package net.minecraft.src;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import java.util.UUID;
import net.minecraft.server.MinecraftServer;
import net.minecraft.src.EntityPlayer;
import org.spoutcraft.client.SpoutClient;
import org.spoutcraft.client.entity.CraftEntityFactory;
public abstract class Entity {
private static int nextEntityID;
// Spout Start
public static List<Entity> toProcess = new LinkedList<Entity>();
// Spout End
public int entityId;
public double renderDistanceWeight;
/**
* Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can
* prevent spawning.
*/
public boolean preventEntitySpawning;
/** The entity that is riding this entity */
public Entity riddenByEntity;
/** The entity we are currently riding */
public Entity ridingEntity;
public boolean forceSpawn;
/** Reference to the World object. */
public World worldObj;
public double prevPosX;
public double prevPosY;
public double prevPosZ;
/** Entity position X */
public double posX;
/** Entity position Y */
public double posY;
/** Entity position Z */
public double posZ;
/** Entity motion X */
public double motionX;
/** Entity motion Y */
public double motionY;
/** Entity motion Z */
public double motionZ;
/** Entity rotation Yaw */
public float rotationYaw;
/** Entity rotation Pitch */
public float rotationPitch;
public float prevRotationYaw;
public float prevRotationPitch;
/** Axis aligned bounding box. */
public final AxisAlignedBB boundingBox;
public boolean onGround;
/**
* True if after a move this entity has collided with something on X- or Z-axis
*/
public boolean isCollidedHorizontally;
/**
* True if after a move this entity has collided with something on Y-axis
*/
public boolean isCollidedVertically;
/**
* True if after a move this entity has collided with something either vertically or horizontally
*/
public boolean isCollided;
public boolean velocityChanged;
protected boolean isInWeb;
public boolean field_70135_K;
/**
* Gets set by setDead, so this must be the flag whether an Entity is dead (inactive may be better term)
*/
public boolean isDead;
public float yOffset;
/** How wide this entity is considered to be */
public float width;
/** How high this entity is considered to be */
public float height;
/** The previous ticks distance walked multiplied by 0.6 */
public float prevDistanceWalkedModified;
/** The distance walked multiplied by 0.6 */
public float distanceWalkedModified;
public float distanceWalkedOnStepModified;
public float fallDistance;
/**
* The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block
*/
private int nextStepDistance;
/**
* The entity's X coordinate at the previous tick, used to calculate position during rendering routines
*/
public double lastTickPosX;
/**
* The entity's Y coordinate at the previous tick, used to calculate position during rendering routines
*/
public double lastTickPosY;
/**
* The entity's Z coordinate at the previous tick, used to calculate position during rendering routines
*/
public double lastTickPosZ;
public float ySize;
/**
* How high this entity can step up when running into a block to try to get over it (currently make note the entity
* will always step up this amount and not just the amount needed)
*/
public float stepHeight;
/**
* Whether this entity won't clip with collision or not (make note it won't disable gravity)
*/
public boolean noClip;
/**
* Reduces the velocity applied by entity collisions by the specified percent.
*/
public float entityCollisionReduction;
protected Random rand;
/** How many ticks has this entity had ran since being alive */
public int ticksExisted;
/**
* The amount of ticks you have to stand inside of fire before be set on fire
*/
public int fireResistance;
// Spout Start - private to public
public int fire;
// Spout End
/**
* Whether this entity is currently inside of water (if it handles water movement that is)
*/
protected boolean inWater;
/**
* Remaining time an entity will be "immune" to further damage after being hurt.
*/
public int hurtResistantTime;
private boolean firstUpdate;
protected boolean isImmuneToFire;
protected DataWatcher dataWatcher;
private double entityRiderPitchDelta;
private double entityRiderYawDelta;
/** Has this entity been added to the chunk its within */
public boolean addedToChunk;
public int chunkCoordX;
public int chunkCoordY;
public int chunkCoordZ;
public int serverPosX;
public int serverPosY;
public int serverPosZ;
/**
* Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal:
* render if ignoreFrustumCheck or in frustum.
*/
public boolean ignoreFrustumCheck;
public boolean isAirBorne;
public int timeUntilPortal;
/** Whether the entity is inside a Portal */
protected boolean inPortal;
protected int portalCounter;
/** Which dimension the player is in (-1 = the Nether, 0 = normal world) */
public int dimension;
protected int teleportDirection;
private boolean invulnerable;
private UUID entityUniqueID;
// Spout Start
public boolean partiallyInWater = false;
public org.spoutcraft.client.entity.CraftEntity spoutEnty;
public UUID uniqueId = UUID.randomUUID();
public boolean wasOnGround;
public boolean clientonly = false;
// Spout End
public EnumEntitySize myEntitySize;
public Entity(World par1World) {
this.entityId = nextEntityID++;
this.renderDistanceWeight = 1.0D;
this.boundingBox = AxisAlignedBB.getBoundingBox(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
this.field_70135_K = true;
this.width = 0.6F;
this.height = 1.8F;
this.nextStepDistance = 1;
this.rand = new Random();
this.fireResistance = 1;
this.firstUpdate = true;
this.dataWatcher = new DataWatcher();
this.entityUniqueID = UUID.randomUUID();
this.myEntitySize = EnumEntitySize.SIZE_2;
this.worldObj = par1World;
this.setPosition(0.0D, 0.0D, 0.0D);
if (par1World != null) {
this.dimension = par1World.provider.dimensionId;
}
this.dataWatcher.addObject(0, Byte.valueOf((byte)0));
this.dataWatcher.addObject(1, Short.valueOf((short)300));
this.entityInit();
// Spout Start
this.spoutEnty = CraftEntityFactory.getCraftEntity(this);
// Spout End
}
protected abstract void entityInit();
public DataWatcher getDataWatcher() {
return this.dataWatcher;
}
public boolean equals(Object par1Obj) {
return par1Obj instanceof Entity ? ((Entity)par1Obj).entityId == this.entityId : false;
}
public int hashCode() {
return this.entityId;
}
/**
* Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned
* (only actually used on players though its also on Entity)
*/
protected void preparePlayerToSpawn() {
if (this.worldObj != null) {
while (this.posY > 0.0D) {
this.setPosition(this.posX, this.posY, this.posZ);
if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty()) {
break;
}
++this.posY;
}
this.motionX = this.motionY = this.motionZ = 0.0D;
this.rotationPitch = 0.0F;
}
}
/**
* Will get destroyed next tick.
