Package org.spout.vanilla.component.entity.substance.vehicle

Source Code of org.spout.vanilla.component.entity.substance.vehicle.VehicleSubstance

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.substance.vehicle;

import java.util.List;

import org.spout.api.event.entity.EntityInteractEvent;
import org.spout.api.event.player.PlayerInteractEntityEvent;
import org.spout.api.geo.discrete.Point;
import org.spout.api.inventory.ItemStack;

import org.spout.vanilla.component.entity.misc.DeathDrops;
import org.spout.vanilla.component.entity.misc.MetadataComponent;
import org.spout.vanilla.component.entity.substance.Item;
import org.spout.vanilla.component.entity.substance.Substance;
import org.spout.vanilla.data.Metadata;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.event.entity.network.EntityStatusEvent;
import org.spout.vanilla.protocol.msg.entity.EntityStatusMessage;

/**
* A destroyable vehicle substance that can take damage. Instead of losing health, it loses durability. Durability is recovered at a fixed rate over time.
*/
public class VehicleSubstance extends Substance {
  @Override
  public void onAttached() {
    super.onAttached();

    // Set initial durability to the maximum
    getOwner().getData().put(VanillaData.DURABILITY, getMaxDurability());

    // Add metadata for damage taken
    getOwner().add(MetadataComponent.class).addMeta(new Metadata<Float>(Metadata.TYPE_FLOAT, 19) {
      @Override
      public Float getValue() {
        return getMaxDurability() - getDurability();
      }

      @Override
      public void setValue(Float value) {
        setDurability(getMaxDurability() - value);
      }
    });
  }

  @Override
  public void onTick(float dt) {
    super.onTick(dt);

    // Regenerate durability
    float durability = getDurability();
    if (durability < getMaxDurability()) {
      setDurability(durability + getDurabilityRestoreRate() * dt);
    }
  }

  public float getMaxDurability() {
    return 40.0f;
  }

  /**
   * Gets the rate in durability/second that durability is restored
   *
   * @return Durability restore rate
   */
  public float getDurabilityRestoreRate() {
    return 20.0f;
  }

  @Override
  public void onInteract(final EntityInteractEvent<?> event) {
    if (event instanceof PlayerInteractEntityEvent) {
      final PlayerInteractEntityEvent pie = (PlayerInteractEntityEvent) event;
      switch (pie.getAction()) {
        case LEFT_CLICK:
          damage(10.0f);
          if (getDurability() == 0.0f) {
            onDestroy();
            getOwner().remove();
          }
          break;
      }
    }
  }

  protected void onDestroy() {
    // Spawn drops (if applicable)
    DeathDrops deathDropsComp = getOwner().get(DeathDrops.class);
    if (deathDropsComp == null) {
      return;
    }
    List<ItemStack> drops = deathDropsComp.getDrops();
    Point entityPosition = getOwner().getPhysics().getPosition();
    for (ItemStack stack : drops) {
      if (stack != null) {
        Item.dropNaturally(entityPosition, stack);
      }
    }
  }

  public void damage(float damage) {
    setDurability(getDurability() - damage);
    if (damage > 0.0f) {
      getOwner().getNetwork().callProtocolEvent(new EntityStatusEvent(getOwner(), EntityStatusMessage.ENTITY_HURT));
    }
  }

  public float getDurability() {
    return getOwner().getData().get(VanillaData.DURABILITY);
  }

  public void setDurability(float durability) {
    //TODO: Add a Float-based clamp function to GenericMath
    float clampDurability = durability;
    if (durability < 0) {
      clampDurability = 0.0f;
    } else if (durability > getMaxDurability()) {
      clampDurability = getMaxDurability();
    }
    getOwner().getData().put(VanillaData.DURABILITY, clampDurability);
  }
}
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