package org.moparscape.msc.ls.packetbuilder.gameserver;
import org.moparscape.msc.ls.net.LSPacket;
import org.moparscape.msc.ls.packetbuilder.LSPacketBuilder;
public class WorldRegisteredPacketBuilder {
/**
* Was the registering successful?
*/
private boolean success;
/**
* Packets uID
*/
private long uID;
public LSPacket getPacket() {
LSPacketBuilder packet = new LSPacketBuilder();
packet.setUID(uID);
packet.addByte((byte) (success ? 1 : 0));
return packet.toPacket();
}
/**
* Sets whether or not we were successful
*/
public void setSuccess(boolean success) {
this.success = success;
}
/**
* Sets the packet to reply to
*/
public void setUID(long uID) {
this.uID = uID;
}
}