*/
public void setDead() {
this.isDead = true;
}
/**
* Sets the width and height of the entity. Args: width, height
*/
protected void setSize(float par1, float par2) {
float var3;
if (par1 != this.width || par2 != this.height) {
var3 = this.width;
this.width = par1;
this.height = par2;
this.boundingBox.maxX = this.boundingBox.minX + (double)this.width;
this.boundingBox.maxZ = this.boundingBox.minZ + (double)this.width;
this.boundingBox.maxY = this.boundingBox.minY + (double)this.height;
if (this.width > var3 && !this.firstUpdate && !this.worldObj.isRemote) {
this.moveEntity((double)(var3 - this.width), 0.0D, (double)(var3 - this.width));
}
}
var3 = par1 % 2.0F;
if ((double)var3 < 0.375D) {
this.myEntitySize = EnumEntitySize.SIZE_1;
} else if ((double)var3 < 0.75D) {
this.myEntitySize = EnumEntitySize.SIZE_2;
} else if ((double)var3 < 1.0D) {
this.myEntitySize = EnumEntitySize.SIZE_3;
} else if ((double)var3 < 1.375D) {
this.myEntitySize = EnumEntitySize.SIZE_4;
} else if ((double)var3 < 1.75D) {
this.myEntitySize = EnumEntitySize.SIZE_5;
} else {
this.myEntitySize = EnumEntitySize.SIZE_6;
}
}
/**
* Sets the rotation of the entity
*/
protected void setRotation(float par1, float par2) {
this.rotationYaw = par1 % 360.0F;
this.rotationPitch = par2 % 360.0F;
}
/**
* Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box.
*/
public void setPosition(double par1, double par3, double par5) {
this.posX = par1;
this.posY = par3;
this.posZ = par5;
float var7 = this.width / 2.0F;
float var8 = this.height;
this.boundingBox.setBounds(par1 - (double)var7, par3 - (double)this.yOffset + (double)this.ySize, par5 - (double)var7, par1 + (double)var7, par3 - (double)this.yOffset + (double)this.ySize + (double)var8, par5 + (double)var7);
}
/**
* Adds par1*0.15 to the entity's yaw, and *subtracts* par2*0.15 from the pitch. Clamps pitch from -90 to 90. Both
* arguments in degrees.
*/
public void setAngles(float par1, float par2) {
float var3 = this.rotationPitch;
float var4 = this.rotationYaw;
this.rotationYaw = (float)((double)this.rotationYaw + (double)par1 * 0.15D);
this.rotationPitch = (float)((double)this.rotationPitch - (double)par2 * 0.15D);
if (this.rotationPitch < -90.0F) {
this.rotationPitch = -90.0F;
}
if (this.rotationPitch > 90.0F) {
this.rotationPitch = 90.0F;
}
this.prevRotationPitch += this.rotationPitch - var3;
this.prevRotationYaw += this.rotationYaw - var4;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate() {
this.onEntityUpdate();
}
/**
* Gets called every tick from main Entity class
*/
public void onEntityUpdate() {
this.worldObj.theProfiler.startSection("entityBaseTick");
if (this.ridingEntity != null && this.ridingEntity.isDead) {
this.ridingEntity = null;
}
// Spout Start
partiallyInWater = isInsideOfMaterial(Material.water, -1);
// Spout End
this.prevDistanceWalkedModified = this.distanceWalkedModified;
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
int var2;
if (!this.worldObj.isRemote && this.worldObj instanceof WorldServer) {
this.worldObj.theProfiler.startSection("portal");
MinecraftServer var1 = ((WorldServer)this.worldObj).getMinecraftServer();
var2 = this.getMaxInPortalTime();
if (this.inPortal) {
if (var1.getAllowNether()) {
if (this.ridingEntity == null && this.portalCounter++ >= var2) {
this.portalCounter = var2;
this.timeUntilPortal = this.getPortalCooldown();
byte var3;
if (this.worldObj.provider.dimensionId == -1) {
var3 = 0;
} else {
var3 = -1;
}
this.travelToDimension(var3);
}
this.inPortal = false;
}
} else {
if (this.portalCounter > 0) {
this.portalCounter -= 4;
}
if (this.portalCounter < 0) {
this.portalCounter = 0;
}
}
if (this.timeUntilPortal > 0) {
--this.timeUntilPortal;
}
this.worldObj.theProfiler.endSection();
}
if (this.isSprinting() && !this.isInWater()) {
int var5 = MathHelper.floor_double(this.posX);
var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int var6 = MathHelper.floor_double(this.posZ);
int var4 = this.worldObj.getBlockId(var5, var2, var6);
if (var4 > 0) {
this.worldObj.spawnParticle("tilecrack_" + var4 + "_" + this.worldObj.getBlockMetadata(var5, var2, var6), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, -this.motionX * 4.0D, 1.5D, -this.motionZ * 4.0D);
}
}
this.handleWaterMovement();
if (this.worldObj.isRemote) {
this.fire = 0;
} else if (this.fire > 0) {
if (this.isImmuneToFire) {
this.fire -= 4;
if (this.fire < 0) {
this.fire = 0;
}
} else {
if (this.fire % 20 == 0) {
this.attackEntityFrom(DamageSource.onFire, 1.0F);
}
--this.fire;
}
}
if (this.handleLavaMovement()) {
this.setOnFireFromLava();
this.fallDistance *= 0.5F;
}
if (this.posY < -64.0D) {
this.kill();
}
if (!this.worldObj.isRemote) {
this.setFlag(0, this.fire > 0);
}
this.firstUpdate = false;
this.worldObj.theProfiler.endSection();
}
/**
* Return the amount of time this entity should stay in a portal before being transported.
*/
public int getMaxInPortalTime() {
return 0;
}
/**
* Called whenever the entity is walking inside of lava.
*/
protected void setOnFireFromLava() {
if (!this.isImmuneToFire) {
this.attackEntityFrom(DamageSource.lava, 4.0F);
this.setFire(15);
}
}
/**
* Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
*/
public void setFire(int par1) {
int var2 = par1 * 20;
var2 = EnchantmentProtection.getFireTimeForEntity(this, var2);
if (this.fire < var2) {
this.fire = var2;
}
}
/**
* Removes fire from entity.
*/
public void extinguish() {
this.fire = 0;
}
/**
* sets the dead flag. Used when you fall off the bottom of the world.
