Package org.spout.vanilla.component.entity.living.hostile

Source Code of org.spout.vanilla.component.entity.living.hostile.Witch

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.living.hostile;

import java.util.Random;

import org.spout.api.inventory.ItemStack;

import org.spout.vanilla.component.entity.living.Hostile;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.DeathDrops;
import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.protocol.entity.creature.CreatureProtocol;
import org.spout.vanilla.protocol.entity.creature.CreatureType;

/**
* A component that identifies the entity as a CaveSpider.
*/
public class Witch extends Living implements Hostile {
  @Override
  public void onAttached() {
    super.onAttached();
    setEntityProtocol(new CreatureProtocol(CreatureType.WITCH));
    DeathDrops dropComponent = getOwner().add(DeathDrops.class);
    Random random = getRandom();
    dropComponent.addDrop(new ItemStack(VanillaMaterials.GLASS_BOTTLE, random.nextInt(6)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.GLOWSTONE_DUST, random.nextInt(6)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.GUNPOWDER, random.nextInt(6)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.REDSTONE_DUST, random.nextInt(6)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.SPIDER_EYE, random.nextInt(6)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.STICK, random.nextInt(6)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.SUGAR, random.nextInt(6)));
    dropComponent.addXpDrop((short) 5);
    if (getAttachedCount() == 1) {
      getOwner().add(Health.class).setSpawnHealth(26);
    }

    /*
     * TODO:
     *
     * The witch mob uses splash potions of poison, weakness, damage, and slowness to fight the player.
     * The current order of potions thrown is; slowness, poison, they will then proceed to throw potions of
     * harming until the player is no longer poisoned which they will rectify by throwing another splash
     * potion of poison and will continue to do this. The splash potion of harming will occasionally be
     * substituted by potions of slowness. These potions will affect other mobs - not just the player.
     */
  }
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