Package org.spout.vanilla.protocol.handler.world.chunk

Source Code of org.spout.vanilla.protocol.handler.world.chunk.ChunkBulkHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.world.chunk;

import org.spout.api.entity.Player;
import org.spout.api.geo.World;
import org.spout.api.geo.cuboid.Chunk;
import org.spout.api.material.BlockMaterial;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.reposition.RepositionManager;

import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.protocol.msg.world.chunk.ChunkBulkMessage;

public class ChunkBulkHandler extends MessageHandler<ChunkBulkMessage> {
  @Override
  public void handleClient(ClientSession session, ChunkBulkMessage message) {
    Player player = session.getPlayer();
    World world = player.getEngine().getDefaultWorld();//player.getWorld();
    RepositionManager rm = player.getNetwork().getRepositionManager();

    for (int c = 0; c < message.getX().length; c++) {
      int baseX = message.getX()[c] << Chunk.BLOCKS.BITS;
      int baseZ = message.getZ()[c] << Chunk.BLOCKS.BITS;

      final byte[][] data = message.getData()[c];

      for (int i = 0; i < 16; i++) {
        int baseY = i << Chunk.BLOCKS.BITS;

        int index = 0;
        for (int xx = 0; xx < Chunk.BLOCKS.SIZE; xx++) {
          for (int yy = 0; yy < Chunk.BLOCKS.SIZE; yy++) {
            for (int zz = 0; zz < Chunk.BLOCKS.SIZE; zz++) {
              int x = rm.convertX(xx + baseX);
              int y = rm.convertY(yy + baseY);
              int z = rm.convertZ(zz + baseZ);

              short type = data[i][index];
              byte dat;
              if (index % 2 == 0) {
                dat = (byte) (data[i][(index / 2) + 4096] >> 4);
              } else {
                dat = (byte) (data[i][(index / 2) + 4096] & 0xF);
              }
              index++;

              if (type > 0) {
                BlockMaterial material = (BlockMaterial) VanillaMaterials.getMaterial(type, dat);
                world.getChunkFromBlock(x, y, z).getBlock(x, y, z).setMaterial(material);
              }
            }
          }
        }
      }
    }
  }
}
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