Package com.netthreads.libgdx.scene

Source Code of com.netthreads.libgdx.scene.Layer

/*
* -----------------------------------------------------------------------
* Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
* -----------------------------------------------------------------------
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

package com.netthreads.libgdx.scene;

import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.utils.SnapshotArray;

/**
* Represents a visual layer which can receive input.
*
* Layers are a group of actors or other groups.
*
*/
public class Layer extends Group implements InputProcessor, Node
{
 
  @Override
  public void enter()
  {
    SnapshotArray<Actor> list = getChildren();
   
    int size = list.size;
    for (int i = 0; i < size; i++)
    {
      Actor actor = list.get(i);
     
      if (actor instanceof Layer)
      {
        Layer layer = (Layer) actor;
       
        layer.enter();
      }
    }
  }
 
  @Override
  public void exit()
  {
    SnapshotArray<Actor> list = getChildren();
   
    int size = list.size;
    for (int i = 0; i < size; i++)
    {
      Actor actor = list.get(i);
     
      if (actor instanceof Layer)
      {
        Layer layer = (Layer) actor;
       
        layer.exit();
      }
    }
  }
 
  @Override
  public boolean touchDown(int x, int y, int pointer, int button)
  {
    boolean handled = false;
   
    SnapshotArray<Actor> list = getChildren();
   
    int size = list.size;
    int index = 0;
    while (index < size && !handled)
    {
      Actor actor = list.get(index);
     
      if (actor instanceof Layer)
      {
        Layer layer = (Layer) actor;
       
        handled = layer.touchDown(x, y, pointer, button);
      }
     
      index++;
    }
   
    return handled;
  }
 
  @Override
  public boolean touchUp(int x, int y, int pointer, int button)
  {
    boolean handled = false;
   
    SnapshotArray<Actor> list = getChildren();
   
    int size = list.size;
    int index = 0;
    while (index < size && !handled)
    {
      Actor actor = list.get(index);
     
      if (actor instanceof Layer)
      {
        Layer layer = (Layer) actor;
       
        handled = layer.touchUp(x, y, pointer, button);
      }
     
      index++;
    }
   
    return handled;
  }
 
  @Override
  public boolean touchDragged(int x, int y, int pointer)
  {
    boolean handled = false;
   
    SnapshotArray<Actor> list = getChildren();
   
    int size = list.size;
    int index = 0;
    while (index < size && !handled)
    {
      Actor actor = list.get(index);
     
      if (actor instanceof Layer)
      {
        Layer layer = (Layer) actor;
       
        handled = layer.touchDragged(x, y, pointer);
      }
     
      index++;
    }
   
    return handled;
  }
 
  @Override
  public boolean mouseMoved(int x, int y)
  {
    boolean handled = false;
   
    SnapshotArray<Actor> list = getChildren();
   
    int size = list.size;
    int index = 0;
    while (index < size && !handled)
    {
      Actor actor = list.get(index);
     
      if (actor instanceof Layer)
      {
        Layer layer = (Layer) actor;
       
        handled = layer.mouseMoved(x, y);
      }
     
      index++;
    }
   
    return handled;
  }
 
  @Override
  public boolean keyDown(int keycode)
  {
    // TODO Auto-generated method stub
    return false;
  }
 
  @Override
  public boolean keyUp(int keycode)
  {
    // TODO Auto-generated method stub
    return false;
  }
 
  @Override
  public boolean keyTyped(char character)
  {
    // TODO Auto-generated method stub
    return false;
  }
 
  @Override
  public boolean scrolled(int amount)
  {
    // TODO Auto-generated method stub
    return false;
  }
 
  /**
   * We override the hit test for the layer to ensure it does not take part in
   * the search for a target. This is to stop the layer from blocking passing
   * on any hit tests to items on layers below it.
   */
  @Override
  public Actor hit(float x, float y, boolean touchable)
  {
    Actor hit = super.hit(x, y, touchable);
   
    if (hit == this)
    {
      hit = null;
    }
   
    return hit;
  }
}
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