*/
protected void kill() {
this.setDead();
}
/**
* Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z
*/
public boolean isOffsetPositionInLiquid(double par1, double par3, double par5) {
AxisAlignedBB var7 = this.boundingBox.getOffsetBoundingBox(par1, par3, par5);
List var8 = this.worldObj.getCollidingBoundingBoxes(this, var7);
return !var8.isEmpty() ? false : !this.worldObj.isAnyLiquid(var7);
}
/**
* Tries to moves the entity by the passed in displacement. Args: x, y, z
*/
public void moveEntity(double par1, double par3, double par5) {
if (this.noClip) {
this.boundingBox.offset(par1, par3, par5);
this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D;
this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.ySize;
this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D;
} else {
this.worldObj.theProfiler.startSection("move");
this.ySize *= 0.4F;
double var7 = this.posX;
double var9 = this.posY;
double var11 = this.posZ;
if (this.isInWeb) {
this.isInWeb = false;
par1 *= 0.25D;
par3 *= 0.05000000074505806D;
par5 *= 0.25D;
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
}
double var13 = par1;
double var15 = par3;
double var17 = par5;
AxisAlignedBB var19 = this.boundingBox.copy();
boolean var20 = this.onGround && this.isSneaking() && this instanceof EntityPlayer;
if (var20) {
double var21;
for (var21 = 0.05D; par1 != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(par1, -1.0D, 0.0D)).isEmpty(); var13 = par1) {
if (par1 < var21 && par1 >= -var21) {
par1 = 0.0D;
} else if (par1 > 0.0D) {
par1 -= var21;
} else {
par1 += var21;
}
}
for (; par5 != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(0.0D, -1.0D, par5)).isEmpty(); var17 = par5) {
if (par5 < var21 && par5 >= -var21) {
par5 = 0.0D;
} else if (par5 > 0.0D) {
par5 -= var21;
} else {
par5 += var21;
}
}
while (par1 != 0.0D && par5 != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(par1, -1.0D, par5)).isEmpty()) {
if (par1 < var21 && par1 >= -var21) {
par1 = 0.0D;
} else if (par1 > 0.0D) {
par1 -= var21;
} else {
par1 += var21;
}
if (par5 < var21 && par5 >= -var21) {
par5 = 0.0D;
} else if (par5 > 0.0D) {
par5 -= var21;
} else {
par5 += var21;
}
var13 = par1;
var17 = par5;
}
}
List var36 = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(par1, par3, par5));
for (int var22 = 0; var22 < var36.size(); ++var22) {
par3 = ((AxisAlignedBB)var36.get(var22)).calculateYOffset(this.boundingBox, par3);
}
this.boundingBox.offset(0.0D, par3, 0.0D);
if (!this.field_70135_K && var15 != par3) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
}
boolean var35 = this.onGround || var15 != par3 && var15 < 0.0D;
int var23;
for (var23 = 0; var23 < var36.size(); ++var23) {
par1 = ((AxisAlignedBB)var36.get(var23)).calculateXOffset(this.boundingBox, par1);
}
this.boundingBox.offset(par1, 0.0D, 0.0D);
if (!this.field_70135_K && var13 != par1) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
}
for (var23 = 0; var23 < var36.size(); ++var23) {
par5 = ((AxisAlignedBB)var36.get(var23)).calculateZOffset(this.boundingBox, par5);
}
this.boundingBox.offset(0.0D, 0.0D, par5);
if (!this.field_70135_K && var17 != par5) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
}
double var25;
double var27;
int var30;
double var37;
if (this.stepHeight > 0.0F && var35 && (var20 || this.ySize < 0.05F) && (var13 != par1 || var17 != par5)) {
var37 = par1;
var25 = par3;
var27 = par5;
par1 = var13;
par3 = (double)this.stepHeight;
par5 = var17;
AxisAlignedBB var29 = this.boundingBox.copy();
this.boundingBox.setBB(var19);
var36 = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(var13, par3, var17));
for (var30 = 0; var30 < var36.size(); ++var30) {
par3 = ((AxisAlignedBB)var36.get(var30)).calculateYOffset(this.boundingBox, par3);
}
this.boundingBox.offset(0.0D, par3, 0.0D);
if (!this.field_70135_K && var15 != par3) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
}
for (var30 = 0; var30 < var36.size(); ++var30) {
par1 = ((AxisAlignedBB)var36.get(var30)).calculateXOffset(this.boundingBox, par1);
}
this.boundingBox.offset(par1, 0.0D, 0.0D);
if (!this.field_70135_K && var13 != par1) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
}
for (var30 = 0; var30 < var36.size(); ++var30) {
par5 = ((AxisAlignedBB)var36.get(var30)).calculateZOffset(this.boundingBox, par5);
}
this.boundingBox.offset(0.0D, 0.0D, par5);
if (!this.field_70135_K && var17 != par5) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
}
if (!this.field_70135_K && var15 != par3) {
par5 = 0.0D;
par3 = 0.0D;
par1 = 0.0D;
} else {
par3 = (double)(-this.stepHeight);
for (var30 = 0; var30 < var36.size(); ++var30) {
par3 = ((AxisAlignedBB)var36.get(var30)).calculateYOffset(this.boundingBox, par3);
}
this.boundingBox.offset(0.0D, par3, 0.0D);
}
if (var37 * var37 + var27 * var27 >= par1 * par1 + par5 * par5) {
par1 = var37;
par3 = var25;
par5 = var27;
this.boundingBox.setBB(var29);
}
}
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("rest");
this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D;
this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.ySize;
this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D;
this.isCollidedHorizontally = var13 != par1 || var17 != par5;
this.isCollidedVertically = var15 != par3;
this.onGround = var15 != par3 && var15 < 0.0D;
this.isCollided = this.isCollidedHorizontally || this.isCollidedVertically;
this.updateFallState(par3, this.onGround);
if (var13 != par1) {
this.motionX = 0.0D;
}
if (var15 != par3) {
this.motionY = 0.0D;
}
if (var17 != par5) {
this.motionZ = 0.0D;
}
var37 = this.posX - var7;
var25 = this.posY - var9;
var27 = this.posZ - var11;
if (this.canTriggerWalking() && !var20 && this.ridingEntity == null) {
int var39 = MathHelper.floor_double(this.posX);
var30 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int var31 = MathHelper.floor_double(this.posZ);
int var32 = this.worldObj.getBlockId(var39, var30, var31);
if (var32 == 0) {
int var33 = this.worldObj.blockGetRenderType(var39, var30 - 1, var31);
if (var33 == 11 || var33 == 32 || var33 == 21) {
var32 = this.worldObj.getBlockId(var39, var30 - 1, var31);
}
}
if (var32 != Block.ladder.blockID) {
var25 = 0.0D;
}
this.distanceWalkedModified = (float)((double)this.distanceWalkedModified + (double)MathHelper.sqrt_double(var37 * var37 + var27 * var27) * 0.6D);
this.distanceWalkedOnStepModified = (float)((double)this.distanceWalkedOnStepModified + (double)MathHelper.sqrt_double(var37 * var37 + var25 * var25 + var27 * var27) * 0.6D);
if (this.distanceWalkedOnStepModified > (float)this.nextStepDistance && var32 > 0) {
this.nextStepDistance = (int)this.distanceWalkedOnStepModified + 1;
if (this.isInWater()) {
float var42 = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.35F;
if (var42 > 1.0F) {
var42 = 1.0F;
}
this.playSound("liquid.swim", var42, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
}
this.playStepSound(var39, var30, var31, var32);
Block.blocksList[var32].onEntityWalking(this.worldObj, var39, var30, var31, this);
}
}
try {
this.doBlockCollisions();
} catch (Throwable var34) {
CrashReport var41 = CrashReport.makeCrashReport(var34, "Checking entity tile collision");
CrashReportCategory var38 = var41.makeCategory("Entity being checked for collision");
this.addEntityCrashInfo(var38);
throw new ReportedException(var41);
}
boolean var40 = this.isWet();
if (this.worldObj.isBoundingBoxBurning(this.boundingBox.contract(0.001D, 0.001D, 0.001D))) {
this.dealFireDamage(1);
if (!var40) {
++this.fire;
if (this.fire == 0) {
this.setFire(8);
}
}
} else if (this.fire <= 0) {
this.fire = -this.fireResistance;
}
if (var40 && this.fire > 0) {
this.playSound("random.fizz", 0.7F, 1.6F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
this.fire = -this.fireResistance;
}
this.worldObj.theProfiler.endSection();
}
}
/**
* Checks for block collisions, and calls the associated onBlockCollided method for the collided block.
