Package appeng.entity

Source Code of appeng.entity.EntityTinyTNTPrimed

package appeng.entity;

import io.netty.buffer.ByteBuf;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.core.sync.packets.PacketMockExplosion;
import appeng.util.Platform;
import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;

final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntityAdditionalSpawnData
{

  public EntityTinyTNTPrimed(World w) {
    super( w );
    this.setSize( 0.35F, 0.35F );
  }

  public EntityTinyTNTPrimed(World w, double x, double y, double z, EntityLivingBase igniter) {
    super( w, x, y, z, igniter );
    this.setSize( 0.55F, 0.55F );
    this.yOffset = this.height / 2.0F;
  }

  /**
   * Called to update the entity's position/logic.
   */
  @Override
  public void onUpdate()
  {
    this.handleWaterMovement();

    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;
    this.motionY -= 0.03999999910593033D;
    this.moveEntity( this.motionX, this.motionY, this.motionZ );
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if ( this.onGround )
    {
      this.motionX *= 0.699999988079071D;
      this.motionZ *= 0.699999988079071D;
      this.motionY *= -0.5D;
    }

    if ( this.isInWater() && Platform.isServer() ) // put out the fuse.
    {
      EntityItem item = new EntityItem( worldObj, this.posX, this.posY, this.posZ, AEApi.instance().blocks().blockTinyTNT.stack( 1 ) );
      item.motionX = motionX;
      item.motionY = motionY;
      item.motionZ = motionZ;
      item.prevPosX = this.prevPosX;
      item.prevPosY = this.prevPosY;
      item.prevPosZ = this.prevPosZ;
      worldObj.spawnEntityInWorld( item );
      this.setDead();
    }

    if ( this.fuse-- <= 0 )
    {
      this.setDead();

      if ( !this.worldObj.isRemote )
      {
        this.explode();
      }
    }
    else
    {
      this.worldObj.spawnParticle( "smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D );
    }
  }

  // override :P
  void explode()
  {
    this.worldObj.playSoundEffect( this.posX, this.posY, this.posZ, "random.explode", 4.0F,
        (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 32.9F );

    if ( this.isInWater() )
    {
      return;
    }

    for (Object e : this.worldObj.getEntitiesWithinAABBExcludingEntity( this,
        AxisAlignedBB.getBoundingBox( this.posX - 1.5, this.posY - 1.5f, this.posZ - 1.5, this.posX + 1.5, this.posY + 1.5, this.posZ + 1.5 ) ))
    {
      if ( e instanceof Entity )
      {
        ((Entity) e).attackEntityFrom( DamageSource.setExplosionSource( null ), 6 );
      }

    }

    if ( AEConfig.instance.isFeatureEnabled( AEFeature.TinyTNTBlockDamage ) )
    {
      posY -= 0.25;
      Explosion ex = new Explosion( worldObj, this, posX, posY, posZ, 0.2f );

      for (int x = (int) (posX - 2); x <= posX + 2; x++)
      {
        for (int y = (int) (posY - 2); y <= posY + 2; y++)
        {
          for (int z = (int) (posZ - 2); z <= posZ + 2; z++)
          {
            Block block = worldObj.getBlock( x, y, z );
            if ( block != null && !block.isAir( worldObj, x, y, z ) )
            {
              float strength = (float) (2.3f - (((x + 0.5f) - posX) * ((x + 0.5f) - posX) + ((y + 0.5f) - posY) * ((y + 0.5f) - posY) + ((z + 0.5f) - posZ)
                  * ((z + 0.5f) - posZ)));

              float resistance = block.getExplosionResistance( this, worldObj, x, y, z, posX, posY, posZ );
              strength -= (resistance + 0.3F) * 0.11f;

              if ( strength > 0.01 )
              {
                if ( block.getMaterial() != Material.air )
                {
                  if ( block.canDropFromExplosion( ex ) )
                  {
                    block.dropBlockAsItemWithChance( this.worldObj, x, y, z, this.worldObj.getBlockMetadata( x, y, z ), 1.0F / 1.0f, 0 );
                  }

                  block.onBlockExploded( this.worldObj, x, y, z, ex );
                }
              }

            }
          }
        }
      }
    }

    CommonHelper.proxy.sendToAllNearExcept( null, posX, posY, posZ, 64, this.worldObj, new PacketMockExplosion( posX, posY, posZ ) );
  }

  @Override
  public void writeSpawnData(ByteBuf data)
  {
    data.writeByte( fuse );
  }

  @Override
  public void readSpawnData(ByteBuf data)
  {
    fuse = data.readByte();
  }

}
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