Package de.swagner.piratesbigsea.com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks

Source Code of de.swagner.piratesbigsea.com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.swagner.piratesbigsea.com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks;

import java.io.IOException;
import java.io.OutputStream;

import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.g3d.keyframed.Keyframe;
import com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel;
import com.badlogic.gdx.utils.GdxRuntimeException;

import de.swagner.piratesbigsea.com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants;
import de.swagner.piratesbigsea.com.badlogic.gdx.graphics.g3d.model.still.StillModel;
import de.swagner.piratesbigsea.com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh;

public class G3dExporter {
  public static void export (StillModel model, FileHandle file) {
    ChunkWriter writer = new ChunkWriter();

    // write version info
    writer.newChunk(G3dConstants.VERSION_INFO);
    writer.writeByte(G3dConstants.MAJOR_VERSION);
    writer.writeByte(G3dConstants.MINOR_VERSION);
    writer.endChunk();

    // write still model
    writer.newChunk(G3dConstants.STILL_MODEL);
    writer.writeInt(model.subMeshes.length);

    // write sub mesh
    for (StillSubMesh mesh : model.subMeshes) {
      // start sub mesh
      writer.newChunk(G3dConstants.STILL_SUBMESH);
      writer.writeString(mesh.name == null ? "" : mesh.name);
      writer.writeInt(mesh.primitiveType);

      // write vertex attributes
      writer.newChunk(G3dConstants.VERTEX_ATTRIBUTES);
      writer.writeInt(mesh.mesh.getVertexAttributes().size());
      for (int i = 0; i < mesh.mesh.getVertexAttributes().size(); i++) {
        VertexAttribute attribute = mesh.mesh.getVertexAttributes().get(i);
        writer.newChunk(G3dConstants.VERTEX_ATTRIBUTE);
        writer.writeInt(attribute.usage);
        writer.writeInt(attribute.numComponents);
        writer.writeString(attribute.alias);
        writer.endChunk();
      }
      writer.endChunk();

      // write vertices
      writer.newChunk(G3dConstants.VERTEX_LIST);
      int numFloats = mesh.mesh.getNumVertices() * mesh.mesh.getVertexSize() / 4;
      float[] vertices = new float[numFloats];
      mesh.mesh.getVertices(vertices);
      writer.writeInt(mesh.mesh.getNumVertices());
      writer.writeFloats(vertices);
      writer.endChunk();

      // write indices
      writer.newChunk(G3dConstants.INDEX_LIST);
      int numShorts = mesh.mesh.getNumIndices();
      short[] indices = new short[numShorts];
      mesh.mesh.getIndices(indices);
      writer.writeInt(numShorts);
      writer.writeShorts(indices);
      writer.endChunk();

      // end sub mesh
      writer.endChunk();
    }

    // end still model
    writer.endChunk();

    // write to file
    OutputStream out = null;
    try {
      out = file.write(false);
      writer.writeToStream(out);
    } catch (IOException e) {
      throw new GdxRuntimeException("An error occured while exporting the still model, " + e.getMessage(), e);
    } finally {
      if (out != null) try {
        out.close();
      } catch (IOException e) {
      }
    }
  }
}
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