Package org.jbox2d.testbed.tests

Source Code of org.jbox2d.testbed.tests.PolyShapesCallback

/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
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* are permitted provided that the following conditions are met:
*   * Redistributions of source code must retain the above copyright notice,
*     this list of conditions and the following disclaimer.
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*     this list of conditions and the following disclaimer in the documentation
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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/**
* Created at 1:41:40 PM Jan 23, 2011
*/
package org.jbox2d.testbed.tests;

import org.jbox2d.callbacks.DebugDraw;
import org.jbox2d.callbacks.QueryCallback;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.EdgeShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.collision.shapes.Shape;
import org.jbox2d.common.Color3f;
import org.jbox2d.common.MathUtils;
import org.jbox2d.common.Settings;
import org.jbox2d.common.Transform;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.Fixture;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.pooling.IWorldPool;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;

/**
* @author Daniel Murphy
*/
public class PolyShapes extends TestbedTest {
  int k_maxBodies = 256;
  int m_bodyIndex;
  Body m_bodies[] = new Body[k_maxBodies];
  PolygonShape m_polygons[] = new PolygonShape[4];
  CircleShape m_circle;

  @Override
  public void initTest(boolean argDeserialized) {
    // Ground body
    {
      BodyDef bd = new BodyDef();
      Body ground = getWorld().createBody(bd);

      EdgeShape shape = new EdgeShape();
      shape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
      ground.createFixture(shape, 0.0f);
    }

    {
      Vec2 vertices[] = new Vec2[3];
      vertices[0] = new Vec2(-0.5f, 0.0f);
      vertices[1] = new Vec2(0.5f, 0.0f);
      vertices[2] = new Vec2(0.0f, 1.5f);
      m_polygons[0] = new PolygonShape();
      m_polygons[0].set(vertices, 3);
    }

    {
      Vec2 vertices[] = new Vec2[3];
      vertices[0] = new Vec2(-0.1f, 0.0f);
      vertices[1] = new Vec2(0.1f, 0.0f);
      vertices[2] = new Vec2(0.0f, 1.5f);
      m_polygons[1] = new PolygonShape();
      m_polygons[1].set(vertices, 3);
    }

    {
      float w = 1.0f;
      float b = w / (2.0f + MathUtils.sqrt(2.0f));
      float s = MathUtils.sqrt(2.0f) * b;

      Vec2 vertices[] = new Vec2[8];
      vertices[0] = new Vec2(0.5f * s, 0.0f);
      vertices[1] = new Vec2(0.5f * w, b);
      vertices[2] = new Vec2(0.5f * w, b + s);
      vertices[3] = new Vec2(0.5f * s, w);
      vertices[4] = new Vec2(-0.5f * s, w);
      vertices[5] = new Vec2(-0.5f * w, b + s);
      vertices[6] = new Vec2(-0.5f * w, b);
      vertices[7] = new Vec2(-0.5f * s, 0.0f);

      m_polygons[2] = new PolygonShape();
      m_polygons[2].set(vertices, 8);
    }

    {
      m_polygons[3] = new PolygonShape();
      m_polygons[3].setAsBox(0.5f, 0.5f);
    }

    {
      m_circle = new CircleShape();
      m_circle.m_radius = 0.5f;
    }

    m_bodyIndex = 0;
  }

  void Create(int index) {
    BodyDef bd = new BodyDef();
    bd.type = BodyType.DYNAMIC;

    float x = MathUtils.randomFloat(-2.0f, 2.0f);
    bd.position.set(x, 10.0f);
    bd.angle = MathUtils.randomFloat(-MathUtils.PI, MathUtils.PI);

    if (index == 4) {
      bd.angularDamping = 0.02f;
    }

    m_bodies[m_bodyIndex] = getWorld().createBody(bd);

    if (index < 4) {
      FixtureDef fd = new FixtureDef();
      fd.shape = m_polygons[index];
      fd.density = 1.0f;
      fd.friction = 0.3f;
      m_bodies[m_bodyIndex].createFixture(fd);
    } else {
      FixtureDef fd = new FixtureDef();
      fd.shape = m_circle;
      fd.density = 1.0f;
      fd.friction = 0.3f;

      m_bodies[m_bodyIndex].createFixture(fd);
    }

    m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies;
  }

  void DestroyBody() {
    for (int i = 0; i < k_maxBodies; ++i) {
      if (m_bodies[i] != null) {
        getWorld().destroyBody(m_bodies[i]);
        m_bodies[i] = null;
        return;
      }
    }
  }

