Package org.spout.vanilla.material.item

Source Code of org.spout.vanilla.material.item.Food

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.item;

import org.spout.api.entity.Entity;
import org.spout.api.inventory.ItemStack;
import org.spout.api.inventory.Slot;

import org.spout.math.GenericMath;
import org.spout.math.vector.Vector2f;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.Effects;
import org.spout.vanilla.component.entity.misc.Hunger;
import org.spout.vanilla.data.GameMode;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.data.effect.EntityEffect;
import org.spout.vanilla.data.effect.EntityEffectType;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.item.food.FoodEffect;

public class Food extends VanillaItemMaterial {
  private final FoodEffect[] effects;

  public Food(String name, int id, Vector2f pos, FoodEffect... effects) {
    super(name, id, pos);
    this.effects = effects;
  }

  public FoodEffect[] getEffectType() {
    return effects;
  }

  public void onEat(Entity entity, Slot slot) {
    entity.get(Living.class).setEatingBlocking(false);
    if (entity.getData().get(VanillaData.GAMEMODE).equals(GameMode.SURVIVAL)) {
      Hunger hunger = entity.get(Hunger.class);
      for (FoodEffect effect : getEffectType()) {
        switch (effect.getEffect()) {
          case HEALTH_REGENERATION:
            entity.add(Effects.class).add(new EntityEffect(EntityEffectType.REGENERATION, effect.getChange()));
            break;
          case HUNGER:
            hunger.setHunger((int) (hunger.getHunger() + effect.getChange()));
            break;
          case POISON:
            if (GenericMath.getRandom().nextInt(101) < effect.getChange()) {
              entity.add(Effects.class).add(new EntityEffect(EntityEffectType.HUNGER, 30));
            }
            break;
          case SATURATION:
            hunger.setFoodSaturation(hunger.getFoodSaturation() + effect.getChange());
            break;
        }
      }
      slot.addAmount(-1);
      if (slot.get().getMaterial().equals(VanillaMaterials.MUSHROOM_STEW)) {
        slot.add(new ItemStack(VanillaMaterials.BOWL, 1));
      }
    }
  }
}
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