Package se.llbit.chunky.model

Source Code of se.llbit.chunky.model.SignPostModel

/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky.  If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.model;

import se.llbit.chunky.resources.Texture;
import se.llbit.math.Quad;
import se.llbit.math.Ray;
import se.llbit.math.Vector3d;
import se.llbit.math.Vector4d;

/**
* A generic block.
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class SignPostModel {
  // facing south
  protected static Quad[] sides = {
    // front
    new Quad(new Vector3d(0, .5, 9/16.), new Vector3d(1, .5, 9/16.),
        new Vector3d(0, 1, 9/16.), new Vector4d(2/64., 26/64., 18/32., 30/32.)),

    // back
    new Quad(new Vector3d(1, .5, 7/16.), new Vector3d(0, .5, 7/16.),
        new Vector3d(1, 1, 7/16.), new Vector4d(28/64., 52/64., 18/32., 30/32.)),

    // left
    new Quad(new Vector3d(0, .5, 7/16.), new Vector3d(0, .5, 9/16.),
        new Vector3d(0, 1, 7/16.), new Vector4d(0, 2/64., 18/32., 30/32.)),

    // right
    new Quad(new Vector3d(1, .5, 9/16.), new Vector3d(1, .5, 7/16.),
        new Vector3d(1, 1, 9/16.), new Vector4d(26/64., 28/64., 18/32., 30/32.)),

    // top
    new Quad(new Vector3d(1, 1, 7/16.), new Vector3d(0, 1, 7/16.),
        new Vector3d(1, 1, 9/16.), new Vector4d(2/64., 26/64., 1, 30/32.)),

    // bottom
    new Quad(new Vector3d(0, .5, 7/16.), new Vector3d(1, .5, 7/16.),
        new Vector3d(0, .5, 9/16.), new Vector4d(26/64., 50/64., 1, 30/32.)),

    // post front
    new Quad(new Vector3d(7/16., 0, 9/16.), new Vector3d(9/16., 0, 9/16.),
        new Vector3d(7/16., .5, 9/16.), new Vector4d(2/64., 4/64., 2/32., 16/32.)),

    // post back
    new Quad(new Vector3d(9/16., 0, 7/16.), new Vector3d(7/16., 0, 7/16.),
        new Vector3d(9/16., .5, 7/16.), new Vector4d(4/64., 6/64., 2/32., 16/32.)),

    // post left
    new Quad(new Vector3d(7/16., 0, 7/16.), new Vector3d(7/16., 0, 9/16.),
        new Vector3d(7/16., .5, 7/16.), new Vector4d(0, 2/64., 2/32., 16/32.)),

    // post right
    new Quad(new Vector3d(9/16., 0, 9/16.), new Vector3d(9/16., 0, 7/16.),
        new Vector3d(9/16., .5, 9/16.), new Vector4d(6/64., 8/64., 2/32., 16/32.)),

    // post bottom
    new Quad(new Vector3d(7/16., 0, 7/16.), new Vector3d(9/16., 0, 7/16.),
        new Vector3d(7/16., 0, 9/16.), new Vector4d(4/64., 6/64., 16/32., 18/32.)),

  };

  private static final Quad[][] rot = new Quad[16][];

  static {
    // rotate the sign post to face the correct direction
    rot[0] = sides;
    for (int i = 1; i < 16; ++i) {
      rot[i] = Model.rotateY(sides, - i * Math.PI/8);
    }
  }

  @SuppressWarnings("javadoc")
  public static boolean intersect(Ray ray) {
    boolean hit = false;
    int angle = ray.getBlockData() & 0xF;
    ray.t = Double.POSITIVE_INFINITY;
    for (int i = 0; i < sides.length; ++i) {
      Quad side = rot[angle][i];
      if (side.intersect(ray)) {
        Texture.signPost.getColor(ray);
        ray.n.set(side.n);
        ray.t = ray.tNear;
        hit = true;
      }
    }
    if (hit) {
      ray.color.w = 1;
      ray.distance += ray.t;
      ray.x.scaleAdd(ray.t, ray.d, ray.x);
    }
    return hit;
  }
}
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