Package org.spout.vanilla.protocol.codec.world

Source Code of org.spout.vanilla.protocol.codec.world.SoundEffectCodec

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.codec.world;

import java.io.IOException;

import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;

import org.spout.api.protocol.MessageCodec;
import org.spout.api.protocol.reposition.NullRepositionManager;

import org.spout.vanilla.protocol.VanillaByteBufUtils;
import org.spout.vanilla.protocol.msg.world.SoundEffectMessage;

public final class SoundEffectCodec extends MessageCodec<SoundEffectMessage> {
  public SoundEffectCodec() {
    super(SoundEffectMessage.class, 0x3e);
  }

  /*
   * Note to the people that like to move the mathematics involved:
   * THIS IS PART OF ENCODING AND DECODING
   * This task is not part of the one actually wishing to send or handle a message.
   * So don't move this component. Thank you.
   */

  @Override
  public SoundEffectMessage decode(ByteBuf buffer) throws IOException {
    String soundName = VanillaByteBufUtils.readString(buffer);
    float x = (float) buffer.readInt() / 8.0f;
    float y = (float) buffer.readInt() / 8.0f;
    float z = (float) buffer.readInt() / 8.0f;
    float volume = buffer.readFloat();
    float pitch = 63f / (float) buffer.readUnsignedByte();
    return new SoundEffectMessage(soundName, x, y, z, volume, pitch, NullRepositionManager.getInstance());
  }

  @Override
  public ByteBuf encode(SoundEffectMessage message) throws IOException {
    ByteBuf buffer = Unpooled.buffer();
    VanillaByteBufUtils.writeString(buffer, message.getSoundName());
    buffer.writeInt((int) (message.getX() * 8.0f));
    buffer.writeInt((int) (message.getY() * 8.0f));
    buffer.writeInt((int) (message.getZ() * 8.0f));
    buffer.writeFloat(message.getVolume());
    buffer.writeByte((byte) (message.getPitch() * 63f));
    return buffer;
  }
}
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