Package org.encog.neural.som.training.basic.neighborhood

Source Code of org.encog.neural.som.training.basic.neighborhood.NeighborhoodRBF

/*
* Encog(tm) Core v3.3 - Java Version
* http://www.heatonresearch.com/encog/
* https://github.com/encog/encog-java-core
* Copyright 2008-2014 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*  
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/
package org.encog.neural.som.training.basic.neighborhood;

import org.encog.mathutil.rbf.GaussianFunction;
import org.encog.mathutil.rbf.InverseMultiquadricFunction;
import org.encog.mathutil.rbf.MexicanHatFunction;
import org.encog.mathutil.rbf.MultiquadricFunction;
import org.encog.mathutil.rbf.RBFEnum;
import org.encog.mathutil.rbf.RadialBasisFunction;
import org.encog.util.EngineArray;

/**
* Implements a multi-dimensional RBF neighborhood function. 
*
*/
public class NeighborhoodRBF implements NeighborhoodFunction {

  /**
   * The radial basis function to use.
   */
  private RadialBasisFunction rbf;

  /**
   * The size of each dimension.
   */
  private final int[] size;

  /**
   * The displacement of each dimension, when mapping the dimensions
   * to a 1d array.
   */
  private int[] displacement;

  /**
   * Construct a 2d neighborhood function based on the sizes for the
   * x and y dimensions.
   * @param type The RBF type to use.
   * @param x The size of the x-dimension.
   * @param y The size of the y-dimension.
   */
  public NeighborhoodRBF(final RBFEnum type, final int x, final int y) {
    final int[] size = new int[2];
    size[0] = x;
    size[1] = y;

    final double[] centerArray = new double[2];
    centerArray[0] = 0;
    centerArray[1] = 0;

    final double[] widthArray = new double[2];
    widthArray[0] = 1;
    widthArray[1] = 1;

    switch (type) {
    case Gaussian:
      this.rbf = new GaussianFunction(2);
      break;
    case InverseMultiquadric:
      this.rbf = new InverseMultiquadricFunction(2);
      break;
    case Multiquadric:
      this.rbf = new MultiquadricFunction(2);
      break;
    case MexicanHat:
      this.rbf = new MexicanHatFunction(2);
      break;
    }

    this.rbf.setWidth(1);
    EngineArray.arrayCopy(centerArray, this.rbf.getCenters());

    this.size = size;

    calculateDisplacement();
  }

  /**
   * Construct a multi-dimensional neighborhood function.
   * @param size The sizes of each dimension.
   * @param type The RBF type to use.
   */
  public NeighborhoodRBF(final int[] size, final RBFEnum type) {
    switch (type) {
    case Gaussian:
      this.rbf = new GaussianFunction(size.length);
      break;
    case InverseMultiquadric:
      this.rbf = new InverseMultiquadricFunction(size.length);
      break;
    case Multiquadric:
      this.rbf = new MultiquadricFunction(size.length);
      break;
    case MexicanHat:
      this.rbf = new MexicanHatFunction(size.length);
      break;
    }
    this.size = size;
    calculateDisplacement();
  }

  /**
   * Calculate all of the displacement values.
   */
  private void calculateDisplacement() {
    this.displacement = new int[this.size.length];
    for (int i = 0; i < this.size.length; i++) {
      int value;

      if (i == 0) {
        value = 0;
      } else if (i == 1) {
        value = this.size[0];
      } else {
        value = this.displacement[i - 1] * this.size[i - 1];
      }

      this.displacement[i] = value;
    }
  }

  /**
   * Calculate the value for the multi RBF function.
   * @param currentNeuron The current neuron.
   * @param bestNeuron The best neuron.
   * @return A percent that determines the amount of training the current
   * neuron should get.  Usually 100% when it is the bestNeuron.
   */
  public double function(final int currentNeuron, final int bestNeuron) {
    final double[] vector = new double[this.displacement.length];
    final int[] vectorCurrent = translateCoordinates(currentNeuron);
    final int[] vectorBest = translateCoordinates(bestNeuron);
    for (int i = 0; i < vectorCurrent.length; i++) {
      vector[i] = vectorCurrent[i] - vectorBest[i];
    }
    return this.rbf.calculate(vector);

  }

  /**
   * @return The radius.
   */
  public double getRadius() {
    return this.rbf.getWidth();
  }

  /**
   * @return The RBF to use.
   */
  public RadialBasisFunction getRBF() {
    return this.rbf;
  }

  /**
   * Set the radius.
   * @param radius The radius.
   */
  public void setRadius(final double radius) {
    this.rbf.setWidth(radius);
  }

  /**
   * Translate the specified index into a set of multi-dimensional
   * coordinates that represent the same index.  This is how the
   * multi-dimensional coordinates are translated into a one dimensional
   * index for the input neurons.
   * @param index The index to translate.
   * @return The multi-dimensional coordinates.
   */
  private int[] translateCoordinates(final int index) {
    final int[] result = new int[this.displacement.length];
    int countingIndex = index;

    for (int i = this.displacement.length - 1; i >= 0; i--) {
      int value;
      if (this.displacement[i] > 0) {
        value = countingIndex / this.displacement[i];
      } else {
        value = countingIndex;
      }

      countingIndex -= this.displacement[i] * value;
      result[i] = value;

    }

    return result;
  }

}
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