Package toxi.physics2d.constraints

Source Code of toxi.physics2d.constraints.AngularConstraint

/*
*   __               .__       .__  ._____.          
* _/  |_  _______  __|__| ____ |  | |__\_ |__   ______
* \   __\/  _ \  \/  /  |/ ___\|  | |  || __ \ /  ___/
*  |  | (  <_> >    <|  \  \___|  |_|  || \_\ \\___ \
*  |__|  \____/__/\_ \__|\___  >____/__||___  /____  >
*                   \/       \/             \/     \/
*
* Copyright (c) 2006-2011 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/

package toxi.physics2d.constraints;

import toxi.geom.Vec2D;
import toxi.math.MathUtils;
import toxi.physics2d.VerletParticle2D;

public class AngularConstraint implements ParticleConstraint2D {

    public Vec2D rootPos;
    public float theta;

    public AngularConstraint(float theta) {
        this.theta = theta;
    }

    public AngularConstraint(int theta) {
        this.theta = MathUtils.radians(theta);
    }

    public AngularConstraint(Vec2D p, int theta) {
        rootPos = new Vec2D(p);
        this.theta = MathUtils.radians(theta);
    }

    public void apply(VerletParticle2D p) {
        Vec2D delta = p.sub(rootPos);
        float heading = MathUtils.floor(delta.heading() / theta) * theta;
        p.set(rootPos.add(Vec2D.fromTheta(heading).scaleSelf(delta.magnitude())));
    }

}
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