Package flash.swf.builder.tags

Source Code of flash.swf.builder.tags.DefineBitsLosslessBuilder

/*
*
*  Licensed to the Apache Software Foundation (ASF) under one or more
*  contributor license agreements.  See the NOTICE file distributed with
*  this work for additional information regarding copyright ownership.
*  The ASF licenses this file to You under the Apache License, Version 2.0
*  (the "License"); you may not use this file except in compliance with
*  the License.  You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
*  Unless required by applicable law or agreed to in writing, software
*  distributed under the License is distributed on an "AS IS" BASIS,
*  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*  See the License for the specific language governing permissions and
*  limitations under the License.
*
*/

package flash.swf.builder.tags;

import flash.swf.tags.DefineBitsLossless;
import flash.swf.TagValues;

/**
* This class is used to construct a DefineBitsLossless SWF tag from a
* array of pixels.
*
* @author Paul Reilly
* @author Peter Farland
*/
public class DefineBitsLosslessBuilder
{
  private DefineBitsLosslessBuilder()
  {
  }

  public static DefineBitsLossless build(int[] pixels, int width, int height)
  {
    DefineBitsLossless defineBitsLossless = new DefineBitsLossless(TagValues.stagDefineBitsLossless2);
    defineBitsLossless.format = DefineBitsLossless.FORMAT_24_BIT_RGB;
    defineBitsLossless.width = width;
    defineBitsLossless.height = height;
    defineBitsLossless.data = new byte[pixels.length * 4];

    for (int i = 0; i < pixels.length; i++)
    {
      int offset = i * 4;
      int alpha = (pixels[i] >> 24) & 0xFF;
      defineBitsLossless.data[offset] = (byte)alpha;

      // [preilly] Ignore the other components if alpha is transparent.  This seems
      // to be a bug in the player.  Additionally, premultiply the alpha and the
      // colors, because the player expects this.
      if (defineBitsLossless.data[offset] != 0)
      {
        int red = (pixels[i] >> 16) & 0xFF;
        defineBitsLossless.data[offset + 1] = (byte)((red * alpha) / 255);
        int green = (pixels[i] >> 8) & 0xFF;
        defineBitsLossless.data[offset + 2] = (byte)((green * alpha) / 255);
        int blue = pixels[i] & 0xFF;
        defineBitsLossless.data[offset + 3] = (byte)((blue * alpha) / 255);
      }
    }

    return defineBitsLossless;
  }
}
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