Package org.spout.vanilla.component.entity.living.hostile

Source Code of org.spout.vanilla.component.entity.living.hostile.Ghast

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.living.hostile;

import java.util.Random;

import org.spout.api.inventory.ItemStack;

import org.spout.vanilla.component.entity.living.Hostile;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.DeathDrops;
import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.component.entity.misc.MetadataComponent;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.protocol.entity.creature.CreatureProtocol;
import org.spout.vanilla.protocol.entity.creature.CreatureType;

/**
* A component that identifies the entity as a Ghast.
*/
public class Ghast extends Living implements Hostile {
  @Override
  public void onAttached() {
    super.onAttached();
    setEntityProtocol(new CreatureProtocol(CreatureType.GHAST));
    DeathDrops dropComponent = getOwner().add(DeathDrops.class);
    Random random = getRandom();
    dropComponent.addDrop(new ItemStack(VanillaMaterials.GUNPOWDER, random.nextInt(2)));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.GHAST_TEAR, random.nextInt(1)));
    dropComponent.addXpDrop((short) 5);
    if (getAttachedCount() == 1) {
      getOwner().add(Health.class).setSpawnHealth(10);
    }

    // Add metadata for red eyes
    getOwner().add(MetadataComponent.class).addBoolMeta(16, VanillaData.RED_EYES);

    //TODO: Fireball damage
  }

  public boolean hasRedEyes() {
    return getData().get(VanillaData.RED_EYES);
  }

  public void setRedEyes(boolean redEyes) {
    getData().put(VanillaData.RED_EYES, redEyes);
  }
}
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