getBlockMaterial(x, y, z)) == VanillaMaterials.ICE
        || !(material instanceof Solid)) {
      if (--y <= 0) {
        return -1;
      }
    }
    return ++y;
  }

  public void setFirstSandAmount(int firstSandAmount) {
    this.firstSandAmount = firstSandAmount;
  }

  public void setSecondSandAmount(int secondSandAmount) {
    this.secondSandAmount = secondSandAmount;
  }

  public void setClayAmount(int clayAmount) {
    this.clayAmount = clayAmount;
  }
}
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