Package tconstruct.world.blocks

Source Code of tconstruct.world.blocks.StoneTorch

package tconstruct.world.blocks;

import cpw.mods.fml.relauncher.*;
import java.util.Random;
import mantle.blocks.MantleBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.*;
import net.minecraft.world.World;

import static net.minecraftforge.common.util.ForgeDirection.*;

public class StoneTorch extends MantleBlock
{
    public StoneTorch()
    {
        super(Material.circuits);
        this.setCreativeTab(CreativeTabs.tabDecorations);
        setLightLevel(0.9375F);
    }

    /**
     * Returns a bounding box from the pool of bounding boxes (this means this
     * box can change after the pool has been cleared to be reused)
     */
    @Override
    public AxisAlignedBB getCollisionBoundingBoxFromPool (World par1World, int par2, int par3, int par4)
    {
        return null;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube? This determines whether
     * or not to render the shared face of two adjacent blocks and also whether
     * the player can attach torches, redstone wire, etc to this block.
     */
    @Override
    public boolean isOpaqueCube ()
    {
        return false;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False
     * (examples: signs, buttons, stairs, etc)
     */
    @Override
    public boolean renderAsNormalBlock ()
    {
        return false;
    }

    /**
     * The type of render function that is called for this block
     */
    @Override
    public int getRenderType ()
    {
        return 2;
    }

    /**
     * Gets if we can place a torch on a block.
     */
    private boolean canPlaceTorchOn (World par1World, int par2, int par3, int par4)
    {
        if (par1World.doesBlockHaveSolidTopSurface(par1World, par2, par3, par4))
        {
            return true;
        }
        else
        {
            Block b = par1World.getBlock(par2, par3, par4);
            return (b != null && b.canPlaceTorchOnTop(par1World, par2, par3, par4));
        }
    }

    /**
     * Checks to see if its valid to put this block at the specified
     * coordinates. Args: world, x, y, z
     */
    @Override
    public boolean canPlaceBlockAt (World par1World, int par2, int par3, int par4)
    {
        return par1World.isSideSolid(par2 - 1, par3, par4, EAST, true) || par1World.isSideSolid(par2 + 1, par3, par4, WEST, true) || par1World.isSideSolid(par2, par3, par4 - 1, SOUTH, true) || par1World.isSideSolid(par2, par3, par4 + 1, NORTH, true) || canPlaceTorchOn(par1World, par2, par3 - 1, par4);
    }

    /**
     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z,
     * side, hitX, hitY, hitZ, block metadata
     */
    @Override
    public int onBlockPlaced (World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    {
        int j1 = par9;

        if (par5 == 1 && this.canPlaceTorchOn(par1World, par2, par3 - 1, par4))
        {
            j1 = 5;
        }

        if (par5 == 2 && par1World.isSideSolid(par2, par3, par4 + 1, NORTH, true))
        {
            j1 = 4;
        }

        if (par5 == 3 && par1World.isSideSolid(par2, par3, par4 - 1, SOUTH, true))
        {
            j1 = 3;
        }

        if (par5 == 4 && par1World.isSideSolid(par2 + 1, par3, par4, WEST, true))
        {
            j1 = 2;
        }

        if (par5 == 5 && par1World.isSideSolid(par2 - 1, par3, par4, EAST, true))
        {
            j1 = 1;
        }

        return j1;
    }

    public void updateTick (World par1World, int par2, int par3, int par4, Random random)
    {
        super.updateTick(par1World, par2, par3, par4, random);

        if (par1World.getBlockMetadata(par2, par3, par4) == 0)
        {
            this.onBlockAdded(par1World, par2, par3, par4);
        }
    }

    // JAVADOC METHOD $$ func_149726_b
    public void onBlockAdded (World p_149726_1_, int p_149726_2_, int p_149726_3_, int p_149726_4_)
    {
        if (p_149726_1_.getBlockMetadata(p_149726_2_, p_149726_3_, p_149726_4_) == 0)
        {
            if (p_149726_1_.isSideSolid(p_149726_2_ - 1, p_149726_3_, p_149726_4_, EAST, true))
            {
                p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 1, 2);
            }
            else if (p_149726_1_.isSideSolid(p_149726_2_ + 1, p_149726_3_, p_149726_4_, WEST, true))
            {
                p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 2, 2);
            }
            else if (p_149726_1_.isSideSolid(p_149726_2_, p_149726_3_, p_149726_4_ - 1, SOUTH, true))
            {
                p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 3, 2);
            }
            else if (p_149726_1_.isSideSolid(p_149726_2_, p_149726_3_, p_149726_4_ + 1, NORTH, true))
            {
                p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 4, 2);
            }
            else if (this.canPlaceTorchOn(p_149726_1_, p_149726_2_, p_149726_3_ - 1, p_149726_4_))
            {
                p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 5, 2);
            }
        }

        this.dropTorchIfCantStay(p_149726_1_, p_149726_2_, p_149726_3_, p_149726_4_);
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void registerBlockIcons (IIconRegister par1IconRegister)
    {
        this.blockIcon = par1IconRegister.registerIcon("tinker:torch_stone");
    }

