Package net.minecraft.src

Source Code of net.minecraft.src.RenderPlayer

package net.minecraft.src;

import org.lwjgl.opengl.GL11;

import org.bukkit.ChatColor;
import org.spoutcraft.client.SpoutClient;
import org.spoutcraft.client.player.accessories.AccessoryHandler;
import org.spoutcraft.client.player.accessories.AccessoryType;
import org.spoutcraft.client.special.VIP;
import org.spoutcraft.client.special.Resources;

public class RenderPlayer extends RenderLiving {
  private static final ResourceLocation steveTextures = new ResourceLocation("textures/entity/steve.png");
 
  // Spout Start - private to public
  public ModelBiped modelBipedMain;
  // Spout End
  private ModelBiped modelArmorChestplate;
  private ModelBiped modelArmor; 

  public RenderPlayer() {
    super(new ModelBiped(0.0F), 0.5F);
    this.modelBipedMain = (ModelBiped)this.mainModel;
    this.modelArmorChestplate = new ModelBiped(1.0F);
    this.modelArmor = new ModelBiped(0.5F);
  }

  /**
   * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
   */
 
  protected int setArmorModel(AbstractClientPlayer par1AbstractClientPlayer, int par2, float par3) {
    ItemStack var4 = par1AbstractClientPlayer.inventory.armorItemInSlot(3 - par2);

    if (var4 != null) {
      Item var5 = var4.getItem();

      if (var5 instanceof ItemArmor) {
        ItemArmor var6 = (ItemArmor)var5;
        this.bindTexture(RenderBiped.func_110857_a(var6, par2));
        ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
        var7.bipedHead.showModel = par2 == 0;
        var7.bipedHeadwear.showModel = par2 == 0;
        var7.bipedBody.showModel = par2 == 1 || par2 == 2;
        var7.bipedRightArm.showModel = par2 == 1;
        var7.bipedLeftArm.showModel = par2 == 1;
        var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
        var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
        this.setRenderPassModel(var7);
        var7.onGround = this.mainModel.onGround;
        var7.isRiding = this.mainModel.isRiding;
        var7.isChild = this.mainModel.isChild;
        float var8 = 1.0F;

        if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) {
          int var9 = var6.getColor(var4);
          float var10 = (float)(var9 >> 16 & 255) / 255.0F;
          float var11 = (float)(var9 >> 8 & 255) / 255.0F;
          float var12 = (float)(var9 & 255) / 255.0F;
          GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);

          if (var4.isItemEnchanted()) {
            return 31;
          }

          return 16;
        }

        GL11.glColor3f(var8, var8, var8);

        if (var4.isItemEnchanted()) {
          return 15;
        }

        return 1;
      }
    }

    return -1;
  }

  protected void func_130220_b(AbstractClientPlayer par1AbstractClientPlayer, int par2, float par3) {
    ItemStack var4 = par1AbstractClientPlayer.inventory.armorItemInSlot(3 - par2);

    if (var4 != null) {
      Item var5 = var4.getItem();

      if (var5 instanceof ItemArmor) {
        this.bindTexture(RenderBiped.func_110858_a((ItemArmor)var5, par2, "overlay"));
        float var6 = 1.0F;
        GL11.glColor3f(var6, var6, var6);
      }
    }
  }

  //ToDo: Missing from this method (renderPlayer) is the Accessorize Code
  public void func_130009_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, float par8, float par9) {
    float var10 = 1.0F;
    GL11.glColor3f(var10, var10, var10);
    ItemStack var11 = par1AbstractClientPlayer.inventory.getCurrentItem();
    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;

    if (var11 != null && par1AbstractClientPlayer.getItemInUseCount() > 0) {
      EnumAction var12 = var11.getItemUseAction();

      if (var12 == EnumAction.block) {
        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
      } else if (var12 == EnumAction.bow) {
        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
      }
    }

    this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1AbstractClientPlayer.isSneaking();
    double var14 = par4 - (double)par1AbstractClientPlayer.yOffset;

    if (par1AbstractClientPlayer.isSneaking() && !(par1AbstractClientPlayer instanceof EntityPlayerSP)) {
      var14 -= 0.125D;
    }
   
    // Spout Start - VIP
    if (!AccessoryHandler.isHandled(par1AbstractClientPlayer.username)) {
      AccessoryHandler.addVIPAccessoriesFor(par1AbstractClientPlayer);
    }
    // Spout End - VIP
    super.doRenderLiving(par1AbstractClientPlayer, par2, var14, par6, par8, par9);
    this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
    this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
  }

  protected ResourceLocation func_110817_a(AbstractClientPlayer par1AbstractClientPlayer) {
    return par1AbstractClientPlayer.getLocationSkin();
  }
 
