package com.sk89q.craftbook.mech.ic.world;
// $Id$
/*
* CraftBook
* Copyright (C) 2010 tmhrtly <http://www.tmhrtly.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Broadcasts a message to a specified player.
*
* @author Tom (tmhrtly)
*/
import com.sk89q.craftbook.access.PlayerInterface;
import com.sk89q.craftbook.mech.ic.*;
import com.sk89q.craftbook.util.SignText;
import com.sk89q.craftbook.util.Vector;
public class MC1510 extends BaseIC {
/**
* Get the title of the IC.
*
* @return
*/
public String getTitle() {
return "MESSAGE PLAYER";
}
/**
* Validates the IC's environment. The position of the sign is given.
* Return a string in order to state an error message and deny
* creation, otherwise return null to allow.
*
* @param sign
*
* @return
*/
public String validateEnvironment(Vector pos, SignText sign) {
String id = sign.getLine3();
if (id.length() == 0 || id.contains(" ")) {
return "Put a player's name on line 3, with no spaces.";
}
if (sign.getLine4().equals("")) {
return "Please put the message to broadcast on line 4.";
}
return null;
}
/**
* Think.
*
* @param chip
*/
public void think(ChipState chip) {
if (chip.getIn(1).is()) {
String thePlayerString = chip.getText().getLine3();
String theMessage = chip.getText().getLine4();
PlayerInterface thePlayer = chip.getServer().matchPlayer(thePlayerString);
if (thePlayer == null) {
chip.getOut(1).set(false);
return;
}
chip.getOut(1).set(true);
thePlayer.sendMessage(theMessage);
}
}
}