Package org.gephi.layout.plugin.fruchterman

Source Code of org.gephi.layout.plugin.fruchterman.FruchtermanReingold

/*
Copyright 2008-2010 Gephi
Authors : Mathieu Jacomy
Website : http://www.gephi.org

This file is part of Gephi.

DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.

Copyright 2011 Gephi Consortium. All rights reserved.

The contents of this file are subject to the terms of either the GNU
General Public License Version 3 only ("GPL") or the Common
Development and Distribution License("CDDL") (collectively, the
"License"). You may not use this file except in compliance with the
License. You can obtain a copy of the License at
http://gephi.org/about/legal/license-notice/
or /cddl-1.0.txt and /gpl-3.0.txt. See the License for the
specific language governing permissions and limitations under the
License.  When distributing the software, include this License Header
Notice in each file and include the License files at
/cddl-1.0.txt and /gpl-3.0.txt. If applicable, add the following below the
License Header, with the fields enclosed by brackets [] replaced by
your own identifying information:
"Portions Copyrighted [year] [name of copyright owner]"

If you wish your version of this file to be governed by only the CDDL
or only the GPL Version 3, indicate your decision by adding
"[Contributor] elects to include this software in this distribution
under the [CDDL or GPL Version 3] license." If you do not indicate a
single choice of license, a recipient has the option to distribute
your version of this file under either the CDDL, the GPL Version 3 or
to extend the choice of license to its licensees as provided above.
However, if you add GPL Version 3 code and therefore, elected the GPL
Version 3 license, then the option applies only if the new code is
made subject to such option by the copyright holder.

Contributor(s):

Portions Copyrighted 2011 Gephi Consortium.
*/
package org.gephi.layout.plugin.fruchterman;

import java.util.ArrayList;
import java.util.List;
import org.gephi.graph.api.Edge;
import org.gephi.graph.api.Graph;
import org.gephi.graph.api.Node;
import org.gephi.layout.plugin.AbstractLayout;
import org.gephi.layout.plugin.ForceVectorNodeLayoutData;
import org.gephi.layout.spi.Layout;
import org.gephi.layout.spi.LayoutBuilder;
import org.gephi.layout.spi.LayoutProperty;
import org.openide.util.NbBundle;

/**
*
* @author Mathieu Jacomy
*/
public class FruchtermanReingold extends AbstractLayout implements Layout {

    private static final float SPEED_DIVISOR = 800;
    private static final float AREA_MULTIPLICATOR = 10000;
    //Graph
    protected Graph graph;
    //Properties
    private float area;
    private double gravity;
    private double speed;

    public FruchtermanReingold(LayoutBuilder layoutBuilder) {
        super(layoutBuilder);
    }

    @Override
    public void resetPropertiesValues() {
        speed = 1;
        area = 10000;
        gravity = 10;
    }

    @Override
    public void initAlgo() {
    }

    @Override
    public void goAlgo() {
        this.graph = graphModel.getGraphVisible();
        graph.readLock();
        Node[] nodes = graph.getNodes().toArray();
        Edge[] edges = graph.getEdges().toArray();

        for (Node n : nodes) {
            if (n.getLayoutData() == null || !(n.getLayoutData() instanceof ForceVectorNodeLayoutData)) {
                n.setLayoutData(new ForceVectorNodeLayoutData());
            }
            ForceVectorNodeLayoutData layoutData = n.getLayoutData();
            layoutData.dx = 0;
            layoutData.dy = 0;
        }

        float maxDisplace = (float) (Math.sqrt(AREA_MULTIPLICATOR * area) / 10f);          // Déplacement limite : on peut le calibrer...
        float k = (float) Math.sqrt((AREA_MULTIPLICATOR * area) / (1f + nodes.length));    // La variable k, l'idée principale du layout.

        for (Node N1 : nodes) {
            for (Node N2 : nodes) {  // On fait toutes les paires de noeuds
                if (N1 != N2) {
                    float xDist = N1.x() - N2.x()// distance en x entre les deux noeuds
                    float yDist = N1.y() - N2.y();
                    float dist = (float) Math.sqrt(xDist * xDist + yDist * yDist)// distance tout court

                    if (dist > 0) {
                        float repulsiveF = k * k / dist;      // Force de répulsion
                        ForceVectorNodeLayoutData layoutData = N1.getLayoutData();
                        layoutData.dx += xDist / dist * repulsiveF;    // on l'applique...
                        layoutData.dy += yDist / dist * repulsiveF;
                    }
                }
            }
        }
        for (Edge E : edges) {
            // Idem, pour tous les noeuds on applique la force d'attraction