  /**
   * Method for adding special render rules
   */
 
  protected void renderSpecials(AbstractClientPlayer par1AbstractClientPlayer, float par2) {
    float var3 = 1.0F;
    GL11.glColor3f(var3, var3, var3);
    super.renderEquippedItems(par1AbstractClientPlayer, par2);
    super.renderArrowsStuckInEntity(par1AbstractClientPlayer, par2);
    ItemStack var4 = par1AbstractClientPlayer.inventory.armorItemInSlot(3);

    if (var4 != null) {
      GL11.glPushMatrix();
      this.modelBipedMain.bipedHead.postRender(0.0625F);
      float var5;

      if (var4.getItem().itemID < 256) {
        if (RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())) {
          var5 = 0.625F;
          GL11.glTranslatef(0.0F, -0.25F, 0.0F);
          GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
          GL11.glScalef(var5, -var5, -var5);
        }

        this.renderManager.itemRenderer.renderItem(par1AbstractClientPlayer, var4, 0);
      } else if (var4.getItem().itemID == Item.skull.itemID) {
        var5 = 1.0625F;
        GL11.glScalef(var5, -var5, -var5);
        String var6 = "";

        if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner")) {
          var6 = var4.getTagCompound().getString("SkullOwner");
        }

        TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
      }

      GL11.glPopMatrix();
    }
   
    // Spout Start
    if (!par1AbstractClientPlayer.isInvisible()){
      AccessoryHandler.renderAllAccessories(par1AbstractClientPlayer, 0.0625F, par2);
    }
    // Spout End

    if (par1AbstractClientPlayer.getCommandSenderName().equals("deadmau5") && par1AbstractClientPlayer.getTextureSkin().isTextureUploaded()) {
      this.bindTexture(par1AbstractClientPlayer.getLocationSkin());

      for (int var23 = 0; var23 < 2; ++var23) {
        float var27 = par1AbstractClientPlayer.prevRotationYaw + (par1AbstractClientPlayer.rotationYaw - par1AbstractClientPlayer.prevRotationYaw) * par2 - (par1AbstractClientPlayer.prevRenderYawOffset + (par1AbstractClientPlayer.renderYawOffset - par1AbstractClientPlayer.prevRenderYawOffset) * par2);
        float var7 = par1AbstractClientPlayer.prevRotationPitch + (par1AbstractClientPlayer.rotationPitch - par1AbstractClientPlayer.prevRotationPitch) * par2;
        GL11.glPushMatrix();
        GL11.glRotatef(var27, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
        GL11.glTranslatef(0.375F * (float)(var23 * 2 - 1), 0.0F, 0.0F);
        GL11.glTranslatef(0.0F, -0.375F, 0.0F);
        GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(-var27, 0.0F, 1.0F, 0.0F);
        float var8 = 1.3333334F;
        GL11.glScalef(var8, var8, var8);
        this.modelBipedMain.renderEars(0.0625F);
        GL11.glPopMatrix();
      }
    }

    boolean var24 = par1AbstractClientPlayer.getTextureCape().isTextureUploaded();
    boolean var25 = !par1AbstractClientPlayer.isInvisible();
    boolean var26 = !par1AbstractClientPlayer.getHideCape();
    float var14;

    if (var24 && var25 && var26) {
      this.bindTexture(par1AbstractClientPlayer.getLocationCape());
      GL11.glPushMatrix();
      GL11.glTranslatef(0.0F, 0.0F, 0.125F);
      double var29 = par1AbstractClientPlayer.field_71091_bM + (par1AbstractClientPlayer.field_71094_bP - par1AbstractClientPlayer.field_71091_bM) * (double)par2 - (par1AbstractClientPlayer.prevPosX + (par1AbstractClientPlayer.posX - par1AbstractClientPlayer.prevPosX) * (double)par2);
      double var10 = par1AbstractClientPlayer.field_71096_bN + (par1AbstractClientPlayer.field_71095_bQ - par1AbstractClientPlayer.field_71096_bN) * (double)par2 - (par1AbstractClientPlayer.prevPosY + (par1AbstractClientPlayer.posY - par1AbstractClientPlayer.prevPosY) * (double)par2);
      double var12 = par1AbstractClientPlayer.field_71097_bO + (par1AbstractClientPlayer.field_71085_bR - par1AbstractClientPlayer.field_71097_bO) * (double)par2 - (par1AbstractClientPlayer.prevPosZ + (par1AbstractClientPlayer.posZ - par1AbstractClientPlayer.prevPosZ) * (double)par2);
      var14 = par1AbstractClientPlayer.prevRenderYawOffset + (par1AbstractClientPlayer.renderYawOffset - par1AbstractClientPlayer.prevRenderYawOffset) * par2;
      double var15 = (double)MathHelper.sin(var14 * (float)Math.PI / 180.0F);
      double var17 = (double)(-MathHelper.cos(var14 * (float)Math.PI / 180.0F));
      float var19 = (float)var10 * 10.0F;

