/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.window;
import org.spout.api.entity.Player;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.ServerSession;
import org.spout.vanilla.component.entity.inventory.WindowHolder;
import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.component.entity.misc.Level;
import org.spout.vanilla.data.GameMode;
import org.spout.vanilla.inventory.block.EnchantmentTableInventory;
import org.spout.vanilla.inventory.window.block.EnchantmentTableWindow;
import org.spout.vanilla.material.enchantment.Enchantment;
import org.spout.vanilla.protocol.msg.window.WindowEnchantItemMessage;
public class WindowEnchantItemHandler extends MessageHandler<WindowEnchantItemMessage> {
@Override
public void handleServer(ServerSession session, WindowEnchantItemMessage message) {
Player player = session.getPlayer();
EnchantmentTableWindow window = (EnchantmentTableWindow) player.get(WindowHolder.class).getActiveWindow();
EnchantmentTableInventory inv = (EnchantmentTableInventory) window.getInventoryConverters().get(2).getInventory();
int enchantSlot = message.getEnchantment();
int enchantLevel = window.getEnchantmentLevel(enchantSlot);
Human human = player.get(Human.class);
Level level = player.get(Level.class);
if (human == null || level == null) {
return;
}
if (human.getGameMode() != GameMode.CREATIVE && level.getLevel() < enchantLevel) {
return;
}
if (!Enchantment.addRandomEnchantments(inv.get(), enchantLevel)) {
return;
}
inv.update(EnchantmentTableInventory.SLOT, inv.get());
if (human.getGameMode() != GameMode.CREATIVE) {
level.removeLevels(enchantLevel);
}
}
}