Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelMTAR

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;

public class ModelMTAR extends ModelGun
{
  int textureX = 32;
  int textureY = 32;

  public ModelMTAR()
  {
    gunModel = new ModelRendererTurbo[8];
    gunModel[0] = new ModelRendererTurbo(this, 1, 6, textureX, textureY);
    gunModel[1] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
    gunModel[2] = new ModelRendererTurbo(this, 7, 7, textureX, textureY);
    gunModel[3] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
    gunModel[4] = new ModelRendererTurbo(this, 7, 4, textureX, textureY);
    gunModel[5] = new ModelRendererTurbo(this, 3, 3, textureX, textureY);
    gunModel[6] = new ModelRendererTurbo(this, 8, 1, textureX, textureY);
    gunModel[7] = new ModelRendererTurbo(this, 0, 19, textureX, textureY);

    gunModel[0].addShapeBox(-0.25F, -1.8F, -0.5F, 2, 3, 1, 0F,-0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,-0.25F, 0F, 0F,-0.25F, 0F, 0F,0F, -0.25F, 0F,0F, -0.25F, 0F,-0.25F, 0F, 0F); // Box 14
    gunModel[0].setRotationPoint(0F, 0F, 0F);
    gunModel[0].rotateAngleZ = -0.13962634F;

    gunModel[1].addBox(-1.5F, -4.5F, -1F, 6, 2, 2, 0F); // Box 15
    gunModel[1].setRotationPoint(0F, 0F, 0F);

    gunModel[2].addShapeBox(4.5F, -3.25F, -1F, 2, 1, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F); // Box 16
    gunModel[2].setRotationPoint(0F, 0F, 0F);

    gunModel[3].addShapeBox(-5.5F, -4.5F, -1F, 4, 3, 2, 0F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 17
    gunModel[3].setRotationPoint(0F, 0F, 0F);

    gunModel[4].addShapeBox(4.5F, -4.25F, -1F, 2, 1, 2, 0F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 18
    gunModel[4].setRotationPoint(0F, 0F, 0F);

    gunModel[5].addBox(6F, -3.75F, -0.5F, 2, 1, 1, 0F); // Box 20
    gunModel[5].setRotationPoint(0F, 0F, 0F);

    gunModel[6].addBox(0.2F, -2.5F, -1F, 3, 1, 2, 0F); // Box 21
    gunModel[6].setRotationPoint(0F, 0F, 0F);

    gunModel[7].addBox(0F, -5F, -0.5F, 6, 1, 1, 0F); // Box 22
    gunModel[7].setRotationPoint(0F, 0F, 0F);


    ammoModel = new ModelRendererTurbo[1];
    ammoModel[0] = new ModelRendererTurbo(this, 0, 21, textureX, textureY);

    ammoModel[0].addShapeBox(-3.8F, -3F, -0.5F, 2, 5, 1, 0F,0.25F, 0F, 0.2F,-0.25F, 0F, 0.2F,-0.25F, 0F, 0.2F,0.25F, 0F, 0.2F,0F, 0F, 0.2F,0F, -0.5F, 0.2F,0F, -0.5F, 0.2F,0F, 0F, 0.2F); // Box 19
    ammoModel[0].setRotationPoint(0F, 0F, 0F);


    slideModel = new ModelRendererTurbo[1];
    slideModel[0] = new ModelRendererTurbo(this, 6, 21, textureX, textureY);

    slideModel[0].addShapeBox(2.5F, -4F, -1F, 1, 1, 2, 0F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F); // Box 23
    slideModel[0].setRotationPoint(0F, 0F, 0F);



    barrelAttachPoint = new Vector3f(9F / 16F, 3.25F / 16F, 0F);
    stockAttachPoint = new Vector3f(0F, 0F, 0F);
    scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F);
    gripAttachPoint = new Vector3f(0F, 0F, 0F);

    gunSlideDistance = 0F;
    animationType = EnumAnimationType.PISTOL_CLIP;


    translateAll(1F, 0F, 0F);


    flipAll();
  }
}
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