Package org.jbox2d.testbed.tests

Source Code of org.jbox2d.testbed.tests.ConfinedTest

/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
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* are permitted provided that the following conditions are met:
*   * Redistributions of source code must retain the above copyright notice,
*     this list of conditions and the following disclaimer.
*   * Redistributions in binary form must reproduce the above copyright notice,
*     this list of conditions and the following disclaimer in the documentation
*     and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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package org.jbox2d.testbed.tests;

import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.EdgeShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;

public class ConfinedTest extends TestbedTest {

  int e_columnCount = 0;
  int e_rowCount = 0;
 
  @Override
  public boolean isSaveLoadEnabled() {
    return true;
  }
 
  @Override
  public String getTestName() {
    return "Confined";
  }

  @Override
  public void initTest(boolean argDeserialized) {
    if(argDeserialized){
      return;
    }
    {
      BodyDef bd = new BodyDef();
      Body ground = getWorld().createBody(bd);

      EdgeShape shape = new EdgeShape();

      // Floor
      shape.set(new Vec2(-10.0f, 0.0f), new Vec2(10.0f, 0.0f));
      ground.createFixture(shape, 0.0f);

      // Left wall
      shape.set(new Vec2(-10.0f, 0.0f), new Vec2(-10.0f, 20.0f));
      ground.createFixture(shape, 0.0f);

      // Right wall
      shape.set(new Vec2(10.0f, 0.0f), new Vec2(10.0f, 20.0f));
      ground.createFixture(shape, 0.0f);

      // Roof
      shape.set(new Vec2(-10.0f, 20.0f), new Vec2(10.0f, 20.0f));
      ground.createFixture(shape, 0.0f);
    }

    float radius = 0.5f;
    CircleShape shape = new CircleShape();
    shape.m_p.setZero();
    shape.m_radius = radius;

    FixtureDef fd = new FixtureDef();
    fd.shape = shape;
    fd.density = 1.0f;
    fd.friction = 0.1f;

    for (int j = 0; j < e_columnCount; ++j)
    {
      for (int i = 0; i < e_rowCount; ++i)
      {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DYNAMIC;
        bd.position.set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
        Body body = getWorld().createBody(bd);

        body.createFixture(fd);
      }
    }

    getWorld().setGravity(new Vec2(0.0f, 0.0f));
  }
 
  public void createCircle()
  {
    float radius = 2.0f;
    CircleShape shape = new CircleShape();
    shape.m_p.setZero();
    shape.m_radius = radius;

    FixtureDef fd = new FixtureDef();
    fd.shape = shape;
    fd.density = 1.0f;
    fd.friction = 0.0f;

    Vec2 p = new Vec2((float)Math.random(), 3.0f + (float)Math.random());
    BodyDef bd = new BodyDef();
    bd.type = BodyType.DYNAMIC;
    bd.position = p;
    //bd.allowSleep = false;
    Body body = getWorld().createBody(bd);

    body.createFixture(fd);
  }
 
  @Override
  public void step(TestbedSettings settings) {

    super.step(settings);

    for (Body b = getWorld().getBodyList(); b != null; b = b.getNext())
    {
      if (b.getType() != BodyType.DYNAMIC)
      {
        continue;
      }

      Vec2 p = b.getPosition();
      if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
      {
        p.x += 0.0;
      }
    }

    addTextLine("Press 'c' to create a circle");
  }

  @Override
  public void keyPressed(char argKeyChar, int argKeyCode) {
    switch(argKeyChar){
    case 'c':
      createCircle();
      break;
    }
  }
}
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