/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.core;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.block.BlockButton;
import net.minecraft.block.BlockChest;
import net.minecraft.block.BlockLever;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import buildcraft.api.tools.IToolWrench;
public class ItemWrench extends ItemBuildCraft implements IToolWrench {
private final Set<Class<? extends Block>> shiftRotations = new HashSet<Class<? extends Block>>();
public ItemWrench() {
super();
setFull3D();
setMaxStackSize(1);
shiftRotations.add(BlockLever.class);
shiftRotations.add(BlockButton.class);
shiftRotations.add(BlockChest.class);
setHarvestLevel("wrench", 0);
}
private boolean isShiftRotation(Class<? extends Block> cls) {
for (Class<? extends Block> shift : shiftRotations) {
if (shift.isAssignableFrom(cls)) {
return true;
}
}
return false;
}
@Override
public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
Block block = world.getBlock(x, y, z);
if (block == null) {
return false;
}
if (player.isSneaking() != isShiftRotation(block.getClass())) {
return false;
}
if (block.rotateBlock(world, x, y, z, ForgeDirection.getOrientation(side))) {
player.swingItem();
return !world.isRemote;
}
return false;
}
@Override
public boolean canWrench(EntityPlayer player, int x, int y, int z) {
return true;
}
@Override
public void wrenchUsed(EntityPlayer player, int x, int y, int z) {
player.swingItem();
}
@Override
public boolean doesSneakBypassUse(World world, int x, int y, int z, EntityPlayer player) {
return true;
}
}