Package org.apache.batik.ext.awt.image.renderable

Source Code of org.apache.batik.ext.awt.image.renderable.TurbulenceRable8Bit

/*****************************************************************************
* Copyright (C) The Apache Software Foundation. All rights reserved.        *
* ------------------------------------------------------------------------- *
* This software is published under the terms of the Apache Software License *
* version 1.1, a copy of which has been included with this distribution in  *
* the LICENSE file.                                                         *
*****************************************************************************/

package org.apache.batik.ext.awt.image.renderable;

import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.color.ColorSpace;
import java.awt.geom.AffineTransform;
import java.awt.geom.NoninvertibleTransformException;
import java.awt.geom.Rectangle2D;
import java.awt.image.RenderedImage;
import java.awt.image.renderable.RenderContext;

import org.apache.batik.ext.awt.image.rendered.TurbulencePatternRed;

/**
* Creates a sourceless image from a turbulence function.
*
* @author <a href="mailto:Thomas.DeWeeese@Kodak.com">Thomas DeWeese</a>
* @version $Id: TurbulenceRable8Bit.java,v 1.8 2003/04/11 13:57:49 vhardy Exp $
*/
public class TurbulenceRable8Bit
    extends    AbstractColorInterpolationRable
    implements TurbulenceRable {

    int     seed          = 0;     // Seed value to pseudo rand num gen.
    int     numOctaves    = 1;     // number of octaves in turbulence function
    double  baseFreqX     = 0;     // Frequency in X/Y directions
    double  baseFreqY     = 0;
    boolean stitched       = false; // True if tiles are stitched
    boolean fractalNoise = false; // True if fractal noise should be used.

    Rectangle2D region;

    public TurbulenceRable8Bit(Rectangle2D region) {
        super();
        this.region = region;
    }

    public TurbulenceRable8Bit(Rectangle2D region,
                                   int         seed,
                                   int         numOctaves,
                                   double      baseFreqX,
                                   double      baseFreqY,
                                   boolean     stitched,
                                   boolean     fractalNoise) {
        super();
        this.seed          = seed;
        this.numOctaves    = numOctaves;
        this.baseFreqX     = baseFreqX;
        this.baseFreqY     = baseFreqY;
        this.stitched      = stitched;
        this.fractalNoise  = fractalNoise;
        this.region        = region;
    }

    /**
     * Get the turbulence region
     */
    public Rectangle2D getTurbulenceRegion() {
        return (Rectangle2D)region.clone();
    }

    /**
     * Get the turbulence region
     */
    public Rectangle2D getBounds2D() {
        return (Rectangle2D)region.clone();
    }

    /**
     * Get the current seed value for the pseudo random number generator.
     * @return The current seed value for the pseudo random number generator.
     */
    public int getSeed() {
        return seed;
    }

    /**
     * Get the current number of octaves for the noise function .
     * @return The current number of octaves for the noise function .
     */
    public int getNumOctaves() {
        return numOctaves;
    }

    /**
     * Get the current base fequency in x direction.
     * @return The current base fequency in x direction.
     */
    public double getBaseFrequencyX() {
        return baseFreqX;
    }

    /**
     * Get the current base fequency in y direction.
     * @return The current base fequency in y direction.
     */
    public double getBaseFrequencyY() {
        return baseFreqY;
    }

    /**
     * Returns true if the turbulence function is currently stitching tiles.
     * @return true if the turbulence function is currently stitching tiles.
     */
    public boolean isStitched() {
        return stitched;
    }

    /**
     * Returns true if the turbulence function is using fractal noise,
     * instead of turbulence noise.
     * @return true if the turbulence function is using fractal noise,
     * instead of turbulence noise.
     */
    public boolean isFractalNoise() {
        return fractalNoise;
    }

    /**
     * Sets the turbulence region
     * @param TurbulenceRegion region to fill with turbulence function.
     */
    public void setTurbulenceRegion(Rectangle2D turbulenceRegion) {
        touch();
        this.region = region;
    }

    /**
     * Set the seed value for the pseudo random number generator.
     * @param seed The new seed value for the pseudo random number generator.
     */
    public void setSeed(int seed) {
        touch();
        this.seed = seed;
    }

    /**
     * Set the number of octaves for the noise function .
     * @param numOctaves The new number of octaves for the noise function .
     */
    public void setNumOctaves(int numOctaves) {
        touch();
        this.numOctaves = numOctaves;
    }

    /**
     * Set the base fequency in x direction.
     * @param baseFreqX The new base fequency in x direction.
     */
    public void setBaseFrequencyX(double baseFreqX) {
        touch();
        this.baseFreqX = baseFreqX;
    }

    /**
     * Set the base fequency in y direction.
     * @param baseFreqY The new base fequency in y direction.
     */
    public void setBaseFrequencyY(double baseFreqY) {
        touch();
        this.baseFreqY = baseFreqY;
    }

    /**
     * Set stitching state for tiles.
     * @param stitched true if the turbulence operator should stitch tiles.
     */
    public void setStitched(boolean stitched) {
        touch();
        this.stitched = stitched;
    }

    /**
     * Turns on/off fractal noise.
     * @param fractalNoise true if fractal noise should be used.
     */
    public void setFractalNoise(boolean fractalNoise) {
        touch();
        this.fractalNoise = fractalNoise;
    }

    public RenderedImage createRendering(RenderContext rc){

        Rectangle2D aoiRect;
        Shape aoi = rc.getAreaOfInterest();
        if(aoi == null){
            aoiRect = getBounds2D();
        } else {
            Rectangle2D rect = getBounds2D();
            aoiRect          = aoi.getBounds2D();
            if (aoiRect.intersects(rect) == false)
                return null;
            Rectangle2D.intersect(aoiRect, rect, aoiRect);
        }

        AffineTransform usr2dev = rc.getTransform();

        // Compute size of raster image in device space.
        // System.out.println("Turbulence aoi : " + aoi);
        // System.out.println("Scale X : " + usr2dev.getScaleX() + " scaleY : " + usr2dev.getScaleY());
        // System.out.println("Turbulence aoi dev : " + usr2dev.createTransformedShape(aoi).getBounds());
        final Rectangle devRect
            = usr2dev.createTransformedShape(aoiRect).getBounds();

        if ((devRect.width <= 0) ||
            (devRect.height <= 0))
            return null;

        ColorSpace cs = getOperationColorSpace();
       
        Rectangle2D tile = null;
        if (stitched)
            tile = (Rectangle2D)region.clone();

        AffineTransform patternTxf = new AffineTransform();
        try{
            patternTxf = usr2dev.createInverse();
        }catch(NoninvertibleTransformException e){
        }

        return new TurbulencePatternRed
            (baseFreqX, baseFreqY, numOctaves, seed, fractalNoise,
             tile, patternTxf, devRect, cs, true);
    }
}
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