/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.living.neutral;
import org.spout.vanilla.component.entity.living.Aggressive;
import org.spout.vanilla.component.entity.living.Animal;
import org.spout.vanilla.component.entity.living.Neutral;
import org.spout.vanilla.component.entity.living.Tameable;
import org.spout.vanilla.component.entity.misc.Damage;
import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.component.entity.misc.MetadataComponent;
import org.spout.vanilla.data.Difficulty;
import org.spout.vanilla.data.Metadata;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.protocol.entity.creature.CreatureProtocol;
import org.spout.vanilla.protocol.entity.creature.CreatureType;
/**
* A component that identifies the entity as a Wolf.
*/
public class Wolf extends Animal implements Neutral, Aggressive, Tameable {
@Override
public void onAttached() {
super.onAttached();
setEntityProtocol(new CreatureProtocol(CreatureType.WOLF));
if (getAttachedCount() == 1) {
getOwner().add(Health.class).setSpawnHealth(8);
}
Damage damage = getOwner().add(Damage.class);
damage.getDamageLevel(Difficulty.EASY).setAmount(2);
damage.getDamageLevel(Difficulty.NORMAL).setAmount(damage.getDamageLevel(Difficulty.EASY).getAmount());
damage.getDamageLevel(Difficulty.HARD).setAmount(damage.getDamageLevel(Difficulty.NORMAL).getAmount());
damage.getDamageLevel(Difficulty.HARDCORE).setAmount(damage.getDamageLevel(Difficulty.HARD).getAmount());
// Add wolf metadata
MetadataComponent metadata = getOwner().add(MetadataComponent.class);
metadata.addMeta(new Metadata<Byte>(Metadata.TYPE_BYTE, 16) {
@Override
public Byte getValue() {
byte data = 0;
if (isSitting()) {
data |= 0x01;
}
if (isAggressive()) {
data |= 0x02;
}
if (isTamed()) {
data |= 0x04;
}
return data;
}
@Override
public void setValue(Byte value) {
int data = value.intValue();
setSitting((data & 0x01) == 0x01);
setAggressive((data & 0x02) == 0x02);
setTamed((data & 0x04) == 0x04);
}
});
metadata.addMeta(Metadata.TYPE_STRING, 17, VanillaData.OWNER);
metadata.addMeta(Metadata.TYPE_FLOAT, 18, VanillaData.HEALTH);
}
@Override
public boolean isAggressive() {
return getOwner().getData().get(VanillaData.AGGRESSIVE);
}
@Override
public void setAggressive(boolean aggressive) {
getOwner().getData().put(VanillaData.AGGRESSIVE, aggressive);
}
@Override
public boolean canBeTamed() {
return true;
}
@Override
public boolean isTamed() {
return getOwner().getData().get(VanillaData.TAMED);
}
@Override
public void setTamed(boolean tamed) {
getOwner().getData().put(VanillaData.TAMED, tamed);
if (tamed) {
getOwner().get(Health.class).setMaxHealth(20);
} else {
getOwner().get(Health.class).setMaxHealth(8);
}
}
@Override
public String getOwnerName() {
return getOwner().getData().get(VanillaData.OWNER);
}
@Override
public void setOwnerName(String owner) {
if (isTamed()) {
getOwner().getData().put(VanillaData.OWNER, owner);
}
}
/**
* Gets whether the Wolf is sitting down on command
*
* @return True if sitting down, False if not (standing upright)
*/
public boolean isSitting() {
return getOwner().getData().get(VanillaData.SITTING);
}
/**
* Sets whether the Wolf is sitting down on command
*
* @param sitting state to set to
*/
public void setSitting(boolean sitting) {
getOwner().getData().put(VanillaData.SITTING, sitting);
}
}