  @Override
  public void keyPressed(char key, int argKeyCode) {
    switch (key) {
      case '1':
      case '2':
      case '3':
      case '4':
      case '5':
        Create(key - '1');
        break;

      case 'a':
        for (int i = 0; i < k_maxBodies; i += 2) {
          if (m_bodies[i] != null) {
            boolean active = m_bodies[i].isActive();
            m_bodies[i].setActive(!active);
          }
        }
        break;

      case 'd':
        DestroyBody();
        break;
    }
  }

  /**
   * @see org.jbox2d.testbed.framework.TestbedTest#step(org.jbox2d.testbed.framework.TestbedSettings)
   */
  @Override
  public void step(TestbedSettings settings) {
    super.step(settings);

    PolyShapesCallback callback = new PolyShapesCallback(getWorld().getPool());
    callback.m_circle.m_radius = 2.0f;
    callback.m_circle.m_p.set(0.0f, 2.1f);
    callback.m_transform.setIdentity();
    callback.debugDraw = getDebugDraw();

    AABB aabb = new AABB();
    callback.m_circle.computeAABB(aabb, callback.m_transform, 0);

    getWorld().queryAABB(callback, aabb);

    Color3f color = new Color3f(0.4f, 0.7f, 0.8f);
    getDebugDraw().drawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);

    addTextLine("Press 1-5 to drop stuff");
    addTextLine("Press 'a' to (de)activate some bodies");
    addTextLine("Press 'd' to destroy a body");
    addTextLine("Up to 30 bodies in the target circle are highlighted");
  }

  /**
   * @see org.jbox2d.testbed.framework.TestbedTest#getTestName()
   */
  @Override
  public String getTestName() {
    return "PolyShapes";
  }

}

/**
* This callback is called by b2World::QueryAABB. We find all the fixtures that overlap an AABB. Of
* those, we use b2TestOverlap to determine which fixtures overlap a circle. Up to 30 overlapped
* fixtures will be highlighted with a yellow border.
*
* @author Daniel Murphy
*/

class PolyShapesCallback implements QueryCallback {
  int e_maxCount = 30;
  CircleShape m_circle = new CircleShape();
  Transform m_transform = new Transform();
  DebugDraw debugDraw;
  int m_count;
  IWorldPool p;

  public PolyShapesCallback(IWorldPool argWorld) {
    m_count = 0;
    p = argWorld;
  }

  void DrawFixture(Fixture fixture) {
    Color3f color = new Color3f(0.95f, 0.95f, 0.6f);
    final Transform xf = fixture.getBody().getTransform();

    switch (fixture.getType()) {
      case CIRCLE: {
        CircleShape circle = (CircleShape) fixture.getShape();

        Vec2 center = Transform.mul(xf, circle.m_p);
        float radius = circle.m_radius;

        debugDraw.drawCircle(center, radius, color);
      }
        break;

      case POLYGON: {
        PolygonShape poly = (PolygonShape) fixture.getShape();
        int vertexCount = poly.m_count;
        assert (vertexCount <= Settings.maxPolygonVertices);
        Vec2 vertices[] = new Vec2[Settings.maxPolygonVertices];

        for (int i = 0; i < vertexCount; ++i) {
          vertices[i] = Transform.mul(xf, poly.m_vertices[i]);
        }

        debugDraw.drawPolygon(vertices, vertexCount, color);
      }
        break;
      default:
        break;
    }
  }

  public boolean reportFixture(Fixture fixture) {
    if (m_count == e_maxCount) {
      return false;
    }

    Body body = fixture.getBody();
    Shape shape = fixture.getShape();

    boolean overlap = p.getCollision().testOverlap(shape, 0, m_circle, 0, body.getTransform(),
        m_transform);

    if (overlap) {
      DrawFixture(fixture);
      ++m_count;
    }

    return true;
  }
}
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