*/
protected void doBlockCollisions() {
int var1 = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
int var2 = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
int var3 = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
int var4 = MathHelper.floor_double(this.boundingBox.maxX - 0.001D);
int var5 = MathHelper.floor_double(this.boundingBox.maxY - 0.001D);
int var6 = MathHelper.floor_double(this.boundingBox.maxZ - 0.001D);
if (this.worldObj.checkChunksExist(var1, var2, var3, var4, var5, var6)) {
for (int var7 = var1; var7 <= var4; ++var7) {
for (int var8 = var2; var8 <= var5; ++var8) {
for (int var9 = var3; var9 <= var6; ++var9) {
int var10 = this.worldObj.getBlockId(var7, var8, var9);
if (var10 > 0) {
try {
Block.blocksList[var10].onEntityCollidedWithBlock(this.worldObj, var7, var8, var9, this);
} catch (Throwable var14) {
CrashReport var12 = CrashReport.makeCrashReport(var14, "Colliding entity with tile");
CrashReportCategory var13 = var12.makeCategory("Tile being collided with");
CrashReportCategory.addBlockCrashInfo(var13, var7, var8, var9, var10, this.worldObj.getBlockMetadata(var7, var8, var9));
throw new ReportedException(var12);
}
}
}
}
}
}
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4) {
StepSound var5 = Block.blocksList[par4].stepSound;
if (this.worldObj.getBlockId(par1, par2 + 1, par3) == Block.snow.blockID) {
var5 = Block.snow.stepSound;
this.playSound(var5.getStepSound(), var5.getVolume() * 0.15F, var5.getPitch());
} else if (!Block.blocksList[par4].blockMaterial.isLiquid()) {
this.playSound(var5.getStepSound(), var5.getVolume() * 0.15F, var5.getPitch());
}
}
public void playSound(String par1Str, float par2, float par3) {
this.worldObj.playSoundAtEntity(this, par1Str, par2, par3);
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking() {
return true;
}
/**
* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and
* deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround
*/
protected void updateFallState(double par1, boolean par3) {
if (par3) {
if (this.fallDistance > 0.0F) {
this.fall(this.fallDistance);
this.fallDistance = 0.0F;
}
} else if (par1 < 0.0D) {
this.fallDistance = (float)((double)this.fallDistance - par1);
}
}
/**
* First layer of player interaction
*/
public boolean interactFirst(EntityPlayer par1EntityPlayer) {
return false;
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox() {
return null;
}
/**
* Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: amountDamage
*/
protected void dealFireDamage(int par1) {
if (!this.isImmuneToFire) {
this.attackEntityFrom(DamageSource.inFire, (float)par1);
}
}
public final boolean isImmuneToFire() {
return this.isImmuneToFire;
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float par1) {
if (this.riddenByEntity != null) {
this.riddenByEntity.fall(par1);
}
}
/**
* Checks if this entity is either in water or on an open air block in rain (used in wolves).
*/
public boolean isWet() {
return this.inWater || this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) || this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + (double)this.height), MathHelper.floor_double(this.posZ));
}
/**
* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
*/
public boolean isInWater() {
return this.inWater;
}
/**
* Returns if this entity is in water and will end up adding the waters velocity to the entity
*/
public boolean handleWaterMovement() {
if (this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.4000000059604645D, 0.0D).contract(0.001D, 0.001D, 0.001D), Material.water, this)) {
if (!this.inWater && !this.firstUpdate) {
float var1 = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.2F;
if (var1 > 1.0F) {
var1 = 1.0F;
}
this.playSound("liquid.splash", var1, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
float var2 = (float)MathHelper.floor_double(this.boundingBox.minY);
float var4;
float var5;
int var3;
for (var3 = 0; (float)var3 < 1.0F + this.width * 20.0F; ++var3) {
var4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
var5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
this.worldObj.spawnParticle("bubble", this.posX + (double)var4, (double)(var2 + 1.0F), this.posZ + (double)var5, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
}
for (var3 = 0; (float)var3 < 1.0F + this.width * 20.0F; ++var3) {
var4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
var5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
this.worldObj.spawnParticle("splash", this.posX + (double)var4, (double)(var2 + 1.0F), this.posZ + (double)var5, this.motionX, this.motionY, this.motionZ);
}
}
this.fallDistance = 0.0F;
this.inWater = true;
this.fire = 0;
} else {
this.inWater = false;
}
return this.inWater;
}
/**
* Checks if the current block the entity is within of the specified material type
*/
// Spout Start
public boolean isInsideOfMaterial(Material material) {
return isInsideOfMaterial(material, 0);
}
public boolean isInsideOfMaterial(Material material, float offset) {
double var2 = this.posY + (double)this.getEyeHeight() + offset;
// Spout End
int var4 = MathHelper.floor_double(this.posX);
int var5 = MathHelper.floor_float((float)MathHelper.floor_double(var2));
int var6 = MathHelper.floor_double(this.posZ);
int var7 = this.worldObj.getBlockId(var4, var5, var6);
// Spout Start
if (var7 != 0 && Block.blocksList[var7].blockMaterial == material) {
// Spout End
float var8 = BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(var4, var5, var6)) - 0.11111111F;
float var9 = (float)(var5 + 1) - var8;
return var2 < (double)var9;
} else {
return false;
}
}
public float getEyeHeight() {
return 0.0F;
}
/**
* Whether or not the current entity is in lava
*/
public boolean handleLavaMovement() {
return this.worldObj.isMaterialInBB(this.boundingBox.expand(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.lava);
}
/**
* Used in both water and by flying objects
*/
public void moveFlying(float par1, float par2, float par3) {
float var4 = par1 * par1 + par2 * par2;
if (var4 >= 1.0E-4F) {
var4 = MathHelper.sqrt_float(var4);
if (var4 < 1.0F) {
var4 = 1.0F;
}
var4 = par3 / var4;
par1 *= var4;
par2 *= var4;
float var5 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F);
float var6 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F);
this.motionX += (double)(par1 * var6 - par2 * var5);
this.motionZ += (double)(par2 * var6 + par1 * var5);
}
}
public int getBrightnessForRender(float par1) {
int var2 = MathHelper.floor_double(this.posX);
int var3 = MathHelper.floor_double(this.posZ);
if (this.worldObj.blockExists(var2, 0, var3)) {
if (SpoutClient.getInstance().xrayMode) {
return 15728640;
} else {
double var4 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D;
int var6 = MathHelper.floor_double(this.posY - (double)this.yOffset + var4);
return this.worldObj.getLightBrightnessForSkyBlocks(var2, var6, var3, 0);
}
} else {
return 0;
}
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float par1) {
int var2 = MathHelper.floor_double(this.posX);
int var3 = MathHelper.floor_double(this.posZ);
if (this.worldObj.blockExists(var2, 0, var3)) {
if (SpoutClient.getInstance().xrayMode) {
return 1000.0F;
} else {
double var4 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D;
int var6 = MathHelper.floor_double(this.posY - (double)this.yOffset + var4);
return this.worldObj.getLightBrightness(var2, var6, var3);
}
} else {
return 0.0F;
}
}
/**
* Sets the reference to the World object.
