package ai;
import l2p.gameserver.ai.Fighter;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.tables.SkillTable;
public class AndreasRoyalGuard extends Fighter
{
public AndreasRoyalGuard(L2Character actor)
{
super(actor);
}
@Override
protected void onEvtAttacked(L2Character attacker, int damage)
{
L2NpcInstance actor = getActor();
if((actor.getCurrentHpPercents() <= 70))
{
actor.doCast(SkillTable.getInstance().getInfo(4612, 9), attacker, true);
actor.doDie(actor);
}
super.onEvtAttacked(attacker, damage);
}
}