Package mdesl.graphics.glutils

Source Code of mdesl.graphics.glutils.FrameBuffer

/**
* Copyright (c) 2012, Matt DesLauriers All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without
*  modification, are permitted provided that the following conditions are met:
*
*  * Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
*
*  * Redistributions in binary
*    form must reproduce the above copyright notice, this list of conditions and
*    the following disclaimer in the documentation and/or other materials provided
*    with the distribution.
*
*  * Neither the name of the Matt DesLauriers nor the names
*    of his contributors may be used to endorse or promote products derived from
*    this software without specific prior written permission.
*
*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
*  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
*  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
*  ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
*  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
*  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
*  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
*  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
*  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
*  POSSIBILITY OF SUCH DAMAGE.
*/
package mdesl.graphics.glutils;

import static org.lwjgl.opengl.EXTFramebufferObject.GL_FRAMEBUFFER_EXT;
import static org.lwjgl.opengl.EXTFramebufferObject.glBindFramebufferEXT;
import static org.lwjgl.opengl.EXTFramebufferObject.glCheckFramebufferStatusEXT;
import static org.lwjgl.opengl.EXTFramebufferObject.glDeleteFramebuffersEXT;
import static org.lwjgl.opengl.EXTFramebufferObject.glFramebufferTexture2DEXT;
import static org.lwjgl.opengl.EXTFramebufferObject.glGenFramebuffersEXT;
import static org.lwjgl.opengl.GL11.glViewport;
import static org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0;
import static org.lwjgl.opengl.GL30.GL_FRAMEBUFFER;
import static org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE;
import static org.lwjgl.opengl.GL30.glDeleteFramebuffers;

import mdesl.graphics.ITexture;
import mdesl.graphics.Texture;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GLContext;

/**
* A very thin wrapper around OpenGL Frame Buffer Objects, intended for
* 2D purposes. This uses GL_FRAMEBUFFER_EXT for GL 2.1 compatibility.
*
* @author davedes
*/
public class FrameBuffer implements ITexture {
 
  public static boolean isSupported() {
    return GLContext.getCapabilities().GL_EXT_framebuffer_object;
  }
 
  /** The ID of the FBO in use */
  protected int id;
  protected Texture texture;
  protected boolean ownsTexture;
 
  FrameBuffer(Texture texture, boolean ownsTexture) throws LWJGLException {
    this.texture = texture;
    this.ownsTexture = ownsTexture;
    if (!isSupported()) {
      throw new LWJGLException("FBO extension not supported in hardware");
    }
    texture.bind();
    id = glGenFramebuffersEXT();
    glBindFramebufferEXT(GL_FRAMEBUFFER, id);
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                   texture.getTarget(), texture.getID(), 0);
    int result = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
    if (result!=GL_FRAMEBUFFER_COMPLETE) {
      glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
      glDeleteFramebuffers(id);
      throw new LWJGLException("exception "+result+" when checking FBO status");
    }
    glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
  }
 
  /**
   * Advanced constructor which creates a frame buffer from a texture; the framebuffer
   * does not "own" the texture and thus calling dispose() on this framebuffer will not
   * destroy the texture.
   *
   * @param texture the texture to use
   * @throws LWJGLException if the framebuffer was not initialized correctly
   */
  public FrameBuffer(Texture texture) throws LWJGLException {
    this(texture, false);
  }
 
  /**
   *
   * @param width
   * @param height
   * @param filter
   * @param wrap
   * @throws LWJGLException
   */
  public FrameBuffer(int width, int height, int filter, int wrap) throws LWJGLException {
    this(new Texture(width, height, filter, wrap), true);
  }
 
  public FrameBuffer(int width, int height, int filter) throws LWJGLException {
    this(width, height, filter, Texture.DEFAULT_WRAP);
  }
 
  public FrameBuffer(int width, int height) throws LWJGLException {
    this(width, height, Texture.DEFAULT_FILTER, Texture.DEFAULT_WRAP);
  }
 
  public int getID() {
    return id;
  }
   
  public int getWidth() {
    return texture.getWidth();
  }
 
  public int getHeight() {
    return texture.getHeight();
  }
 
  public Texture getTexture() {
    return texture;
  }
 
  /**
   * Binds the FBO and sets glViewport to the texture region width/height.
   */
  public void begin() {
    if (id == 0)
      throw new IllegalStateException("can't use FBO as it has been destroyed..");
    glViewport(0, 0, getWidth(), getHeight());
      glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
    //glReadBuffer(GL_COLOR_ATTACHMENT0);
  }
 
  /**
   * Unbinds the FBO and resets glViewport to the display size.
   */
  public void end() {
    if (id==0)
      return;
    glViewport(0, 0, Display.getWidth(), Display.getHeight());
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
  }
 
  /**
   * Disposes this FBO without destroying the texture.
   */
  public void dispose() {
    if (id==0)
      return;
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
    glDeleteFramebuffersEXT(id);
    if (ownsTexture)
      texture.dispose();
    id = 0;
    //glReadBuffer(GL_BACK);
  }

  @Override
  public float getU() {
    return 0;
  }

  @Override
  public float getV() {
    return 1f;
  }

  @Override
  public float getU2() {
    return 1f;
  }

  @Override
  public float getV2() {
    return 0;
  }
}
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