            Node Nf = E.getSource();
            Node Nt = E.getTarget();

            float xDist = Nf.x() - Nt.x();
            float yDist = Nf.y() - Nt.y();
            float dist = (float) Math.sqrt(xDist * xDist + yDist * yDist);

            float attractiveF = dist * dist / k;

            if (dist > 0) {
                ForceVectorNodeLayoutData sourceLayoutData = Nf.getLayoutData();
                ForceVectorNodeLayoutData targetLayoutData = Nt.getLayoutData();
                sourceLayoutData.dx -= xDist / dist * attractiveF;
                sourceLayoutData.dy -= yDist / dist * attractiveF;
                targetLayoutData.dx += xDist / dist * attractiveF;
                targetLayoutData.dy += yDist / dist * attractiveF;
            }
        }
        // gravity
        for (Node n : nodes) {
            ForceVectorNodeLayoutData layoutData = n.getLayoutData();
            float d = (float) Math.sqrt(n.x() * n.x() + n.y() * n.y());
            float gf = 0.01f * k * (float) gravity * d;
            layoutData.dx -= gf * n.x() / d;
            layoutData.dy -= gf * n.y() / d;
        }
        // speed
        for (Node n : nodes) {
            ForceVectorNodeLayoutData layoutData = n.getLayoutData();
            layoutData.dx *= speed / SPEED_DIVISOR;
            layoutData.dy *= speed / SPEED_DIVISOR;
        }
        for (Node n : nodes) {
            // Maintenant on applique le déplacement calculé sur les noeuds.
            // nb : le déplacement à chaque passe "instantanné" correspond à la force : c'est une sorte d'accélération.
            ForceVectorNodeLayoutData layoutData = n.getLayoutData();
            float xDist = layoutData.dx;
            float yDist = layoutData.dy;
            float dist = (float) Math.sqrt(layoutData.dx * layoutData.dx + layoutData.dy * layoutData.dy);
            if (dist > 0 && !n.isFixed()) {
                float limitedDist = Math.min(maxDisplace * ((float) speed / SPEED_DIVISOR), dist);
                n.setX(n.x() + xDist / dist * limitedDist);
                n.setY(n.y() + yDist / dist * limitedDist);
            }
        }
        graph.readUnlock();
    }

    @Override
    public void endAlgo() {
        for (Node n : graph.getNodes()) {
            n.setLayoutData(null);
        }
    }

    @Override
    public boolean canAlgo() {
        return true;
    }

    @Override
    public LayoutProperty[] getProperties() {
        List<LayoutProperty> properties = new ArrayList<LayoutProperty>();
        final String FRUCHTERMAN_REINGOLD = "Fruchterman Reingold";

        try {
            properties.add(LayoutProperty.createProperty(
                    this, Float.class,
                    NbBundle.getMessage(FruchtermanReingold.class, "fruchtermanReingold.area.name"),
                    FRUCHTERMAN_REINGOLD,
                    "fruchtermanReingold.area.name",
                    NbBundle.getMessage(FruchtermanReingold.class, "fruchtermanReingold.area.desc"),
                    "getArea", "setArea"));
            properties.add(LayoutProperty.createProperty(
                    this, Double.class,
                    NbBundle.getMessage(FruchtermanReingold.class, "fruchtermanReingold.gravity.name"),
                    FRUCHTERMAN_REINGOLD,
                    "fruchtermanReingold.gravity.name",
                    NbBundle.getMessage(FruchtermanReingold.class, "fruchtermanReingold.gravity.desc"),
                    "getGravity", "setGravity"));
            properties.add(LayoutProperty.createProperty(
                    this, Double.class,
                    NbBundle.getMessage(FruchtermanReingold.class, "fruchtermanReingold.speed.name"),
                    FRUCHTERMAN_REINGOLD,
                    "fruchtermanReingold.speed.name",
                    NbBundle.getMessage(FruchtermanReingold.class, "fruchtermanReingold.speed.desc"),
                    "getSpeed", "setSpeed"));
        } catch (Exception e) {
            e.printStackTrace();
        }

        return properties.toArray(new LayoutProperty[0]);
    }

    public Float getArea() {
        return area;
    }

    public void setArea(Float area) {
        this.area = area;
    }

    /**
     * @return the gravity
     */
    public Double getGravity() {
        return gravity;
    }

    /**
     * @param gravity the gravity to set
     */
    public void setGravity(Double gravity) {
        this.gravity = gravity;
    }

    /**
     * @return the speed
     */
    public Double getSpeed() {
        return speed;
    }

    /**
     * @param speed the speed to set
     */
    public void setSpeed(Double speed) {
        this.speed = speed;
    }
}
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