/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.item;
import org.spout.api.entity.Entity;
import org.spout.api.inventory.ItemStack;
import org.spout.api.inventory.Slot;
import org.spout.math.GenericMath;
import org.spout.math.vector.Vector2f;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.Effects;
import org.spout.vanilla.component.entity.misc.Hunger;
import org.spout.vanilla.data.GameMode;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.data.effect.EntityEffect;
import org.spout.vanilla.data.effect.EntityEffectType;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.item.food.FoodEffect;
public class Food extends VanillaItemMaterial {
private final FoodEffect[] effects;
public Food(String name, int id, Vector2f pos, FoodEffect... effects) {
super(name, id, pos);
this.effects = effects;
}
public FoodEffect[] getEffectType() {
return effects;
}
public void onEat(Entity entity, Slot slot) {
entity.get(Living.class).setEatingBlocking(false);
if (entity.getData().get(VanillaData.GAMEMODE).equals(GameMode.SURVIVAL)) {
Hunger hunger = entity.get(Hunger.class);
for (FoodEffect effect : getEffectType()) {
switch (effect.getEffect()) {
case HEALTH_REGENERATION:
entity.add(Effects.class).add(new EntityEffect(EntityEffectType.REGENERATION, effect.getChange()));
break;
case HUNGER:
hunger.setHunger((int) (hunger.getHunger() + effect.getChange()));
break;
case POISON:
if (GenericMath.getRandom().nextInt(101) < effect.getChange()) {
entity.add(Effects.class).add(new EntityEffect(EntityEffectType.HUNGER, 30));
}
break;
case SATURATION:
hunger.setFoodSaturation(hunger.getFoodSaturation() + effect.getChange());
break;
}
}
slot.addAmount(-1);
if (slot.get().getMaterial().equals(VanillaMaterials.MUSHROOM_STEW)) {
slot.add(new ItemStack(VanillaMaterials.BOWL, 1));
}
}
}
}