Package org.apache.flex.forks.batik.ext.awt.geom

Source Code of org.apache.flex.forks.batik.ext.awt.geom.PathLength$PathSegment

/*

   Copyright 2001,2003  The Apache Software Foundation

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

*/
package org.apache.flex.forks.batik.ext.awt.geom;

import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.awt.geom.Point2D;
import java.util.Vector;

/**
* PathLength is a utility class for calculating the length
* of a path, the location of a point at a particular length
* along the path, and the angle of the tangent to the path
* at a given length.
* <p>
* It uses a FlatteningPathIterator to create a flattened version
* of the Path. This means the values returned are not always
* exact (in fact, they rarely are), but in most cases they
* are reasonably accurate.
*
* @author <a href="mailto:dean.jackson@cmis.csiro.au">Dean Jackson</a>
* @version $Id: PathLength.java,v 1.8 2005/02/27 02:08:52 deweese Exp $
*/

public class PathLength {

    /**
     * Construct a PathLength utility class to operate on the
     * particular Shape.
     *
     * @param path The Path (or Shape) to use.
     */

    public PathLength(Shape path) {
        setPath(path);
    }


    private Shape path = null;

    /**
     * Get the path to use in calculations.
     * @return Path used in calculations.
     */

    public Shape getPath() {
        return path;
    }

    /**
     * Set the path to use in calculations.
     * @param v  Path to be used in calculations.
     */

    public void setPath(Shape v) {
        this.path = v;
        initialised = false;
    }

    /**
     * The list of flattened path segments.
     */

    private Vector segments = null;

    /**
     * Cached copy of the path length.
     */
    private float pathLength = 0f;

    /**
     * Has this path been flattened?
     */
    private boolean initialised = false;


    /**
     * Returns the length of the path used by this PathLength object.
     *
     * @return The length of the path.
     */

    public float lengthOfPath() {

        if (!initialised) {
            initialise();
        }

        return pathLength;
    }


    protected void initialise() {

        pathLength = 0f;

        FlatteningPathIterator fpi = new FlatteningPathIterator(path.getPathIterator(new AffineTransform()), 0.01f);
        segments = new Vector(20);
        float lastMoveX = 0f;
        float lastMoveY = 0f;
        float currentX = 0f;
        float currentY = 0f;
        float seg[] = new float[6];
        int segType;

        segments.add(new PathSegment(PathIterator.SEG_MOVETO, 0f, 0f, 0f));

        while (!fpi.isDone()) {

            segType = fpi.currentSegment(seg);

            switch (segType) {

            case PathIterator.SEG_MOVETO:

                // System.err.println("== MOVE TO " + seg[0] + " " + seg[1]);

                segments.add(new PathSegment(segType, seg[0], seg[1], pathLength));
                currentX = seg[0];
                currentY = seg[1];
                lastMoveX = currentX;
                lastMoveY = currentY;

                break;

            case PathIterator.SEG_LINETO:

                // System.err.println("== LINE TO " + seg[0] + " " + seg[1]);

                pathLength += Point2D.distance(currentX, currentY, seg[0], seg[1]);
                segments.add(new PathSegment(segType, seg[0], seg[1], pathLength));

                currentX = seg[0];
                currentY = seg[1];

                break;

            case PathIterator.SEG_CLOSE:

                // System.err.println("== CLOSE TO " + lastMoveX + " " + lastMoveY);

                pathLength += Point2D.distance(currentX, currentY, lastMoveX, lastMoveY);
                segments.add(new PathSegment(PathIterator.SEG_LINETO, lastMoveX, lastMoveY, pathLength));

                currentX = lastMoveX;
                currentY = lastMoveY;

                break;

            default:

                // ouch, where have these come from
                System.out.println("Bad path segment types");

            }

            fpi.next();

        }

        initialised = true;

    }


    /**
     * Return the point that is at the given length
     * along the path.
     *
     * @param length The length along the path
     * @return The point at the given length
     */

    public Point2D pointAtLength(float length) {

        int upperIndex = findUpperIndex(length);

        if (upperIndex == -1) {
            // length is off the end of the path
            return null;
        }

        PathSegment upper = (PathSegment) segments.elementAt(upperIndex);

        if (upperIndex == 0) {
            // length was probably zero
            // return the upper point
            return new Point2D.Float(upper.getX(), upper.getY());
        }

        PathSegment lower = (PathSegment) segments.elementAt(upperIndex - 1);

        // now work out where along the line would be the length

        float offset = length - lower.getLength();

        // slope
        double theta = Math.atan2(upper.getY() - lower.getY(), upper.getX() - lower.getX());

        float xPoint = (float) (lower.getX() + offset * Math.cos(theta));
        float yPoint = (float) (lower.getY() + offset * Math.sin(theta));

        return new Point2D.Float(xPoint, yPoint);

    }

    public float angleAtLength(float length) {

        int upperIndex = findUpperIndex(length);

        if (upperIndex == -1) {
            // length is off the end of the path
            // return 0f
            return 0f;
        }

