/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.config.Config;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.cameras.Camera;
import org.terasology.rendering.opengl.DefaultRenderingProcess;
import org.terasology.rendering.world.WorldRenderer;
/**
* Shader parameters for the Debug shader program.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class ShaderParametersDebug extends ShaderParametersBase {
public void applyParameters(Material program) {
super.applyParameters(program);
Config config = CoreRegistry.get(Config.class);
int texId = 0;
switch (config.getRendering().getDebug().getStage()) {
case SHADOW_MAP:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboDepthTexture("sceneShadowMap");
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_COLOR:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneOpaque");
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_NORMALS:
case OPAQUE_SUNLIGHT:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboNormalsTexture("sceneOpaque");
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_DEPTH:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboDepthTexture("sceneOpaque");
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_LIGHT_BUFFER:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboLightBufferTexture("sceneOpaque");
program.setInt("texDebug", texId++, true);
break;
case TRANSPARENT_COLOR:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneReflectiveRefractive");
program.setInt("texDebug", texId++, true);
break;
case SSAO:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("ssaoBlurred");
program.setInt("texDebug", texId++, true);
break;
case SOBEL:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sobel");
program.setInt("texDebug", texId++, true);
break;
case BAKED_OCCLUSION:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneOpaque");
program.setInt("texDebug", texId++, true);
break;
case RECONSTRUCTED_POSITION:
Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera();
if (activeCamera != null) {
program.setMatrix4("invProjMatrix", activeCamera.getInverseProjectionMatrix(), true);
}
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboDepthTexture("sceneOpaque");
program.setInt("texDebug", texId++, true);
break;
case BLOOM:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneBloom2");
program.setInt("texDebug", texId++, true);
break;
case HIGH_PASS:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneHighPass");
program.setInt("texDebug", texId++, true);
break;
case SKY_BAND:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneSkyBand1");
program.setInt("texDebug", texId++, true);
break;
case LIGHT_SHAFTS:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("lightShafts");
program.setInt("texDebug", texId++, true);
break;
default:
break;
}
program.setInt("debugRenderingStage", CoreRegistry.get(Config.class).getRendering().getDebug().getStage().getIndex());
}
}