Package org.spout.vanilla.material.block.misc

Source Code of org.spout.vanilla.material.block.misc.Lever

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.block.misc;

import org.spout.api.entity.Entity;
import org.spout.api.event.Cause;
import org.spout.api.event.cause.EntityCause;
import org.spout.api.event.player.Action;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.material.block.BlockFace;
import org.spout.api.material.block.BlockFaces;
import org.spout.api.material.block.BlockSnapshot;

import org.spout.math.vector.Vector3f;
import org.spout.vanilla.data.GameMode;
import org.spout.vanilla.data.RedstonePowerMode;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.data.effect.store.GeneralEffects;
import org.spout.vanilla.data.resources.VanillaMaterialModels;
import org.spout.vanilla.material.Toggleable;
import org.spout.vanilla.material.block.AttachedRedstoneSource;

public class Lever extends AttachedRedstoneSource implements Toggleable {
  //TODO: Box Shape
  public Lever(String name, int id) {
    super(name, id, VanillaMaterialModels.LEVER, null);
    this.setAttachable(BlockFaces.NESWBT).setLiquidObstacle(false).setHardness(0.5F).setResistance(2.5F).setTransparent();
  }

  @Override
  public boolean isPlacementSuppressed() {
    return true;
  }

  @Override
  public void onInteractBy(Entity entity, Block block, Action action, BlockFace clickedFace) {
    super.onInteractBy(entity, block, action, clickedFace);
    if (action == Action.LEFT_CLICK && entity.getData().get(VanillaData.GAMEMODE).equals(GameMode.CREATIVE)) {
      return;
    }
    this.toggle(block);
  }

  @Override
  public short getRedstonePower(Block block, RedstonePowerMode powerMode) {
    return this.isToggled(block) ? REDSTONE_POWER_MAX : REDSTONE_POWER_MIN;
  }

  @Override
  public boolean isToggled(Block block) {
    return block.isDataBitSet(0x8);
  }

  @Override
  public void setToggled(Block block, boolean toggled) {
    if (this.isToggled(block) != toggled) {
      block.setDataBits(0x8, toggled);
      GeneralEffects.BLOCK_PRESS.playGlobal(block.getPosition(), toggled);
    }
  }

  @Override
  public boolean toggle(Block block) {
    boolean toggled = !this.isToggled(block);
    this.setToggled(block, toggled);
    return toggled;
  }

  @Override
  public void setAttachedFace(Block block, BlockFace attachedFace, Cause<?> cause) {
    short data;
    final boolean bottom = attachedFace == BlockFace.BOTTOM;
    if (bottom || attachedFace == BlockFace.TOP) {
      if (bottom) {
        data = 5;
      } else {
        data = 7;
      }
      // Add +1 to change direction
      if (cause instanceof EntityCause) {
        // set data using direction
        Vector3f direction = block.getPosition().sub((((EntityCause) cause).getSource()).getPhysics().getPosition());
        direction = direction.abs();
        if (direction.getX() > direction.getZ()) {
          data++;
        }
      } else {
        data += (int) Math.round(Math.random());
      }
      // Wrap 0x8 around as 0x0
      data &= 0x7;
    } else {
      data = (short) (BlockFaces.NSEW.indexOf(attachedFace, 0) + 1);
    }
    block.setDataField(0x7, data);
  }

  @Override
  public BlockFace getAttachedFace(short data) {
    final int bits = data & 0x7;
    if (bits == 0 || bits == 7) {
      return BlockFace.TOP;
    } else if (bits == 5 || bits == 6) {
      return BlockFace.BOTTOM;
    } else {
      return BlockFaces.NSEW.get(bits - 1);
    }
  }

  @Override
  public short getRedstonePowerStrength(BlockSnapshot state) {
    return ((state.getData() & 0x8) == 1) ? REDSTONE_POWER_MAX : REDSTONE_POWER_MIN;
  }
}
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