Package se.llbit.chunky.model

Source Code of se.llbit.chunky.model.CauldronModel

/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky.  If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.model;

import se.llbit.chunky.resources.Texture;
import se.llbit.math.Quad;
import se.llbit.math.Ray;
import se.llbit.math.Vector3d;
import se.llbit.math.Vector4d;

/**
* A cauldron model.
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class CauldronModel {
  private static final Quad[] quads = {
    // front
    new Quad(new Vector3d(1, 3/16., 0), new Vector3d(0, 3/16., 0),
        new Vector3d(1, 1, 0), new Vector4d(1, 0, 3/16., 1)),

    // back
    new Quad(new Vector3d(0, 3/16., 1), new Vector3d(1, 3/16., 1),
        new Vector3d(0, 1, 1), new Vector4d(0, 1, 3/16., 1)),

    // right
    new Quad(new Vector3d(0, 3/16., 0), new Vector3d(0, 3/16., 1),
        new Vector3d(0, 1, 0), new Vector4d(0, 1, 3/16., 1)),

    // left
    new Quad(new Vector3d(1, 3/16., 1), new Vector3d(1, 3/16., 0),
        new Vector3d(1, 1, 1), new Vector4d(1, 0, 3/16., 1)),

    // top front
    new Quad(new Vector3d(1-1/8., 1, 0), new Vector3d(1/8., 1, 0),
        new Vector3d(1-1/8., 1, 1/8.), new Vector4d(1-1/8., 1/8., 0, 1/8.)),

    // top back
    new Quad(new Vector3d(1-1/8., 1, 1-1/8.), new Vector3d(1/8., 1, 1-1/8.),
        new Vector3d(1-1/8., 1, 1), new Vector4d(1-1/8., 1/8., 1-1/8., 1)),

    // top left
    new Quad(new Vector3d(1, 1, 0), new Vector3d(1-1/8., 1, 0),
        new Vector3d(1, 1, 1), new Vector4d(1, 1-1/8., 0, 1)),

    // top right
    new Quad(new Vector3d(1/8., 1, 0), new Vector3d(0, 1, 0),
        new Vector3d(1/8., 1, 1), new Vector4d(1/8., 0, 0, 1)),

    // inside back
    new Quad(new Vector3d(1-1/8., 1/4., 1-1/8.), new Vector3d(1/8., 1/4., 1-1/8.),
        new Vector3d(1-1/8., 1, 1-1/8.), new Vector4d(1-1/8., 1/8., 1/4., 1)),

    // inside frontt
    new Quad(new Vector3d(1/8., 1/4., 1/8.), new Vector3d(1-1/8., 1/4., 1/8.),
        new Vector3d(1/8., 1, 1/8.), new Vector4d(1/8., 1-1/8., 1/4., 1)),

    // inside left
    new Quad(new Vector3d(1-1/8., 1/4., 1/8.), new Vector3d(1-1/8., 1/4., 1-1/8.),
        new Vector3d(1-1/8., 1, 1/8.), new Vector4d(1/8., 1-1/8., 1/4., 1)),

    // inside right
    new Quad(new Vector3d(1/8., 1/4., 1-1/8.), new Vector3d(1/8., 1/4., 1/8.),
        new Vector3d(1/8., 1, 1-1/8.), new Vector4d(1-1/8., 1/8., 1/4., 1)),

    // inside center
    new Quad(new Vector3d(1-1/8., 1/4., 1/8.), new Vector3d(1/8., 1/4., 1/8.),
        new Vector3d(1-1/8., 1/4., 1-1/8.), new Vector4d(1-1/8., 1/8., 1/8., 1-1/8.)),

    // front left leg
    new Quad(new Vector3d(1, 0, 0), new Vector3d(1-1/4., 0, 0),
        new Vector3d(1, 3/16., 0), new Vector4d(1, 1-1/4., 0, 3/16.)),

    // front right leg
    new Quad(new Vector3d(1/4., 0, 0), new Vector3d(0, 0, 0),
        new Vector3d(1/4., 3/16., 0), new Vector4d(1/4., 0, 0, 3/16.)),

    // back left leg
    new Quad(new Vector3d(1-1/4., 0, 1), new Vector3d(1, 0, 1),
        new Vector3d(1-1/4., 3/16., 1), new Vector4d(1-1/4., 1, 0, 3/16.)),

    // back right leg
    new Quad(new Vector3d(0, 0, 1), new Vector3d(1/4., 0, 1),
        new Vector3d(0, 3/16., 1), new Vector4d(0, 1/4., 0, 3/16.)),

    // right front leg
    new Quad(new Vector3d(0, 0, 1-1/4.), new Vector3d(0, 0, 1),
        new Vector3d(0, 3/16., 1-1/4.), new Vector4d(1-1/4., 1, 3/16., 1)),

    // right back leg
    new Quad(new Vector3d(0, 0, 0), new Vector3d(0, 0, 1/4.),
        new Vector3d(0, 3/16., 0), new Vector4d(0, 1/4., 3/16., 1)),

    // left front leg
    new Quad(new Vector3d(1, 0, 1), new Vector3d(1, 0, 1-1/4.),
        new Vector3d(1, 3/16., 1), new Vector4d(1, 1-1/4., 0, 3/16.)),

    // left back leg
    new Quad(new Vector3d(1, 0, 1/4.), new Vector3d(1, 0, 0),
        new Vector3d(1, 3/16., 1/4.), new Vector4d(1/4., 0, 0, 3/16.)),

    // below
    new Quad(new Vector3d(0, 3/16., 0), new Vector3d(1, 3/16., 0),
        new Vector3d(0, 3/16., 1), new Vector4d(0, 1, 0, 1)),

/*    // bottom
    new Quad(new Vector3d(0, 0, 0), new Vector3d(1., 0, 0),
        new Vector3d(0, 0, 1), new Vector4d(0, 1, 0, 1)),*/

  };

  private static final Texture[] tex = {
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronTop,
    Texture.cauldronTop,
    Texture.cauldronTop,
    Texture.cauldronTop,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronInside,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronSide,
    Texture.cauldronInside,
  };

  @SuppressWarnings("javadoc")
  public static boolean intersect(Ray ray) {
    boolean hit = false;
    ray.t = Double.POSITIVE_INFINITY;
    for (int i = 0; i < quads.length; ++i) {
      Quad quad = quads[i];
      if (quad.intersect(ray)) {
        float[] color = tex[i].getColor(ray.u, ray.v);
        if (color[3] > Ray.EPSILON) {
          ray.color.set(color);
          ray.t = ray.tNear;
          ray.n.set(quad.n);
          hit = true;
        }
      }
    }
    if (hit) {
      ray.distance += ray.t;
      ray.x.scaleAdd(ray.t, ray.d, ray.x);
    }
    return hit;
  }
}
TOP

Related Classes of se.llbit.chunky.model.CauldronModel

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.