*/
public void setWorld(World par1World) {
this.worldObj = par1World;
}
/**
* Sets the entity's position and rotation. Args: posX, posY, posZ, yaw, pitch
*/
public void setPositionAndRotation(double par1, double par3, double par5, float par7, float par8) {
this.prevPosX = this.posX = par1;
this.prevPosY = this.posY = par3;
this.prevPosZ = this.posZ = par5;
this.prevRotationYaw = this.rotationYaw = par7;
this.prevRotationPitch = this.rotationPitch = par8;
this.ySize = 0.0F;
double var9 = (double)(this.prevRotationYaw - par7);
if (var9 < -180.0D) {
this.prevRotationYaw += 360.0F;
}
if (var9 >= 180.0D) {
this.prevRotationYaw -= 360.0F;
}
this.setPosition(this.posX, this.posY, this.posZ);
this.setRotation(par7, par8);
}
/**
* Sets the location and Yaw/Pitch of an entity in the world
*/
public void setLocationAndAngles(double par1, double par3, double par5, float par7, float par8) {
this.lastTickPosX = this.prevPosX = this.posX = par1;
this.lastTickPosY = this.prevPosY = this.posY = par3 + (double)this.yOffset;
this.lastTickPosZ = this.prevPosZ = this.posZ = par5;
this.rotationYaw = par7;
this.rotationPitch = par8;
this.setPosition(this.posX, this.posY, this.posZ);
}
/**
* Returns the distance to the entity. Args: entity
*/
public float getDistanceToEntity(Entity par1Entity) {
float var2 = (float)(this.posX - par1Entity.posX);
float var3 = (float)(this.posY - par1Entity.posY);
float var4 = (float)(this.posZ - par1Entity.posZ);
return MathHelper.sqrt_float(var2 * var2 + var3 * var3 + var4 * var4);
}
/**
* Gets the squared distance to the position. Args: x, y, z
*/
public double getDistanceSq(double par1, double par3, double par5) {
double var7 = this.posX - par1;
double var9 = this.posY - par3;
double var11 = this.posZ - par5;
return var7 * var7 + var9 * var9 + var11 * var11;
}
/**
* Gets the distance to the position. Args: x, y, z
*/
public double getDistance(double par1, double par3, double par5) {
double var7 = this.posX - par1;
double var9 = this.posY - par3;
double var11 = this.posZ - par5;
return (double)MathHelper.sqrt_double(var7 * var7 + var9 * var9 + var11 * var11);
}
/**
* Returns the squared distance to the entity. Args: entity
*/
public double getDistanceSqToEntity(Entity par1Entity) {
double var2 = this.posX - par1Entity.posX;
double var4 = this.posY - par1Entity.posY;
double var6 = this.posZ - par1Entity.posZ;
return var2 * var2 + var4 * var4 + var6 * var6;
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) {}
/**
* Applies a velocity to each of the entities pushing them away from each other. Args: entity
*/
public void applyEntityCollision(Entity par1Entity) {
if (par1Entity.riddenByEntity != this && par1Entity.ridingEntity != this) {
double var2 = par1Entity.posX - this.posX;
double var4 = par1Entity.posZ - this.posZ;
double var6 = MathHelper.abs_max(var2, var4);
if (var6 >= 0.009999999776482582D) {
var6 = (double)MathHelper.sqrt_double(var6);
var2 /= var6;
var4 /= var6;
double var8 = 1.0D / var6;
if (var8 > 1.0D) {
var8 = 1.0D;
}
var2 *= var8;
var4 *= var8;
var2 *= 0.05000000074505806D;
var4 *= 0.05000000074505806D;
var2 *= (double)(1.0F - this.entityCollisionReduction);
var4 *= (double)(1.0F - this.entityCollisionReduction);
this.addVelocity(-var2, 0.0D, -var4);
par1Entity.addVelocity(var2, 0.0D, var4);
}
}
}
/**
* Adds to the current velocity of the entity. Args: x, y, z
*/
public void addVelocity(double par1, double par3, double par5) {
this.motionX += par1;
this.motionY += par3;
this.motionZ += par5;
this.isAirBorne = true;
}
/**
* Sets that this entity has been attacked.
*/
protected void setBeenAttacked() {
this.velocityChanged = true;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) {
if (this.isEntityInvulnerable()) {
return false;
} else {
this.setBeenAttacked();
return false;
}
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith() {
return false;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed() {
return false;
}
/**
* Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity,
* scoreToAdd
*/
public void addToPlayerScore(Entity par1Entity, int par2) {}
/**
* Checks using a Vec3d to determine if this entity is within range of that vector to be rendered. Args: vec3D
*/
public boolean isInRangeToRenderVec3D(Vec3 par1Vec3) {
double var2 = this.posX - par1Vec3.xCoord;
double var4 = this.posY - par1Vec3.yCoord;
double var6 = this.posZ - par1Vec3.zCoord;
double var8 = var2 * var2 + var4 * var4 + var6 * var6;
return this.isInRangeToRenderDist(var8);
}
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length
* * 64 * renderDistanceWeight Args: distance
*/
public boolean isInRangeToRenderDist(double par1) {
double var3 = this.boundingBox.getAverageEdgeLength();
var3 *= 64.0D * this.renderDistanceWeight;
return par1 < var3 * var3;
}
/**
* Like writeToNBTOptional but does not check if the entity is ridden. Used for saving ridden entities with their
* riders.
*/
public boolean writeMountToNBT(NBTTagCompound par1NBTTagCompound) {
String var2 = this.getEntityString();
if (!this.isDead && var2 != null) {
par1NBTTagCompound.setString("id", var2);
this.writeToNBT(par1NBTTagCompound);
return true;
} else {
return false;
}
}
/**
* Either write this entity to the NBT tag given and return true, or return false without doing anything. If this
* returns false the entity is not saved on disk. Ridden entities return false here as they are saved with their rider.
