Package org.spout.vanilla.component.entity.misc

Source Code of org.spout.vanilla.component.entity.misc.EntityItemCollector

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.misc;

import javax.tools.Tool;
import java.util.List;

import org.spout.api.entity.Entity;
import org.spout.api.inventory.ItemStack;

import org.spout.math.vector.Vector3f;
import org.spout.vanilla.component.entity.VanillaEntityComponent;
import org.spout.vanilla.component.entity.inventory.EntityInventory;
import org.spout.vanilla.component.entity.substance.Item;
import org.spout.vanilla.data.configuration.VanillaConfiguration;
import org.spout.vanilla.event.entity.network.EntityCollectItemEvent;
import org.spout.vanilla.inventory.entity.ArmorInventory;
import org.spout.vanilla.inventory.entity.EntityQuickbarInventory;
import org.spout.vanilla.material.item.VanillaItemMaterial;
import org.spout.vanilla.material.item.armor.Armor;

/**
* Component that adds a detector to resources.entities to scan for and pickup items.
*/
public class EntityItemCollector extends VanillaEntityComponent {
  private final int DISTANCE = VanillaConfiguration.ITEM_PICKUP_RANGE.getInt();
  private List<Entity> nearbyEntities;
  private int wait = 0;

  @Override
  public boolean canTick() {
    Health health = getOwner().get(Health.class);
    if (health != null) {
      if (!health.isDead() && wait != 0) {
        wait--;
        return false;
      }
      if (health.isDead()) {
        int WAIT_RESET = 30;
        wait = WAIT_RESET;
        return false;
      }
    }
    nearbyEntities = getOwner().getWorld().getNearbyEntities(getOwner(), DISTANCE);
    return !nearbyEntities.isEmpty();
  }

  @Override
  public void onTick(float dt) {
    for (Entity entity : nearbyEntities) {
      Item item = entity.get(Item.class);
      if (item == null) {
        continue;
      }
      EntityInventory inv = getOwner().get(EntityInventory.class);
      ArmorInventory armorInv = inv.getArmor();
      // Check if this item is equipable armor and has more protection than the currently equipped item
      boolean equip = false;
      if (item.getItemStack().getMaterial() instanceof Armor) {
        Armor armor = (Armor) item.getItemStack().getMaterial();
        for (int i = 0; i < armorInv.size(); i++) {
          if (armorInv.canSet(i, item.getItemStack())) {
            ItemStack slot = armorInv.get(i);
            if (slot == null || (slot.getMaterial() instanceof Armor && ((Armor) slot.getMaterial()).getBaseProtection() < armor.getBaseProtection())) {
              getOwner().getNetwork().callProtocolEvent(new EntityCollectItemEvent(getOwner(), entity));
              if (slot != null) {
                Item.drop(getOwner().getPhysics().getPosition(), slot, Vector3f.ZERO);
              }
              armorInv.set(i, item.getItemStack(), true);
              entity.remove();
              equip = true;
              break;
            }
          }
        }
      }
      // Check if this weapon deals more damage
      if (!equip && (item.getItemStack().getMaterial() instanceof VanillaItemMaterial || inv.getHeldItem() == null)) {
        if (inv.getHeldItem() == null) {
          equip = true;
        } else if (inv.getHeldItem().getMaterial() instanceof VanillaItemMaterial) {
          VanillaItemMaterial itemMaterial = (VanillaItemMaterial) item.getItemStack().getMaterial();
          VanillaItemMaterial equipMaterial = (VanillaItemMaterial) inv.getHeldItem().getMaterial();
          if (equipMaterial.getDamage() < itemMaterial.getDamage()) {
            equip = true;
          } else if (itemMaterial.getDamage() == equipMaterial.getDamage() && itemMaterial instanceof Tool && equipMaterial instanceof Tool
              && inv.getHeldItem().getData() > item.getItemStack().getData()) {
            equip = true;
          }
        }
        if (equip) {
          getOwner().getNetwork().callProtocolEvent(new EntityCollectItemEvent(getOwner(), entity));
          if (inv.getHeldItem() != null) {
            Item.drop(getOwner().getPhysics().getPosition(), inv.getHeldItem(), Vector3f.ZERO);
          }
          inv.getQuickbar().set(EntityQuickbarInventory.HELD_SLOT, item.getItemStack(), true);
          entity.remove();
          break;
        }
      }
    }
  }

  protected List<Entity> getNearbyEntities() {
    return nearbyEntities;
  }
}
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