        PathSegment upper = (PathSegment) segments.elementAt(upperIndex);

        if (upperIndex == 0) {
            // length was probably zero
            // return the angle between the first and second segments
            //return new Point2D.Float(upper.getX(), upper.getY());
            upperIndex = 1;
        }

        PathSegment lower = (PathSegment) segments.elementAt(upperIndex - 1);

        // slope
        float theta = (float) Math.atan2(upper.getY() - lower.getY(), upper.getX() - lower.getX());

        return theta;

    }

    public int findUpperIndex(float length) {
        if (!initialised)
            initialise();

        if (length < 0)         // length is before the start of the path
            return -1;
        if (length > pathLength) // length is after end of path
            return -1;

        // find the two segments that are each side of the length

        int lb = 0, ub=segments.size()-1;
        while (lb != ub) {
            int curr = (lb+ub)>>1;
            PathSegment ps = (PathSegment) segments.elementAt(curr);
            if (ps.getLength() >= length) {
                ub = curr;
            } else {
                lb = curr+1;
            }
        }
        while (true) {
            PathSegment ps = (PathSegment) segments.elementAt(ub);
            if (ps.getSegType() != PathIterator.SEG_MOVETO)
                break;
            if (ub == segments.size()-1) break;
            ub++;
        }

        int upperIndex = -1;
        int currentIndex = 0;
        int numSegments = segments.size();;
        while (upperIndex <= 0 && currentIndex < numSegments) {

            PathSegment ps = (PathSegment) segments.elementAt(currentIndex);

            if (ps.getLength() >= length && ps.getSegType() != PathIterator.SEG_MOVETO) {
                upperIndex = currentIndex;
            }
            currentIndex++;
        }
        if (ub != upperIndex) {
            System.err.println("UB: " + ub + " UI: " + upperIndex);
        }
        return upperIndex;
    }


    public static void main(String args[]) {

        GeneralPath path;

        PathLength pl;

        path = new GeneralPath();
        path.moveTo(100f, 100f);
        path.lineTo(200f, 150f);
        path.closePath();
        pl = new PathLength(path);

        System.out.println("New Path Length created");
        System.out.println("Path Length = " + pl.lengthOfPath());
        System.out.println("Point at 0 = " + pl.pointAtLength(0f));
        System.out.println("Point at 10 = " + pl.pointAtLength(10f));
        System.out.println("Point at 20 = " + pl.pointAtLength(20f));
        System.out.println("Point at 300 = " + pl.pointAtLength(300f));
        System.out.println("Point at 3000 = " + pl.pointAtLength(3000f));

        path = new GeneralPath();
        path.moveTo(100f, 100f);
        path.lineTo(200f, 150f);
        path.quadTo(450f, 525f, 400f, 250f);
        path.closePath();
        pl = new PathLength(path);

        System.out.println("Path Length = " + pl.lengthOfPath());
        System.out.println("Point at 0 = " + pl.pointAtLength(0f));
        System.out.println("Point at 10 = " + pl.pointAtLength(10f));
        System.out.println("Point at 20 = " + pl.pointAtLength(20f));
        System.out.println("Point at 300 = " + pl.pointAtLength(300f));

        path = new GeneralPath();
        path.moveTo(100f, 100f);
        path.lineTo(200f, 150f);
        path.quadTo(450f, 525f, 400f, 250f);
        path.lineTo(300f, 200f);
        path.closePath();

        pl = new PathLength(path);
        System.out.println("Path Length = " + pl.lengthOfPath());
        System.out.println("Point at 3000 = " + pl.pointAtLength(3000f));
        System.out.println("Point at 300 = " + pl.pointAtLength(300f));
        System.out.println("Point at 10 = " + pl.pointAtLength(10f));
        System.out.println("Point at 0 = " + pl.pointAtLength(0f));

    }


    protected class PathSegment {


        public PathSegment(int a, float b, float c, float d) {
            setSegType(a);
            setX(b);
            setY(c);
            setLength(d);
        }

        int segType;

        /**
         * Get the value of segType.
         * @return Value of segType.
         */

        public int getSegType() {
            return segType;
        }

        /**
         * Set the value of segType.
         * @param v  Value to assign to segType.
         */

        public void setSegType(int v) {
            this.segType = v;
        }

        float X;

        /**
         * Get the value of X.
         * @return Value of X.
         */

        public float getX() {
            return X;
        }

        /**
         * Set the value of X.
         * @param v  Value to assign to X.
         */

        public void setX(float v) {
            this.X = v;
        }

        float Y;

        /**
         * Get the value of Y.
         * @return Value of Y.
         */

        public float getY() {
            return Y;
        }

        /**
         * Set the value of Y.
         * @param v  Value to assign to Y.
         */

        public void setY(float v) {
            this.Y = v;
        }

        float length;

        /**
         * Get the value of Length.
         * @return Value of Length.
         */

        public float getLength() {
            return length;
        }

        /**
         * Set the value of Length.
         * @param v  Value to assign to Length.
         */

        public void setLength(float v) {
            this.length = v;
        }
    }
}


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