*/
public boolean writeToNBTOptional(NBTTagCompound par1NBTTagCompound) {
String var2 = this.getEntityString();
if (!this.isDead && var2 != null && this.riddenByEntity == null) {
par1NBTTagCompound.setString("id", var2);
this.writeToNBT(par1NBTTagCompound);
return true;
} else {
return false;
}
}
/**
* Save the entity to NBT (calls an abstract helper method to write extra data)
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound) {
try {
par1NBTTagCompound.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY + (double)this.ySize, this.posZ}));
par1NBTTagCompound.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
par1NBTTagCompound.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch}));
par1NBTTagCompound.setFloat("FallDistance", this.fallDistance);
par1NBTTagCompound.setShort("Fire", (short)this.fire);
par1NBTTagCompound.setShort("Air", (short)this.getAir());
par1NBTTagCompound.setBoolean("OnGround", this.onGround);
par1NBTTagCompound.setInteger("Dimension", this.dimension);
// Spout Start
par1NBTTagCompound.setLong("ID_LSB", uniqueId.getLeastSignificantBits());
par1NBTTagCompound.setLong("ID_MSB", uniqueId.getMostSignificantBits());
// Spout End
par1NBTTagCompound.setBoolean("Invulnerable", this.invulnerable);
par1NBTTagCompound.setInteger("PortalCooldown", this.timeUntilPortal);
par1NBTTagCompound.setLong("UUIDMost", this.entityUniqueID.getMostSignificantBits());
par1NBTTagCompound.setLong("UUIDLeast", this.entityUniqueID.getLeastSignificantBits());
this.writeEntityToNBT(par1NBTTagCompound);
if (this.ridingEntity != null) {
NBTTagCompound var2 = new NBTTagCompound("Riding");
if (this.ridingEntity.writeMountToNBT(var2)) {
par1NBTTagCompound.setTag("Riding", var2);
}
}
} catch (Throwable var5) {
CrashReport var3 = CrashReport.makeCrashReport(var5, "Saving entity NBT");
CrashReportCategory var4 = var3.makeCategory("Entity being saved");
this.addEntityCrashInfo(var4);
throw new ReportedException(var3);
}
}
/**
* Reads the entity from NBT (calls an abstract helper method to read specialized data)
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound) {
try {
NBTTagList var2 = par1NBTTagCompound.getTagList("Pos");
NBTTagList var7 = par1NBTTagCompound.getTagList("Motion");
NBTTagList var6 = par1NBTTagCompound.getTagList("Rotation");
this.motionX = ((NBTTagDouble)var7.tagAt(0)).data;
this.motionY = ((NBTTagDouble)var7.tagAt(1)).data;
this.motionZ = ((NBTTagDouble)var7.tagAt(2)).data;
if (Math.abs(this.motionX) > 10.0D) {
this.motionX = 0.0D;
}
if (Math.abs(this.motionY) > 10.0D) {
this.motionY = 0.0D;
}
if (Math.abs(this.motionZ) > 10.0D) {
this.motionZ = 0.0D;
}
this.prevPosX = this.lastTickPosX = this.posX = ((NBTTagDouble)var2.tagAt(0)).data;
this.prevPosY = this.lastTickPosY = this.posY = ((NBTTagDouble)var2.tagAt(1)).data;
this.prevPosZ = this.lastTickPosZ = this.posZ = ((NBTTagDouble)var2.tagAt(2)).data;
this.prevRotationYaw = this.rotationYaw = ((NBTTagFloat)var6.tagAt(0)).data;
this.prevRotationPitch = this.rotationPitch = ((NBTTagFloat)var6.tagAt(1)).data;
this.fallDistance = par1NBTTagCompound.getFloat("FallDistance");
this.fire = par1NBTTagCompound.getShort("Fire");
this.setAir(par1NBTTagCompound.getShort("Air"));
this.onGround = par1NBTTagCompound.getBoolean("OnGround");
this.dimension = par1NBTTagCompound.getInteger("Dimension");
this.invulnerable = par1NBTTagCompound.getBoolean("Invulnerable");
this.timeUntilPortal = par1NBTTagCompound.getInteger("PortalCooldown");
if (par1NBTTagCompound.hasKey("UUIDMost") && par1NBTTagCompound.hasKey("UUIDLeast")) {
this.entityUniqueID = new UUID(par1NBTTagCompound.getLong("UUIDMost"), par1NBTTagCompound.getLong("UUIDLeast"));
}
this.setPosition(this.posX, this.posY, this.posZ);
this.setRotation(this.rotationYaw, this.rotationPitch);
// Spout Start
long lsb = par1NBTTagCompound.getLong("ID_LSB");
long msb = par1NBTTagCompound.getLong("ID_MSB");
UUID id = new UUID(msb, lsb);
if (!id.equals(new UUID(0, 0))) {
uniqueId = id;
}
// Spout End
this.readEntityFromNBT(par1NBTTagCompound);
if (this.shouldSetPosAfterLoading()) {
this.setPosition(this.posX, this.posY, this.posZ);
}
} catch (Throwable var5) {
CrashReport var3 = CrashReport.makeCrashReport(var5, "Loading entity NBT");
CrashReportCategory var4 = var3.makeCategory("Entity being loaded");
this.addEntityCrashInfo(var4);
throw new ReportedException(var3);
}
}
protected boolean shouldSetPosAfterLoading() {
return true;
}
/**
* Returns the string that identifies this Entity's class
*/
protected final String getEntityString() {
return EntityList.getEntityString(this);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected abstract void readEntityFromNBT(NBTTagCompound var1);
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected abstract void writeEntityToNBT(NBTTagCompound var1);
public void onChunkLoad() {}
/**
* creates a NBT list from the array of doubles passed to this function
*/
protected NBTTagList newDoubleNBTList(double ... par1ArrayOfDouble) {
NBTTagList var2 = new NBTTagList();
double[] var3 = par1ArrayOfDouble;
int var4 = par1ArrayOfDouble.length;
for (int var5 = 0; var5 < var4; ++var5) {
double var6 = var3[var5];
var2.appendTag(new NBTTagDouble((String)null, var6));
}
return var2;
}
/**
* Returns a new NBTTagList filled with the specified floats
*/
protected NBTTagList newFloatNBTList(float ... par1ArrayOfFloat) {
NBTTagList var2 = new NBTTagList();
float[] var3 = par1ArrayOfFloat;
int var4 = par1ArrayOfFloat.length;
for (int var5 = 0; var5 < var4; ++var5) {
float var6 = var3[var5];
var2.appendTag(new NBTTagFloat((String)null, var6));
}
return var2;
}
public float getShadowSize() {
return this.height / 2.0F;
}
/**
* Drops an item stack at the entity's position. Args: itemID, count
*/
public EntityItem dropItem(int par1, int par2) {
return this.dropItemWithOffset(par1, par2, 0.0F);
}
/**
* Drops an item stack with a specified y offset. Args: itemID, count, yOffset
*/
public EntityItem dropItemWithOffset(int par1, int par2, float par3) {
return this.entityDropItem(new ItemStack(par1, par2, 0), par3);
}
/**
* Drops an item at the position of the entity.
*/
public EntityItem entityDropItem(ItemStack par1ItemStack, float par2) {
if (par1ItemStack.stackSize == 0) {
return null;
} else {
EntityItem var3 = new EntityItem(this.worldObj, this.posX, this.posY + (double)par2, this.posZ, par1ItemStack);
var3.delayBeforeCanPickup = 10;
this.worldObj.spawnEntityInWorld(var3);
return var3;
}
}
/**
* Checks whether target entity is alive.
*/
public boolean isEntityAlive() {
return !this.isDead;
}
/**
* Checks if this entity is inside of an opaque block
*/
public boolean isEntityInsideOpaqueBlock() {
for (int var1 = 0; var1 < 8; ++var1) {
float var2 = ((float)((var1 >> 0) % 2) - 0.5F) * this.width * 0.8F;
float var3 = ((float)((var1 >> 1) % 2) - 0.5F) * 0.1F;
float var4 = ((float)((var1 >> 2) % 2) - 0.5F) * this.width * 0.8F;
int var5 = MathHelper.floor_double(this.posX + (double)var2);
int var6 = MathHelper.floor_double(this.posY + (double)this.getEyeHeight() + (double)var3);
int var7 = MathHelper.floor_double(this.posZ + (double)var4);
if (this.worldObj.isBlockNormalCube(var5, var6, var7)) {
return true;
}
}
return false;
}
/**
* Only used by renderer in EntityLivingBase subclasses.\nDetermines if an entity is visible or not to a specfic
* player, if the entity is normally invisible.\nFor EntityLivingBase subclasses, returning false when invisible will
* render the entity semitransparent.
*/
public boolean isInvisibleToPlayer(EntityPlayer par1EntityPlayer) {
return this.isInvisible();
}
/**
* Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
* pushable on contact, like boats or minecarts.