      if (var19 < -6.0F) {
        var19 = -6.0F;
      }

      if (var19 > 32.0F) {
        var19 = 32.0F;
      }

      float var20 = (float)(var29 * var15 + var12 * var17) * 100.0F;
      float var21 = (float)(var29 * var17 - var12 * var15) * 100.0F;

      if (var20 < 0.0F) {
        var20 = 0.0F;
      }

      float var22 = par1AbstractClientPlayer.prevCameraYaw + (par1AbstractClientPlayer.cameraYaw - par1AbstractClientPlayer.prevCameraYaw) * par2;
      var19 += MathHelper.sin((par1AbstractClientPlayer.prevDistanceWalkedModified + (par1AbstractClientPlayer.distanceWalkedModified - par1AbstractClientPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var22;

      if (par1AbstractClientPlayer.isSneaking()) {
        var19 += 25.0F;
      }

      GL11.glRotatef(6.0F + var20 / 2.0F + var19, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(var21 / 2.0F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(-var21 / 2.0F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
      this.modelBipedMain.renderCloak(0.0625F);
      GL11.glPopMatrix();
    }

    ItemStack var28 = par1AbstractClientPlayer.inventory.getCurrentItem();

    if (var28 != null) {
      GL11.glPushMatrix();
      this.modelBipedMain.bipedRightArm.postRender(0.0625F);
      GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);

      if (par1AbstractClientPlayer.fishEntity != null) {
        var28 = new ItemStack(Item.stick);
      }

      EnumAction var9 = null;

      if (par1AbstractClientPlayer.getItemInUseCount() > 0) {
        var9 = var28.getItemUseAction();
      }

      float var31;

      if (var28.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var28.itemID].getRenderType())) {
        var31 = 0.5F;
        GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
        var31 *= 0.75F;
        GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(-var31, -var31, var31);
      } else if (var28.itemID == Item.bow.itemID) {
        var31 = 0.625F;
        GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
        GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(var31, -var31, var31);
        GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
      } else if (Item.itemsList[var28.itemID].isFull3D()) {
        var31 = 0.625F;

        if (Item.itemsList[var28.itemID].shouldRotateAroundWhenRendering()) {
          GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
          GL11.glTranslatef(0.0F, -0.125F, 0.0F);
        }

        if (par1AbstractClientPlayer.getItemInUseCount() > 0 && var9 == EnumAction.block) {
          GL11.glTranslatef(0.05F, 0.0F, -0.1F);
          GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
          GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
        }

        GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
        GL11.glScalef(var31, -var31, var31);
        GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
      } else {
        var31 = 0.375F;
        GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
        GL11.glScalef(var31, var31, var31);
        GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
      }

      float var13;
      float var32;
      int var33;

      if (var28.getItem().requiresMultipleRenderPasses()) {
        for (var33 = 0; var33 <= 1; ++var33) {
          int var11 = var28.getItem().getColorFromItemStack(var28, var33);
          var32 = (float)(var11 >> 16 & 255) / 255.0F;
          var13 = (float)(var11 >> 8 & 255) / 255.0F;
          var14 = (float)(var11 & 255) / 255.0F;
          GL11.glColor4f(var32, var13, var14, 1.0F);
          this.renderManager.itemRenderer.renderItem(par1AbstractClientPlayer, var28, var33);
        }
      } else {
        var33 = var28.getItem().getColorFromItemStack(var28, 0);
        float var30 = (float)(var33 >> 16 & 255) / 255.0F;
        var32 = (float)(var33 >> 8 & 255) / 255.0F;
        var13 = (float)(var33 & 255) / 255.0F;
        GL11.glColor4f(var30, var32, var13, 1.0F);
        this.renderManager.itemRenderer.renderItem(par1AbstractClientPlayer, var28, 0);
      }