    /**
     * Lets the block know when one of its neighbor changes. Doesn't know which
     * neighbor changed (coordinates passed are their own) Args: x, y, z,
     * neighbor blockID
     */
    @Override
    public void onNeighborBlockChange (World par1World, int par2, int par3, int par4, Block par5)
    {
        this.func_94397_d(par1World, par2, par3, par4, par5);
    }

    protected boolean func_94397_d (World par1World, int par2, int par3, int par4, Block par5)
    {
        if (this.dropTorchIfCantStay(par1World, par2, par3, par4))
        {
            int i1 = par1World.getBlockMetadata(par2, par3, par4);
            boolean flag = false;

            if (!par1World.isSideSolid(par2 - 1, par3, par4, EAST, true) && i1 == 1)
            {
                flag = true;
            }

            if (!par1World.isSideSolid(par2 + 1, par3, par4, WEST, true) && i1 == 2)
            {
                flag = true;
            }

            if (!par1World.isSideSolid(par2, par3, par4 - 1, SOUTH, true) && i1 == 3)
            {
                flag = true;
            }

            if (!par1World.isSideSolid(par2, par3, par4 + 1, NORTH, true) && i1 == 4)
            {
                flag = true;
            }

            if (!this.canPlaceTorchOn(par1World, par2, par3 - 1, par4) && i1 == 5)
            {
                flag = true;
            }

            if (flag)
            {
                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
                par1World.setBlockToAir(par2, par3, par4);
                return true;
            }
            else
            {
                return false;
            }
        }
        else
        {
            return true;
        }
    }

    /**
     * Tests if the block can remain at its current location and will drop as an
     * item if it is unable to stay. Returns True if it can stay and False if it
     * drops. Args: world, x, y, z
     */
    protected boolean dropTorchIfCantStay (World par1World, int par2, int par3, int par4)
    {
        if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
        {
            if (par1World.getBlock(par2, par3, par4) == (Block) this)
            {
                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
                par1World.setBlockToAir(par2, par3, par4);
                //WorldHelper.setBlockToAir(par1World, par2, par3, par4);
            }

            return false;
        }
        else
        {
            return true;
        }
    }

    /**
     * Ray traces through the blocks collision from start vector to end vector
     * returning a ray trace hit. Args: world, x, y, z, startVec, endVec
     */
    @Override
    public MovingObjectPosition collisionRayTrace (World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    {
        int l = par1World.getBlockMetadata(par2, par3, par4) & 7;
        float f = 0.15F;

        if (l == 1)
        {
            this.setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f);
        }
        else if (l == 2)
        {
            this.setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f);
        }
        else if (l == 3)
        {
            this.setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F);
        }
        else if (l == 4)
        {
            this.setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
        }
        else
        {
            f = 0.1F;
            this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.6F, 0.5F + f);
        }

        return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
    }

    @Override
    @SideOnly(Side.CLIENT)
    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick (World par1World, int par2, int par3, int par4, Random par5Random)
    {
        int meta = par1World.getBlockMetadata(par2, par3, par4);
        double d0 = (double) ((float) par2 + 0.5F);
        double d1 = (double) ((float) par3 + 0.7F);
        double d2 = (double) ((float) par4 + 0.5F);
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;

        if (meta == 1)
        {
            par1World.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            par1World.spawnParticle("flame", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        }
        else if (meta == 2)
        {
            par1World.spawnParticle("smoke", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            par1World.spawnParticle("flame", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        }
        else if (meta == 3)
        {
            par1World.spawnParticle("smoke", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
            par1World.spawnParticle("flame", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
        }
        else if (meta == 4)
        {
            par1World.spawnParticle("smoke", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
            par1World.spawnParticle("flame", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
        }
        else
        {
            par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
            par1World.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D);
        }
    }
}
TOP

Related Classes of tconstruct.world.blocks.StoneTorch

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.