*/
public AxisAlignedBB getCollisionBox(Entity par1Entity) {
return null;
}
/**
* Handles updating while being ridden by an entity
*/
public void updateRidden() {
if (this.ridingEntity.isDead) {
this.ridingEntity = null;
} else {
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.onUpdate();
if (this.ridingEntity != null) {
this.ridingEntity.updateRiderPosition();
this.entityRiderYawDelta += (double)(this.ridingEntity.rotationYaw - this.ridingEntity.prevRotationYaw);
for (this.entityRiderPitchDelta += (double)(this.ridingEntity.rotationPitch - this.ridingEntity.prevRotationPitch); this.entityRiderYawDelta >= 180.0D; this.entityRiderYawDelta -= 360.0D) {
;
}
while (this.entityRiderYawDelta < -180.0D) {
this.entityRiderYawDelta += 360.0D;
}
while (this.entityRiderPitchDelta >= 180.0D) {
this.entityRiderPitchDelta -= 360.0D;
}
while (this.entityRiderPitchDelta < -180.0D) {
this.entityRiderPitchDelta += 360.0D;
}
double var1 = this.entityRiderYawDelta * 0.5D;
double var3 = this.entityRiderPitchDelta * 0.5D;
float var5 = 10.0F;
if (var1 > (double)var5) {
var1 = (double)var5;
}
if (var1 < (double)(-var5)) {
var1 = (double)(-var5);
}
if (var3 > (double)var5) {
var3 = (double)var5;
}
if (var3 < (double)(-var5)) {
var3 = (double)(-var5);
}
this.entityRiderYawDelta -= var1;
this.entityRiderPitchDelta -= var3;
}
}
}
public void updateRiderPosition() {
if (this.riddenByEntity != null) {
this.riddenByEntity.setPosition(this.posX, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ);
}
}
/**
* Returns the Y Offset of this entity.
*/
public double getYOffset() {
return (double)this.yOffset;
}
/**
* Returns the Y offset from the entity's position for any entity riding this one.
*/
public double getMountedYOffset() {
return (double)this.height * 0.75D;
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity par1Entity) {
this.entityRiderPitchDelta = 0.0D;
this.entityRiderYawDelta = 0.0D;
if (par1Entity == null) {
if (this.ridingEntity != null) {
this.setLocationAndAngles(this.ridingEntity.posX, this.ridingEntity.boundingBox.minY + (double)this.ridingEntity.height, this.ridingEntity.posZ, this.rotationYaw, this.rotationPitch);
this.ridingEntity.riddenByEntity = null;
}
this.ridingEntity = null;
} else {
if (this.ridingEntity != null) {
this.ridingEntity.riddenByEntity = null;
}
this.ridingEntity = par1Entity;
par1Entity.riddenByEntity = this;
}
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY,
* posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
List var10 = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.contract(0.03125D, 0.0D, 0.03125D));
if (!var10.isEmpty()) {
double var11 = 0.0D;
for (int var13 = 0; var13 < var10.size(); ++var13) {
AxisAlignedBB var14 = (AxisAlignedBB)var10.get(var13);
if (var14.maxY > var11) {
var11 = var14.maxY;
}
}
par3 += var11 - this.boundingBox.minY;
this.setPosition(par1, par3, par5);
}
}
public float getCollisionBorderSize() {
return 0.1F;
}
/**
* returns a (normalized) vector of where this entity is looking
*/
public Vec3 getLookVec() {
return null;
}
/**
* Called by portal blocks when an entity is within it.
*/
public void setInPortal() {
if (this.timeUntilPortal > 0) {
this.timeUntilPortal = this.getPortalCooldown();
} else {
double var1 = this.prevPosX - this.posX;
double var3 = this.prevPosZ - this.posZ;
if (!this.worldObj.isRemote && !this.inPortal) {
this.teleportDirection = Direction.getMovementDirection(var1, var3);
}
this.inPortal = true;
}
}
/**
* Return the amount of cooldown before this entity can use a portal again.
*/
public int getPortalCooldown() {
return 900;
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5) {
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
}
public void handleHealthUpdate(byte par1) {}
/**
* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
*/
public void performHurtAnimation() {}
public ItemStack[] getLastActiveItems() {
return null;
}
/**
* Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
*/
public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) {}
/**
* Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
*/
public boolean isBurning() {
return !this.isImmuneToFire && (this.fire > 0 || this.getFlag(0));
}
/**
* Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position for
* players.
*/
public boolean isRiding() {
return this.ridingEntity != null;
}
/**
* Returns if this entity is sneaking.
*/
public boolean isSneaking() {
return this.getFlag(1);
}
/**
* Sets the sneaking flag.
*/
public void setSneaking(boolean par1) {
this.setFlag(1, par1);
}
/**
* Get if the Entity is sprinting.
*/
public boolean isSprinting() {
return this.getFlag(3);
}
/**
* Set sprinting switch for Entity.
*/
public void setSprinting(boolean par1) {
this.setFlag(3, par1);
}
public boolean isInvisible() {
return this.getFlag(5);
}
public boolean func_98034_c(EntityPlayer par1EntityPlayer) {
return this.isInvisible();
}
public void setInvisible(boolean par1) {
this.setFlag(5, par1);
}
public boolean isEating() {
return this.getFlag(4);
}
public void setEating(boolean par1) {
this.setFlag(4, par1);
}
/**
* Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding
* something; 3) is sprinting; 4) is eating
*/
protected boolean getFlag(int par1) {
return (this.dataWatcher.getWatchableObjectByte(0) & 1 << par1) != 0;
}
/**
* Enable or disable a entity flag, see getEntityFlag to read the know flags.
*/
// Spout Start - protected to public
public void setFlag(int par1, boolean par2) {
// Spout End
byte var3 = this.dataWatcher.getWatchableObjectByte(0);
if (par2) {
this.dataWatcher.updateObject(0, Byte.valueOf((byte)(var3 | 1 << par1)));
} else {
this.dataWatcher.updateObject(0, Byte.valueOf((byte)(var3 & ~(1 << par1))));
}
}
public int getAir() {
return this.dataWatcher.getWatchableObjectShort(1);
}
public void setAir(int par1) {
this.dataWatcher.updateObject(1, Short.valueOf((short)par1));
}
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) {
this.dealFireDamage(5);
++this.fire;
if (this.fire == 0) {
this.setFire(8);
}
}
/**
* This method gets called when the entity kills another one.