      GL11.glPopMatrix();
    }
  }

  protected void renderPlayerScale(AbstractClientPlayer par1AbstractClientPlayer, float par2) {
    float var3 = 0.9375F;
    // Spout Start
    String cleanUserName = ChatColor.stripColor(par1AbstractClientPlayer.getEntityName());
    VIP vip = Resources.getVIP(cleanUserName);
   
    if (vip != null) {
      var3 = vip.getScale();
    }
    // Spout End
    GL11.glScalef(var3, var3, var3);
  }

  protected void func_96450_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10) {
    if (par10 < 100.0D) {
      Scoreboard var12 = par1AbstractClientPlayer.getWorldScoreboard();
      ScoreObjective var13 = var12.func_96539_a(2);

      if (var13 != null) {
        Score var14 = var12.func_96529_a(par1AbstractClientPlayer.getEntityName(), var13);

        if (par1AbstractClientPlayer.isPlayerSleeping()) {
          this.renderLivingLabel(par1AbstractClientPlayer, var14.getScorePoints() + " " + var13.getDisplayName(), par2, par4 - 1.5D, par6, 64);
        } else {
          this.renderLivingLabel(par1AbstractClientPlayer, var14.getScorePoints() + " " + var13.getDisplayName(), par2, par4, par6, 64);
        }

        par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9);
      }
    }

    super.func_96449_a(par1AbstractClientPlayer, par2, par4, par6, par8Str, par9, par10);
  }

  public void renderFirstPersonArm(EntityPlayer par1EntityPlayer) {
    float var2 = 1.0F;
    GL11.glColor3f(var2, var2, var2);
    this.modelBipedMain.onGround = 0.0F;
    this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
    this.modelBipedMain.bipedRightArm.render(0.0625F);
  }

  /**
   * Renders player with sleeping offset if sleeping
   */
  protected void renderPlayerSleep(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6) {
    if (par1AbstractClientPlayer.isEntityAlive() && par1AbstractClientPlayer.isPlayerSleeping()) {
      super.renderLivingAt(par1AbstractClientPlayer, par2 + (double)par1AbstractClientPlayer.field_71079_bU, par4 + (double)par1AbstractClientPlayer.field_71082_cx, par6 + (double)par1AbstractClientPlayer.field_71089_bV);
    } else {
      super.renderLivingAt(par1AbstractClientPlayer, par2, par4, par6);
    }
  }

  /**
   * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
   */
  protected void rotatePlayer(AbstractClientPlayer par1AbstractClientPlayer, float par2, float par3, float par4) {
    if (par1AbstractClientPlayer.isEntityAlive() && par1AbstractClientPlayer.isPlayerSleeping()) {
      GL11.glRotatef(par1AbstractClientPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(this.getDeathMaxRotation(par1AbstractClientPlayer), 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
    } else {
      super.rotateCorpse(par1AbstractClientPlayer, par2, par3, par4);
    }
  }

  protected void func_96449_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, String par8Str, float par9, double par10) {
    this.func_96450_a((AbstractClientPlayer)par1EntityLivingBase, par2, par4, par6, par8Str, par9, par10);
  }

  /**
   * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving,
   * partialTickTime
   */
  protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2) {
    this.renderPlayerScale((AbstractClientPlayer)par1EntityLivingBase, par2);
  }

  protected void func_82408_c(EntityLivingBase par1EntityLivingBase, int par2, float par3) {
    this.func_130220_b((AbstractClientPlayer)par1EntityLivingBase, par2, par3);
  }

  /**
   * Queries whether should render the specified pass or not.
   */
  protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3) {
    return this.setArmorModel((AbstractClientPlayer)par1EntityLivingBase, par2, par3);
  }

  protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2) {
    this.renderSpecials((AbstractClientPlayer)par1EntityLivingBase, par2);
  }

  protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) {
    this.rotatePlayer((AbstractClientPlayer)par1EntityLivingBase, par2, par3, par4);
  }

  /**
   * Sets a simple glTranslate on a LivingEntity.
   */
  protected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6) {
    this.renderPlayerSleep((AbstractClientPlayer)par1EntityLivingBase, par2, par4, par6);
  }

  public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) {
    this.func_130009_a((AbstractClientPlayer)par1EntityLivingBase, par2, par4, par6, par8, par9);
  }

  /**
   * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
   */
  protected ResourceLocation getEntityTexture(Entity par1Entity) {
    return this.func_110817_a((AbstractClientPlayer)par1Entity);
  }

  /**
   * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
   * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
   * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
   * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
   */
  public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
    this.func_130009_a((AbstractClientPlayer)par1Entity, par2, par4, par6, par8, par9);
  }
}
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