Package com.mxgraph.swing.util

Source Code of com.mxgraph.swing.util.mxAnimation

/**
* Copyright (c) 2007, Gaudenz Alder
*/
package com.mxgraph.swing.util;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.Timer;

import com.mxgraph.util.mxEvent;
import com.mxgraph.util.mxEventObject;
import com.mxgraph.util.mxEventSource;

/**
* Baseclass for all timer-based animations. Fires mxEvent.DONE when the
* stopAnimation method is called. Implement updateAnimation for the
* actual animation or listen to mxEvent.EXECUTE.
*/
public class mxAnimation extends mxEventSource
{
  /**
   * Specifies the default delay for animations in ms. Default is 20.
   */
  public static int DEFAULT_DELAY = 20;

  /**
   * Default is DEFAULT_DELAY.
   */
  protected int delay;

  /**
   * Time instance that is used for timing the animation.
   */
  protected Timer timer;

  /**
   * Constructs a new animation instance with the given repaint delay.
   */
  public mxAnimation()
  {
    this(DEFAULT_DELAY);
  }

  /**
   * Constructs a new animation instance with the given repaint delay.
   */
  public mxAnimation(int delay)
  {
    this.delay = delay;
  }

  /**
   * Returns the delay for the animation.
   */
  public int getDelay()
  {
    return delay;
  }

  /**
   * Sets the delay for the animation.
   */
  public void setDelay(int value)
  {
    delay = value;
  }
 
  /**
   * Returns true if the animation is running.
   */
  public boolean isRunning()
  {
    return timer != null;
  }

  /**
   * Starts the animation by repeatedly invoking updateAnimation.
   */
  public void startAnimation()
  {
    if (timer == null)
    {
      timer = new Timer(delay, new ActionListener()
      {

        public void actionPerformed(ActionEvent e)
        {
          updateAnimation();
        }

      });

      timer.start();
    }
  }

  /**
   * Hook for subclassers to implement the animation. Invoke stopAnimation
   * when finished, startAnimation to resume. This is called whenever the
   * timer fires and fires an mxEvent.EXECUTE event with no properties.
   */
  public void updateAnimation()
  {
    fireEvent(new mxEventObject(mxEvent.EXECUTE));
  }

  /**
   * Stops the animation by deleting the timer and fires mxEvent.DONE.
   */
  public void stopAnimation()
  {
    if (timer != null)
    {
      timer.stop();
      timer = null;
      fireEvent(new mxEventObject(mxEvent.DONE));
    }
  }

}
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