*/
public void onKillEntity(EntityLivingBase par1EntityLivingBase) {}
/**
* Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z
*/
protected boolean pushOutOfBlocks(double par1, double par3, double par5) {
int var7 = MathHelper.floor_double(par1);
int var8 = MathHelper.floor_double(par3);
int var9 = MathHelper.floor_double(par5);
double var10 = par1 - (double)var7;
double var12 = par3 - (double)var8;
double var14 = par5 - (double)var9;
List var16 = this.worldObj.getCollidingBlockBounds(this.boundingBox);
if (var16.isEmpty() && !this.worldObj.isBlockFullCube(var7, var8, var9)) {
return false;
} else {
boolean var17 = !this.worldObj.isBlockFullCube(var7 - 1, var8, var9);
boolean var18 = !this.worldObj.isBlockFullCube(var7 + 1, var8, var9);
boolean var19 = !this.worldObj.isBlockFullCube(var7, var8 - 1, var9);
boolean var20 = !this.worldObj.isBlockFullCube(var7, var8 + 1, var9);
boolean var21 = !this.worldObj.isBlockFullCube(var7, var8, var9 - 1);
boolean var22 = !this.worldObj.isBlockFullCube(var7, var8, var9 + 1);
byte var23 = 3;
double var24 = 9999.0D;
if (var17 && var10 < var24) {
var24 = var10;
var23 = 0;
}
if (var18 && 1.0D - var10 < var24) {
var24 = 1.0D - var10;
var23 = 1;
}
if (var20 && 1.0D - var12 < var24) {
var24 = 1.0D - var12;
var23 = 3;
}
if (var21 && var14 < var24) {
var24 = var14;
var23 = 4;
}
if (var22 && 1.0D - var14 < var24) {
var24 = 1.0D - var14;
var23 = 5;
}
float var26 = this.rand.nextFloat() * 0.2F + 0.1F;
if (var23 == 0) {
this.motionX = (double)(-var26);
}
if (var23 == 1) {
this.motionX = (double)var26;
}
if (var23 == 2) {
this.motionY = (double)(-var26);
}
if (var23 == 3) {
this.motionY = (double)var26;
}
if (var23 == 4) {
this.motionZ = (double)(-var26);
}
if (var23 == 5) {
this.motionZ = (double)var26;
}
return true;
}
}
/**
* Sets the Entity inside a web block.
*/
public void setInWeb() {
this.isInWeb = true;
this.fallDistance = 0.0F;
}
/**
* Gets the username of the entity.
*/
public String getEntityName() {
String var1 = EntityList.getEntityString(this);
if (var1 == null) {
var1 = "generic";
}
return StatCollector.translateToLocal("entity." + var1 + ".name");
}
/**
* Return the Entity parts making up this Entity (currently only for dragons)
*/
public Entity[] getParts() {
return null;
}
/**
* Returns true if Entity argument is equal to this Entity
*/
public boolean isEntityEqual(Entity par1Entity) {
return this == par1Entity;
}
public float getRotationYawHead() {
return 0.0F;
}
/**
* Sets the head's yaw rotation of the entity.
*/
public void setRotationYawHead(float par1) {}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem() {
return true;
}
/**
* Called when a player attacks an entity. If this returns true the attack will not happen.
*/
public boolean hitByEntity(Entity par1Entity) {
return false;
}
public String toString() {
return String.format("%s[\'%s\'/%d, l=\'%s\', x=%.2f, y=%.2f, z=%.2f]", new Object[] {this.getClass().getSimpleName(), this.getEntityName(), Integer.valueOf(this.entityId), this.worldObj == null ? "~NULL~" : this.worldObj.getWorldInfo().getWorldName(), Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)});
}
/**
* Return whether this entity is invulnerable to damage.
*/
public boolean isEntityInvulnerable() {
return this.invulnerable;
}
/**
* Sets this entity's location and angles to the location and angles of the passed in entity.
*/
public void copyLocationAndAnglesFrom(Entity par1Entity) {
this.setLocationAndAngles(par1Entity.posX, par1Entity.posY, par1Entity.posZ, par1Entity.rotationYaw, par1Entity.rotationPitch);
}
/**
* Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this
* actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused
* (always true)
*/
public void copyDataFrom(Entity par1Entity, boolean par2) {
NBTTagCompound var3 = new NBTTagCompound();
par1Entity.writeToNBT(var3);
this.readFromNBT(var3);
this.timeUntilPortal = par1Entity.timeUntilPortal;
this.teleportDirection = par1Entity.teleportDirection;
}
/**
* Teleports the entity to another dimension. Params: Dimension number to teleport to
*/
public void travelToDimension(int par1) {
if (!this.worldObj.isRemote && !this.isDead) {
this.worldObj.theProfiler.startSection("changeDimension");
MinecraftServer var2 = MinecraftServer.getServer();
int var3 = this.dimension;
WorldServer var4 = var2.worldServerForDimension(var3);
WorldServer var5 = var2.worldServerForDimension(par1);
this.dimension = par1;
if (var3 == 1 && par1 == 1) {
var5 = var2.worldServerForDimension(0);
this.dimension = 0;
}
this.worldObj.removeEntity(this);
this.isDead = false;
this.worldObj.theProfiler.startSection("reposition");
var2.getConfigurationManager().transferEntityToWorld(this, var3, var4, var5);
this.worldObj.theProfiler.endStartSection("reloading");
Entity var6 = EntityList.createEntityByName(EntityList.getEntityString(this), var5);
if (var6 != null) {
var6.copyDataFrom(this, true);
if (var3 == 1 && par1 == 1) {
ChunkCoordinates var7 = var5.getSpawnPoint();
var7.posY = this.worldObj.getTopSolidOrLiquidBlock(var7.posX, var7.posZ);
var6.setLocationAndAngles((double)var7.posX, (double)var7.posY, (double)var7.posZ, var6.rotationYaw, var6.rotationPitch);
}
var5.spawnEntityInWorld(var6);
}
this.isDead = true;
this.worldObj.theProfiler.endSection();
var4.resetUpdateEntityTick();
var5.resetUpdateEntityTick();
this.worldObj.theProfiler.endSection();
}
}
/**
* Gets a block's resistance to this entity's explosion. Used to make rails immune to TNT minecarts' explosions and
* Wither skulls more destructive.
*/
public float getBlockExplosionResistance(Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) {
return par6Block.getExplosionResistance(this);
}
public boolean shouldExplodeBlock(Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) {
return true;
}
/**
* The number of iterations PathFinder.getSafePoint will execute before giving up.
*/
public int getMaxSafePointTries() {
return 3;
}
public int getTeleportDirection() {
return this.teleportDirection;
}
/**
* Return whether this entity should NOT trigger a pressure plate or a tripwire.
*/
public boolean doesEntityNotTriggerPressurePlate() {
return false;
}
public void addEntityCrashInfo(CrashReportCategory par1CrashReportCategory) {
par1CrashReportCategory.addCrashSectionCallable("Entity Type", new CallableEntityType(this));
par1CrashReportCategory.addCrashSection("Entity ID", Integer.valueOf(this.entityId));
par1CrashReportCategory.addCrashSectionCallable("Entity Name", new CallableEntityName(this));
par1CrashReportCategory.addCrashSection("Entity\'s Exact location", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)}));
par1CrashReportCategory.addCrashSection("Entity\'s Block location", CrashReportCategory.getLocationInfo(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)));
par1CrashReportCategory.addCrashSection("Entity\'s Momentum", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.motionX), Double.valueOf(this.motionY), Double.valueOf(this.motionZ)}));
}
/**
* Return whether this entity should be rendered as on fire.
*/
public boolean canRenderOnFire() {
return this.isBurning();
}
public UUID getUniqueID() {
return this.entityUniqueID;
}
public boolean isPushedByWater() {
return true;
}
/**
* Returns the translated name of the entity.
*/
public String getTranslatedEntityName() {
return this.getEntityName();
}
}