package tconstruct.world.blocks;
import cpw.mods.fml.relauncher.*;
import java.util.Random;
import mantle.blocks.MantleBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.*;
import net.minecraft.world.World;
import static net.minecraftforge.common.util.ForgeDirection.*;
public class StoneTorch extends MantleBlock
{
public StoneTorch()
{
super(Material.circuits);
this.setCreativeTab(CreativeTabs.tabDecorations);
setLightLevel(0.9375F);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this
* box can change after the pool has been cleared to be reused)
*/
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool (World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether
* or not to render the shared face of two adjacent blocks and also whether
* the player can attach torches, redstone wire, etc to this block.
*/
@Override
public boolean isOpaqueCube ()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False
* (examples: signs, buttons, stairs, etc)
*/
@Override
public boolean renderAsNormalBlock ()
{
return false;
}
/**
* The type of render function that is called for this block
*/
@Override
public int getRenderType ()
{
return 2;
}
/**
* Gets if we can place a torch on a block.
*/
private boolean canPlaceTorchOn (World par1World, int par2, int par3, int par4)
{
if (par1World.doesBlockHaveSolidTopSurface(par1World, par2, par3, par4))
{
return true;
}
else
{
Block b = par1World.getBlock(par2, par3, par4);
return (b != null && b.canPlaceTorchOnTop(par1World, par2, par3, par4));
}
}
/**
* Checks to see if its valid to put this block at the specified
* coordinates. Args: world, x, y, z
*/
@Override
public boolean canPlaceBlockAt (World par1World, int par2, int par3, int par4)
{
return par1World.isSideSolid(par2 - 1, par3, par4, EAST, true) || par1World.isSideSolid(par2 + 1, par3, par4, WEST, true) || par1World.isSideSolid(par2, par3, par4 - 1, SOUTH, true) || par1World.isSideSolid(par2, par3, par4 + 1, NORTH, true) || canPlaceTorchOn(par1World, par2, par3 - 1, par4);
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z,
* side, hitX, hitY, hitZ, block metadata
*/
@Override
public int onBlockPlaced (World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int j1 = par9;
if (par5 == 1 && this.canPlaceTorchOn(par1World, par2, par3 - 1, par4))
{
j1 = 5;
}
if (par5 == 2 && par1World.isSideSolid(par2, par3, par4 + 1, NORTH, true))
{
j1 = 4;
}
if (par5 == 3 && par1World.isSideSolid(par2, par3, par4 - 1, SOUTH, true))
{
j1 = 3;
}
if (par5 == 4 && par1World.isSideSolid(par2 + 1, par3, par4, WEST, true))
{
j1 = 2;
}
if (par5 == 5 && par1World.isSideSolid(par2 - 1, par3, par4, EAST, true))
{
j1 = 1;
}
return j1;
}
public void updateTick (World par1World, int par2, int par3, int par4, Random random)
{
super.updateTick(par1World, par2, par3, par4, random);
if (par1World.getBlockMetadata(par2, par3, par4) == 0)
{
this.onBlockAdded(par1World, par2, par3, par4);
}
}
// JAVADOC METHOD $$ func_149726_b
public void onBlockAdded (World p_149726_1_, int p_149726_2_, int p_149726_3_, int p_149726_4_)
{
if (p_149726_1_.getBlockMetadata(p_149726_2_, p_149726_3_, p_149726_4_) == 0)
{
if (p_149726_1_.isSideSolid(p_149726_2_ - 1, p_149726_3_, p_149726_4_, EAST, true))
{
p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 1, 2);
}
else if (p_149726_1_.isSideSolid(p_149726_2_ + 1, p_149726_3_, p_149726_4_, WEST, true))
{
p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 2, 2);
}
else if (p_149726_1_.isSideSolid(p_149726_2_, p_149726_3_, p_149726_4_ - 1, SOUTH, true))
{
p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 3, 2);
}
else if (p_149726_1_.isSideSolid(p_149726_2_, p_149726_3_, p_149726_4_ + 1, NORTH, true))
{
p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 4, 2);
}
else if (this.canPlaceTorchOn(p_149726_1_, p_149726_2_, p_149726_3_ - 1, p_149726_4_))
{
p_149726_1_.setBlockMetadataWithNotify(p_149726_2_, p_149726_3_, p_149726_4_, 5, 2);
}
}
this.dropTorchIfCantStay(p_149726_1_, p_149726_2_, p_149726_3_, p_149726_4_);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons (IIconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("tinker:torch_stone");
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which
* neighbor changed (coordinates passed are their own) Args: x, y, z,
* neighbor blockID
*/
@Override
public void onNeighborBlockChange (World par1World, int par2, int par3, int par4, Block par5)
{
this.func_94397_d(par1World, par2, par3, par4, par5);
}
protected boolean func_94397_d (World par1World, int par2, int par3, int par4, Block par5)
{
if (this.dropTorchIfCantStay(par1World, par2, par3, par4))
{
int i1 = par1World.getBlockMetadata(par2, par3, par4);
boolean flag = false;
if (!par1World.isSideSolid(par2 - 1, par3, par4, EAST, true) && i1 == 1)
{
flag = true;
}
if (!par1World.isSideSolid(par2 + 1, par3, par4, WEST, true) && i1 == 2)
{
flag = true;
}
if (!par1World.isSideSolid(par2, par3, par4 - 1, SOUTH, true) && i1 == 3)
{
flag = true;
}
if (!par1World.isSideSolid(par2, par3, par4 + 1, NORTH, true) && i1 == 4)
{
flag = true;
}
if (!this.canPlaceTorchOn(par1World, par2, par3 - 1, par4) && i1 == 5)
{
flag = true;
}
if (flag)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
/**
* Tests if the block can remain at its current location and will drop as an
* item if it is unable to stay. Returns True if it can stay and False if it
* drops. Args: world, x, y, z
*/
protected boolean dropTorchIfCantStay (World par1World, int par2, int par3, int par4)
{
if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
{
if (par1World.getBlock(par2, par3, par4) == (Block) this)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
//WorldHelper.setBlockToAir(par1World, par2, par3, par4);
}
return false;
}
else
{
return true;
}
}
/**
* Ray traces through the blocks collision from start vector to end vector
* returning a ray trace hit. Args: world, x, y, z, startVec, endVec
*/
@Override
public MovingObjectPosition collisionRayTrace (World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
{
int l = par1World.getBlockMetadata(par2, par3, par4) & 7;
float f = 0.15F;
if (l == 1)
{
this.setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f);
}
else if (l == 2)
{
this.setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f);
}
else if (l == 3)
{
this.setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F);
}
else if (l == 4)
{
this.setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
}
else
{
f = 0.1F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.6F, 0.5F + f);
}
return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
}
@Override
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick (World par1World, int par2, int par3, int par4, Random par5Random)
{
int meta = par1World.getBlockMetadata(par2, par3, par4);
double d0 = (double) ((float) par2 + 0.5F);
double d1 = (double) ((float) par3 + 0.7F);
double d2 = (double) ((float) par4 + 0.5F);
double d3 = 0.2199999988079071D;
double d4 = 0.27000001072883606D;
if (meta == 1)
{
par1World.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("flame", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
}
else if (meta == 2)
{
par1World.spawnParticle("smoke", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("flame", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
}
else if (meta == 3)
{
par1World.spawnParticle("smoke", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("flame", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
}
else if (meta == 4)
{
par1World.spawnParticle("smoke", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("flame", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
}
else
{
par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
}